Commit Graph
25 Commits
Author SHA1 Message Date
iris-ai 5fcace1bfa WIP: a widget's region stays put and its placement moves in it
The protocol split: `region` is the box a parent gives a widget -- what a
fraction it declares or reports is a fraction of, and the coordinates
every region it writes composes within -- and it is the same box on the
ask that measures and the ask that places. `placement` is what of that
region the drawing takes, chosen by the parent per axis or by the
widget's own answer and alignment.

That is what stops a fraction being resolved twice: the placing ask no
longer hands the widget its own answer as its box, so nothing under it
re-resolves against a box that came from its own report. `reports_of`
and `decided` are gone, folded into the two regions; `box_of` is gone;
`declared_box` becomes `ask_box`, which gives a rule the region's length
and takes the position from the placement.

84 of 92 suite tests pass. Five text and region-node cases still diverge
warm against cold, and three count a second widget draw where a span's
measuring ask and its placing ask give different placements.
2026-09-17 13:53:14 -04:00
iris-aiandClaude Opus 5 32542d0c0b Thread a box in pixels down the draw, one multiply from its parent's
A box in pixels was composed back up the move chain, on a grid fine enough
that the walk rounded once, while a widget's offer was threaded down through
its ancestors' offers. Two routes to one length, which is what
`Holds::through` allowed for -- and the offer's route broke at a region node.
`offered_region` fell back to `UiRegion::FULL` there, and `redraw` resolved
that against the node's slot entry, which holds the box its parent *placed*
the node in. Under a `Scroll` that is as long as the content rather than the
viewport, so everything below was re-asked at a width its own answer had
produced and the old answer confirmed itself: shrinker seed 220 on `reorder`
left a widget 290px out.

`ActiveData` now keeps a widget's box as lengths of its parent's box --
`given_len`, and `offer_len` for the box it was first asked about -- and
`DrawInfo` carries the pixel lengths, threaded down one `Len::to_px` at a
time: the box its parent gave it, then the part of that box its own answer
placed the drawing in, which `placed_lens` states once for both `placed_box`
and the walk. `Painter::px_size` and `px_len` read that value, and
`UiRenderState::asked_px` takes the same steps back up the parent chain where
a local redraw starts part-way down the tree. Neither chain has a coordinate
frame in it, so neither can break at a region node, and warm and cold reach
every length by the same expression.

Three things follow. `Holds::through` is the exact preimage of
`px + floor(rel * box)` -- two divisions, no allowance, the whole of a box
mapping back to itself. A local redraw asks in the box its parent gave it and
only where that box is as long as the offer, which retires `redraw`'s third
ask and the region-node exception beside it; `draw_inner` places the answer
inside that box itself. And symbolic regions are left to the GPU, hit testing
and remaps, where `Moves::resolve` is the only walk: `wide.rs`,
`Moves::compose`, `Moves::size_of`, `px_of`, `px_region`, `offered_region`
and `slot_wide` are gone, 252 lines of `core/` net.

`px` is deliberately not stored beside those lengths. A resize every widget's
`Holds` admits redraws nothing, so a stored pixel length would be stale on
every widget in the tree with nothing on it to say so, and refreshing it costs
a walk down every reused subtree on the resize path.

Instructions:u, medians of 21 runs, seed 1 at depth 8:

| phase | before | after | |
| --- | ---: | ---: | ---: |
| `cold`, 200 frames | 313.1M | 312.9M | -0.04% |
| `resize` | 408.1M | 405.6M | -0.61% |
| `many` | 1,924M | 1,756M | -8.75% |
| `scroll` | 357.3M | 323.4M | -9.49% |
| `repaint` | 363.3M | 315.4M | -13.18% |

`cold` and `resize` have all twenty-five work counters identical, so those
two rows say the draw path costs the same threaded as composed. The other
three do less work: `repaint` goes from 23 draw requests and 13 widget draws
a frame to 1 and 1, `scroll` from 20 and 11 to 8 and 2, `many` from 273 and
186 to 207 and 157. Primitive writes are unmoved in every phase.

Verified: `view`, `minimal`, `random`, `tabs` and `text` render
byte-identical at 1920x1200 against `5b78002`, as does the `tabs` touch
replay before and after the gesture, and a live resize of `random` to
1280x800 is identical both to the old head's and to a cold render at that
size. The oracle passes 100 seeds in release and 120 in debug -- the debug
run is the one that exercises the `Holds` assertion -- and the fifteen
shrinker cases pass at 400 seeds of depth 5 and 1000 of depth 6. Seed 220 is
`unsettled::a_widget_under_a_region_node_is_asked_in_the_box_that_node_was_offered`,
which needs both halves of this to fail: the old chain with the old allowance
passes it, and the old chain with the exact preimage does not.

`AGREE_STEPS` stays 2. One step passes the 100-seed oracle and fails the
400-seed shrinker on `resize-size` by 0.002 px, so what is left there is the
resize path re-expressing a part as a fraction of a box that changed length,
not a length reached two ways.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 00:12:56 -04:00
iris-aiandClaude Fable 5.1 5b7800264d Read a child's answer in the asker's frame, and drop the root move entry
A widget reports a fraction of the box it was given. Span added that
fraction straight into a cursor that counts fractions of the row, and Pad
summed its padding onto it, both right only while the offer had the
parent's whole extent -- which a span's does not after a relative child.
DrawResult::size and known_len now compose the answer through the offer's
length, so a container reads lengths of its own box.

That exposed placed_box scaling a fractional answer against a box the
parent had already chosen from it, halving a nested span twice. The
near-edge alignment override becomes per-axis `decided` flags: a box the
parent chose from the answer is the answer, and is not placed again.
Span decides the row axis; Scroll and Stack's sizing child decide both.
Alignment is always the widget's own property now.

The window is no longer a move entry. Chains bottom out in MoveIdx::NONE
and the window is applied where a fraction becomes pixels, in to_px on the
CPU and by the uniform in the shader, which now snaps the summed coordinate
since a floor does not distribute over a sum. A resize rewrites no entry.

Verified: view, minimal, random, tabs and text render byte-identical at
1920x1200 against 5f16617, a live resize to 1280x800 is identical to a
cold render, and the 100-seed oracle, all fifteen shrinker cases at 400
seeds of depth 5, and 1000 seeds of depth 6 pass.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 23:00:15 -04:00
iris-aiandClaude Opus 5 5f16617511 Carry the composed box down the draw, rather than walking back up for it
Every widget that reads its box in pixels was making `Moves` compose its
slot's chain again, a mean of 2.8 levels, about eight hundred times a frame.
A draw already descends past every one of those entries on its way in, so
`DrawInfo` carries what the slot composes to and `draw_at` steps it one box
further -- which is a select where it was a walk. `Moves::size_of` and
`compose` are left for `redraw`, which starts mid-tree with nothing above it
in flight.

Measured on the fixed-shape fixture, seed 1 depth 8, 500 frames of `many`,
medians of 25 runs, twenty-five work counters identical throughout:

| | instructions | cycles |
| --- | ---: | ---: |
| `d21a215`, before exact composition | 1,908M | 760M |
| `45a7176`, composing on the fine grid | 1,880M | 755M |
| this | **1,840M** | **735M** |

So exact composition ends up 3.6% fewer instructions and 3.3% fewer cycles
than the rounding-per-level walk it replaced, and the widening it needed was
paid for twice over by not doing the walk.

`Holds::through`'s allowance does not move: two half steps is where shrinker
seed 220 pins it, not where the arithmetic does. `Painter` still composes a
child's region into its own on the grid before asking for it in pixels, which
is the last narrow step in that path; taking it out needs the child's region
as its parent stated it, which `draw_inner` is not handed.

Checked: fmt, clippy, 83 suite tests, 17 core unit tests, the release oracle
at 100 seeds and at 1000 seeds of depth 6, all fifteen shrinker cases at 400
seeds of depth 5, and `tabs`, `view`, `minimal`, `text`, `random` and the tab
replay byte-identical at 1920x1200 against `45a7176`.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 21:49:25 -04:00
iris-aiandClaude Opus 5 45a717695b Compose a box down its chain once, not once a level
Bryan's call, 2026-09-16, for correctness. `Moves` walked the move chain in
`Len`, so every level's four multiplies landed back on the grid before the
next started and the residue grew with the depth of the tree. `WideLen`
carries a length through the walk on a grid twenty-four bits of a box and
twenty-two of a pixel finer, and rounds once at the end.

What it buys, measured rather than argued: `Holds::through`'s allowance for
the two routes to a length drops from three half steps to two, and the whole
of a box now maps back to a range one step wide rather than one step per
level of nesting. One half step further is arithmetically available -- the
`Holds` assertion is quiet there and the whole-box case becomes an exact
identity -- and it is **not taken**, because shrinker seed 220 then lays out
differently warm than cold. Too narrow is meant to cost a redraw and no more;
there it re-breaks a wrapping text, whose reported width moves a `Branch`
onto its other subtree. That is the unsettled-text family, and closing it is
what would let this go lower. The note is in `through`.

`Moves` now answers three questions instead of one, and they are different
questions: `size_of` for how long a box is, which is what reads a box in
pixels; `compose` for where both of its ends are, which is what compares two
boxes; and `resolve`, unchanged, for the `Len` walk the vertex shader does
again in floats. A length composes on its own in two multiplies a level
rather than four, since where the parent sits falls out of the difference --
which is most of why this is not slower.

Measured on the fixed-shape fixture, seed 1 depth 8, 500 frames of `many`,
medians of 25 runs with all twenty-five work counters identical between the
two: 1,880M instructions and 755M cycles against 1,908M and 760M. So it is
free, and a little better on instructions. Three things were tried on the way
and two kept: composing the length alone rather than both ends (-111M
instructions), taking the pixel term's fraction on the ordinary grid so it
stays in an `i64` (-2M instructions, -8M cycles), and skipping a parent that
spans its own box, which **cost** 18M instructions and is not here -- the
same verdict a short-circuit got in `UiSpan::within`.

Checked: fmt, clippy, 83 suite tests, 17 core unit tests, the release oracle
at 100 seeds and at 1000 seeds of depth 6, all fifteen shrinker cases at 400
seeds of depth 5, and `tabs`, `view`, `minimal`, `text` and `random`
byte-identical at 1920x1200 against `d21a215`.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 21:30:45 -04:00
iris-aiandClaude Opus 5 08c9d5aa32 Drop a multiply to the step below rather than rounding it
Bryan's call, 2026-09-16, taken for the cycles: a share now lands a
thousandth of a pixel short of its row instead of on it, which is less than
an even number of pixels draws.

`Fixed::mul` is a widening multiply and a shift, with the sign branch and the
half-step add gone. The two short-circuits priced against the old multiply go
with it: `UiSpan::within`'s test for a span that is the whole of its parent,
and `Fixed::scaled`'s test for nothing scaled by something, which was the
whole of `scaled` -- both cases come out of the truncating multiply unchanged,
and the bodies the comparisons cost were what kept the inliner from taking
`within` at all. `nm` is the check: `<UiSpan>::within` is a symbol in the
rounding head and in neither the float head nor this one.

`Holds::through` inverts the multiply, so its widening is re-derived: each
rounding now drops a whole step where it dropped half of one, which doubles
the allowance for the two routes to a length, and the multiply on the way in
drops only downward, so its own step goes at the top of the range alone. The
derived allowance for one truncation either side is measurably too narrow --
it excludes boxes drawings were made in, in eleven generated cases -- because
each route is a chain of multiplies rather than one.

Measured on the fixed-shape fixture (`Edits::fixed_branches`), seed 1 depth 8,
500 frames of `many`, medians of 25 runs of uninstrumented release binaries
with this VM's garbage `perf` readings dropped:

| | instructions | cycles | IPC |
| --- | ---: | ---: | ---: |
| `5ed9e87`, the float head | 1,761M | 688M | 2.561 |
| `60367d8`, rounding | 1,915M | 777M | 2.465 |
| this | 1,800M | 715M | 2.516 |

-6.0% instructions and -8.0% cycles against `60367d8`, whose twenty-five work
counters are identical to this one's, so that pair is the same work at a
different speed. It leaves +2.2% and +3.9% against the float head, from
+8.7% and +12.9% -- but the float head draws 100 widgets to this one's 97 and
writes 4,272 primitives to 3,951, so that pair is not, and the remainder is
not all arithmetic.

Checked: fmt, clippy, 80 suite tests and 18 core unit tests, the release
oracle at 100 seeds, all fifteen shrinker cases at 400 seeds of depth 5 (seed
288 on `region-node` still failing, unchanged), and depth-6 oracle seeds 18
and 190 passing with 326 still failing. `view`, `minimal`, `text`, `random`
and the tab replay render byte-identical at 1920x1200; `tabs` differs on
4,664 of 2,304,000 pixels, single-pixel-wide runs along 80 columns of one
band of rounded rects, which is an antialiased edge moved less than a pixel.

Three tests say what changed rather than being relaxed: a multiply drops on
both sides of zero, a division cannot put back what it dropped, and an
unevenly nested row's shares stay contiguous and end at its edge with each
edge on the even division or one step below.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 17:03:45 -04:00
iris-aiandClaude Opus 5 d75a1e2129 Do not multiply a box through the whole of its parent
Composing a box within another is four multiplies an axis, and two of the
shapes it is asked for compose to nothing: a part that is the whole box is
the box, and a box composed through the whole of its parent is itself. Both
are exact -- multiplying by one on the grid rounds to what it started as --
so four comparisons answer what four multiplies would have.

`many` over 500 frames: 1,742,553,104 instructions to 1,705,786,553, 2.1%
fewer, and 660M cycles to 658M. The cycles are the honest number and they
say this is worth little here; it is kept because instructions are what a
phone pays for and the check is four comparisons.

Checked: fmt, clippy, 105 tests, all five shrinker cases at 300 seeds, the
100-seed generated oracle, and `tabs`, `text` and `random` byte-identical at
1920x1200.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 13:55:30 -04:00
iris-aiandClaude Opus 5 1940e85c70 Move a whole box at once, since that is what a move does
Profiling a move by cycles rather than by instructions says the cost is not
where the last session recorded it. In `apply_scalar` the `i64` division is
**0.00%** of cycles and the multiply 1.5%: the time is in `saturating_add`,
which is five instructions and no vector form for an `i32`, and a box that
only moved does eight of them. Asking for them one scalar at a time, each
behind a match on which kind of move this is, gives the compiler four short
sequences where it had four adds in a row to pair up.

So a translation is now asked for once for the whole region -- which is what
a translation is -- and the match happens once above it rather than per
scalar. `many` over 500 frames: 684M cycles to 660M, and 1,815,666,327
instructions to 1,742,553,104.

Cycle counts are worth trusting here, which is the other thing to keep: three
runs of one binary varied 0.23%. It is wall time that varies 2x on this
machine, not the counters, and instructions alone cannot see a stall.

Checked: fmt, clippy, 105 tests, all five shrinker cases at 300 seeds, and
`tabs`, `text` and `random` byte-identical at 1920x1200.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 13:50:58 -04:00
iris-aiandClaude Opus 5 a8898aaa54 Give a length with no share in it its own type again
`UiScalar` was `Len` without the `leftover` weight, which is the separation
canonical `main` already had as `Len` beside `LayoutLen` and this branch
collapsed. It is needed back for the queued clamp: a cap may not contain a
share, because a cap has to read the report a rule otherwise makes moot, and
a share puts the container's division into the same equation -- two
self-consistent assignments, which is the multiple-fixed-point failure
generated seed 13 punished for orthogonal sizing. `min(report, cap)` is not
a `LayoutLen` either: it is a sum of parts, and the smaller of two of them
is not one.

So `UiScalar` is `Len`, what was `Len` is `LayoutLen`, and the two say in
their docs which is which: a `Len` is pixels plus a fraction of a box -- a
position being the length from the box's start, which is why a span is two
of them -- and a `LayoutLen` is a `Len` plus a claim only a container
dividing its room can answer. `From<Len> for LayoutLen` is the one-way step
between them.

Names only; the shader's `UiScalar` is renamed with them. Checked: fmt,
clippy, 105 tests, and `tabs`, `minimal`, `view`, `text` and `random`
byte-identical at 1920x1200.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 13:40:15 -04:00
iris-aiandClaude Opus 5 11c55bcef9 Put a glyph's offset on the grid where it is placed
A placed glyph's offset is whole pixels by construction -- a floored pen
position plus the entry's integer bearing -- and `Painter::glyphs` was
converting it, and the entry's width and height, from `f32` on every frame
that drew the glyph. It is a `PxVec2` now, converted once when the text is
placed, and the size is two integer shifts.

Measured with `perf stat -e instructions:u`, since the difference is smaller
than this machine's clock: the `many` phase went from 2,013,099,594
instructions to 1,938,264,572 over 500 frames, 3.7% less. `scroll` and
`repaint` are unchanged to within noise, which is right -- they do not redraw
glyphs.

Checked: fmt, clippy, 105 tests, the reorder fuzzer at 300 seeds, and `tabs`,
`text` and `random` byte-identical.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 04:11:07 -04:00
iris-aiandClaude Opus 5 bdab55824f Take two roundings out of where a box comes from
Traced what was left of the warm-against-cold difference after fixed point.
It is not accumulation and not one place: it is the same box reached two
ways, and each way rounds where the other does not.

`Scroll` was writing a box it had been given back out as its own length in
pixels. That is the same box in another form, and centring a part in `rel 1`
lands a step from centring it in `px 900`, because halving a difference is
not halving each part of it. Content that fills the viewport and has not been
scrolled is now handed back as it came, which makes the shrinker's `repaint`
and `resize-repaint` cases agree exactly rather than within a step.

`Span` placed each child a step from where the last one ended, so the
rounding of every share was carried along the row. A position is now the
fixed parts before it -- a sum, exact -- plus one rounded share of the room.
Measured: two hundred equal shares of a 1000 px row ended at 999.999 and now
end at 1000, and `tests/cases/layout.rs` pins it at 2, 3, 7, 64 and 200.

What is left is a step per level of nesting between the two ways, which is
what the fuzzers now allow: four of the five shrinker cases pass at one step
and the fifth is five spans deep. Closing it needs one way of asking where a
box is, which is a bigger change than this.

Checked: fmt, clippy, 103 tests, all five shrinker cases at 300 seeds, 100
generated seeds, five examples byte-identical at 1920x1200.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 03:42:09 -04:00
iris-aiandClaude Opus 5 39e4ca20e6 Decide layout on the grid end to end, and delete the tolerance
`Px` and `PxVec2` reach the last places a pixel was a float: the window, the
box a widget reads, the box it is compared against, and `PixelRegion`. A
pointer, a wheel notch and a shaped glyph advance still arrive as floats,
and each is put on the grid where it arrives.

`Holds` is an interval of `Px`. `HOLDS_EPSILON_PX` is gone with the
`exact`/tolerant split it existed for: `at` is the length a widget read, an
open end is the next step along, and `same_px` is equality. `Span`'s margin
from `5ed9e87` goes too -- the box a parent hands back and the sum of what
its children asked for are counts of the same step, so the boundary decides
the same way from either side.

Three things had to be true for that, and were not:

`Holds::through` inverts `px + rel * box`, which rounds -- so a part of a
given length came from a range of boxes, and inverting the length alone gave
a point that need not contain the box the part was drawn in. It now maps the
half step either side, and one more for a length composed down the chain
against the same length measured against the window.

`RegionRemap` translates when a box only moved, rather than dividing to find
each part's fraction and multiplying to place it again. Two roundings landed
a step from where growing the tree that way does; a move is exact on a grid,
which is the whole reason `tests/drift.rs` was written.

A pixel is `1/1024` rather than `1/64`. At `1/64` the residue of a length
reached two ways was one step, and one step was 0.016 px -- enough to move
a box. `PX_SHIFT` and `REL_SHIFT` are the only statement of the grid now,
and the shader's copy is prepended from them rather than written twice.

Checked: fmt, clippy, 102 tests, 100 generated seeds in 75 s, all five
shrinker cases at 300 seeds, and `tabs`, `view`, `minimal`, `text` and
`random` byte-identical at 1920x1200.

What the fuzzers ask for is now a step, not a twentieth of a pixel: the
shrinker's five cases agree within one (`resize` exactly), and the oracle's
two-operation cases within two. The residue is a single rounding either way
-- it scales with the grid rather than accumulating, which is why it is a
thousandth of a pixel now. Closing it means one way of asking how long a box
is, rather than a chain composed down and a length measured against the
window; that is a bigger change than this one.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 02:56:48 -04:00
iris-aiandClaude Opus 5 bd6de71a55 Put lengths, padding, gaps and alignment on the grid too
`Len` is `Px` beside `Rel` beside `Weight`, so the seam `4e28f10` left in
`Span` -- a float length added to a fixed-point cursor -- is gone, and the
sum a span compares against its box is exact.

`Weight` is its own scale, `Fixed<16>`, because a share of what is left over
is not a fraction of anything: a list divides its room by the total of them,
so the range has to hold a whole list's worth while the precision only has to
tell two weights apart. `Rel::ratio` turns two weights into a share on the
finer grid, which is what a span needs and what dividing them on their own
grid would round away.

`AxisAlign` holds a `Rel` rather than a float, which is what the layout was
reading out of it anyway. `Padding` and `Span::gap` hold `Px`, converted
where they are built instead of on every frame. `RegionAlign::rel` is gone;
its one caller wanted a position, and now builds one.

`Fixed` gains `from_num` for a number as it is written in source, `mul_int`
for a length repeated a whole number of times, and `ratio`.

Checked: fmt, clippy, 101 tests, 100 generated seeds in 86 s, all five
shrinker cases at 300 seeds, and all five examples byte-identical at
1920x1200 against `4e28f10`.

With the fuzzer comparing for equality rather than within 0.05 px, four of
the five cases now pass 100 seeds -- `resize-repaint` joins the other three.
`reorder` still fails one seed by one step, so the last of it is in what a
box is measured *in*: `px_len` and the window are still floats.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 01:40:42 -04:00
iris-aiandClaude Opus 5 4e28f1047e Put positions on the grid, and decode them in the shader
`UiScalar` is `Rel` beside `Px` rather than two floats, so composing a
position down a chain of boxes adds exactly and rounds only at the two
multiplies `within` makes. `UiSpan`, `UiRegion` and `UiVec2` follow it, the
hand-written `Hash` goes away with the bits it hashed, and `impl_op!` grows a
`same` form for a type whose fields are not the same kind of number.

`Len` is still floats, so the seam converts: `Px::from_f32` where a span adds
a child's length to its cursor, and `to_f32` where something outside layout
wants pixels. Those go when `Len` follows.

The GPU reads what the CPU wrote: the instance attributes are `Sint32x2` and
the shader decodes by `1/64` and `1/2^24`, both exact in `f32`, then composes
the move chain in floats as before. It has to agree with itself frame to
frame rather than with the CPU to the last bit.

Two things fell out of making the numbers exact.

`floor` at the rasteriser was picking the pixel below wherever a fraction
divided a window exactly. A fifth of 1920 is 383.99998 through a rounded
`Rel` -- and was 384.0 through an `f32` that happened to round up -- so five
tabs each lost their last column. `snap_floor` takes a coordinate within half
a step of a boundary to be on it, which is the same rule as everywhere else
here: decide where values do not land.

A widget measured on one layer and drawn again on another kept the first
layer, because `try_reuse` compared everything about a retained drawing
except which list it sits in. `Stack` does exactly that for its background,
so every panel's text went under its own background. It only worked before
because the two asks differed by a rounding and forced a redraw;
`tests/retained.rs` pins it now, and `ReuseOutcome` can say `WrongLayer`.

Checked: fmt, clippy, 100 tests, 100 generated seeds in 70 s, all five
shrinker cases at 300 seeds. `tabs`, `view` and `minimal` render
byte-identical at 1920x1200; `random` differs in 36 pixels by one level;
`text` differs where glyph origins moved onto the grid -- same positions,
same spacing, different subpixel coverage, checked at 6x against the old
render.

Measured on the way: with the fuzzer comparing for *equality* rather than
within 0.05 px, `resize`, `repaint` and `size-change` already pass 100 seeds.
`reorder` fails one seed by exactly one step, which is the `Len` seam above.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 01:22:12 -04:00
iris-ai d3b0ebf90c Make alignment a widget property 2026-09-15 23:12:16 -04:00
iris-aiandClaude Opus 5 691e3eb23c Rename rest to leftover
The length kind that asks for a part of what is left once the fixed
lengths are taken is called leftover: Len::leftover(2), Len::LEFTOVER,
Size::LEFTOVER, Len::leftover the field, and apply_leftover. It says
what it is where "rest" reads as "the remainder of the list" as often as
"the remaining space", and every agent who has touched this has reached
for a third word for it.

Locals called rest that meant a region or a widget are renamed with it,
since the word now names something else.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 14:22:52 -04:00
iris-aiandClaude Opus 5 7c50a3e51b Rename a length's abs component to px
`dp` is coming, and then `abs` says which of the two it is not. The
component has always been a pixel count, so the name that admits it is
the one that leaves room for a second unit beside it.

Mechanical: the field on `Len` and `UiScalar`, their constructors,
`to_abs`/`get_abs`, the matching WGSL struct member and the locals
composing it. Field order and types are unchanged, so the `Pod` layout
the shader reads is the same bytes. `f32::abs` is untouched.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 22:29:20 -04:00
iris-ai 82fa6c1123 Coalesce resize layout diagnostics 2026-09-14 17:05:11 -04:00
iris-aiandClaude Opus 5 d98969158f Give a slot to the children a container places, and nothing else
A widget's region is now held in the coordinates of the slot it draws in
rather than the window's, and `Painter::place` is how a container asks for a
slot: it draws a child it decides the box of and may decide again. Everything
under that slot is a fraction of its box, so placing the child a second time
is one entry to write whether it moved or changed length. A child drawn any
other way has no slot and shares its nearest ancestor's.

That is what keeps the chain short. `chain_cost` measured depth as the cost
-- free to 8, +42.6% at 16 -- and a slot per widget put a transcript's glyphs
past that for nothing, since almost every slot was zero. `Span`, `Aligned`
and `Scroll` are the containers that re-place a child after drawing it, and
`tests/layout.rs` pins that four widgets between a span and a leaf leave the
leaf's chain one deep.

`UiRegion::stretch`, `UiRegion::stretchable` and `UiScalar::stretch` are
gone. Nothing is inverted any more: a box that changed length is written to
its slot, and the descendants recompose against it in the shader. That also
retires the case the guard existed for, where a fixed length has no fraction
to recover -- `tests/layout.rs` now stretches a 40-tall row on its other
axis, which `stretchable` refused outright.

What still walks the CPU is deciding who must draw again, which no chain can
answer: `mark_resized` descends from the widget whose box changed and marks
anything whose own box changed length and whose drawing reads it. A part of
a box with no relative extent on an axis is a fixed length, and composing
into it leaves none either, so the walk stops where a length did not change
-- an 80-wide child in a widened row is not redrawn though it says `Redraw`.

`Span`, `Pad`, `Stack`, `Offset`, `Aligned`, `SetSize` and `LayerOffset` say
`Scale`: each places in fractions and offsets of its own box and none reads
the box's pixel length. `Scroll` and `MaxSize` do read pixels and stay
`Redraw`.

45 tests pass, five of them new. Render verification comes after the CPU
side, per the owner.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 12:25:37 -04:00
iris-ai db1751fdfd Retire Remap: a translation shifts, and only a stretch needs a fraction
`Remap` existed to invert a composition, and a translation never needed
one: shifting a box shifts everything composed into it by the same
amount, because `lerp(s + d, e + d, t) == lerp(s, e, t) + d` on both
channels. That holds whether or not the box has a relative extent, so
the carry branch was answering a question it did not have to ask.

So the decision is made once, before the walk, and neither relocation
method branches. A translation is already one slot write. A change of
length calls `UiRegion::stretch`, which re-expresses each part at its
own fraction of the new box and needs `stretchable` -- a fixed length
holds its parts as offsets from its start and keeps no fraction to
stretch by.

`Remap`, `UiScalar::outside`, `UiSpan::outside` and `LerpUtil::lerp_inv`
are all gone with it. Nothing inverts a lerp any more: the one division
is done against a denominator `stretchable` already established is not
zero.

What it gives up is the per-axis carry, so a box that changed length on
one axis and not the other is redrawn where it used to be remapped.
Counted: six of `tabs`'s fourteen relocations and five of `text`'s
sixteen, and one extra redraw per frame on `replace_cost`'s 200 rows --
354,310,889 instructions against 354,272,387, which is noise.

Checked: fmt, clippy and 42 tests. `tabs` (with the image replay),
`view`, `minimal` and `text` all still render byte-identical to
`upstream/main`.
2026-09-14 11:07:32 -04:00
iris-ai f9423855e1 Size a widget while drawing it, not in a pass of its own (#16)
Reviewed-on: iris/iris#16
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: iris-ai <4+iris-ai@noreply.localhost>
2026-09-14 02:48:02 -04:00
iris-aiandiris c8ac669f95 Run a ui without a window, and test one (#15)
Small, and disjoint from #12 — this touches `task.rs`, `harness.rs` and `render_state.rs`, none of which #12 goes near.

`Tasks` held an `Arc<Window>` only to call `request_redraw` when a task finished, which made the task queue, and so `DefaultRsc`, impossible to build without a window. It now takes an `Arc<dyn WakeTaskQueue>`, and `Window` implements it.

Waking also moves from *the task ended* to *an update was sent*, which is when there is actually something for the host to apply. A task that keeps running after sending one no longer holds it until it finishes, and a task that sends none no longer asks for a frame nothing needs.

`iris::harness` is what that buys. `UiRenderState` already does layout, hit testing and primitive building with no surface, so a test can build a tree, run frames, move a pointer and read back where widgets landed. `tests/harness.rs` covers span layout, resize relayout, press routing, hover start and end, wheel scrolling with its clamp, and a task update reaching the tree. None of them could be written before, since the only way into layout was a window.

It does not draw. A claim about pixels still needs a real surface — I checked this one against the rig rather than asserting it: `examples/task` under headless sway, centre pixel `ff0000` before the click and `0000ff` after, so the windowed path still applies task updates under the new wake.

The only core change is `UiRenderState::output_size()`, so that a host reading back the size it set does not have to keep a second copy.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#15
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 21:53:54 -04:00
iris fae21a1991 Build on current nightly 2026-09-13 00:24:29 -04:00
iris 1363f31fcd FIX SIZE CACHE 2025-12-17 00:09:20 -05:00
iris a85e129026 move everything out of layout 2025-12-11 05:48:29 -05:00