The shrinker's `reorder` case had two red seeds at depth 5, and neither was
about reordering. A span asks whether anything is left over by comparing its
box in pixels with what its fixed and relative children fill. Where the
parent sized that box from this span's own answer those are the same number,
and the box returns through the chain a few bits off, so 0.00003 px decided
it: warm rounded under and left a leftover-only child undrawn, cold rounded
over and drew it at zero length. Both are stable, and the pixels are the
same either way, which is why nothing but the oracle could see it.
The room to divide is `len * fixed - total.px`, and under `HOLDS_EPSILON_PX`
of it is now none. That moves the boundary off the length boxes land on
rather than making the comparison tolerant: the validity range is still
split at the boundary exactly, as generated seed 16 requires, and what it
gives up is a share of under a twentieth of a pixel. The same margin answers
the `fixed == 0` arm, where the only room is what negative pixels leave.
`tests/unsettled.rs` gets the six-widget tree, shrunk from 266. It needs the
span above the one that divides: without a box composed through it both
trees round the same way and the boundary is never crossed.
Checked: fmt, clippy, 89 tests, 100 generated seeds agreeing in 68.5 s, and
all five shrinker cases at 1000 seeds of depth 6 (159,024 widgets each).
`tabs`, `view`, `minimal`, `text` and `random` render byte-identical at
1920x1200 against the same worktree without the change.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`.width()` built a `SetSize` whose whole job was to answer `size_hint`, so
every declared length cost a widget, an `ActiveData` and a link of chain to
say one number. It is now a `SizeRule` per axis on `WidgetData`, beside
`region_node`, resolved by `Painter` where the widget is drawn. `SetSize`
and `MaxSize` are gone; `MaxSize` had no caller but its own builders.
That settles which of two answers is the size. A rule wins on the axis it
names and the `Size` returned by `draw` answers the rest, applied once in
`draw_inner` rather than by each widget that could carry one -- so the
widget under a rule never learns of it. `Painter::size_hint` reads the rule
first for the same reason: a rule that beats what a widget would draw has
to beat what it says about itself.
`declared_lens` still falls back to a non-leftover `size_hint`, which is
how an image or a gap gets its own pixel size rather than the whole offer.
That is the offer's business rather than a declaration's, and it falls away
when a widget occupies its reported size inside the box it was offered.
`known` and `declared` are separate because a share is a length to whoever
divides one and not to whoever composes a box: `.width(leftover(3))` is
known without drawing but cannot narrow anything.
Checked: fmt, clippy, 85 tests, and 100 generated seeds agreeing warm
against cold in 67.6 s. `minimal`, `text` and `view` render byte-identical
at 1920x1200; `tabs` differs only in the widget count it prints about
itself, which is two wrapper types smaller.
A move rewrites a retained subtree's stored regions, and those stores are
the only record of where it is. So a move that works from the last answer
integrates its own rounding with nothing to correct it, while one that
re-expresses each part as the same fraction of the new box is anchored to
that box and cannot.
Nothing was checking which of those `try_reuse` does. Replacing the fraction
with an offset added to both endpoints -- which is cheaper, and looks like it
should be exact for a translation -- shortens this fixture's row by 0.071
over 20,000 moves and by 0.712 over 200,000, growing with the count rather
than settling. That is five minutes of scrolling at 60Hz to pass the 0.05
physical pixels layout treats as the same place, and it keeps going. Placing
the far end from the near one instead of offsetting both leaves 0.069, since
the length is re-derived from the endpoints either way.
The existing warm-against-cold checks did not reach it: the generated oracle
compares within 0.05, and `unsettled.rs` compares exactly but only over a
handful of frames, where the drift is still 6e-5.
The length kind that asks for a part of what is left once the fixed
lengths are taken is called leftover: Len::leftover(2), Len::LEFTOVER,
Size::LEFTOVER, Len::leftover the field, and apply_leftover. It says
what it is where "rest" reads as "the remainder of the list" as often as
"the remaining space", and every agent who has touched this has reached
for a third word for it.
Locals called rest that meant a region or a widget are renamed with it,
since the word now names something else.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Both edges of a fixed length share their box's fraction, so composing
the chain moves them together and the shader's floor can shift the pixel
between them but not round it away. The second test is the case that
makes the first one worth having: a span short of room takes it from its
shares, which go to nothing and then past it, and never from the fixed
lengths between them. Expressing the same line as a fraction of the
output fails both, which is what the tests are there to keep visible.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A local redraw drew a dirty widget in the box it was placed in. When a reader
decided that box from the widget's own answer -- an aligned span sized to its
children, a text at the tail of a row, a scroll's content -- the old answer is a
fixed point of measuring there whatever the content now says, so the layout had
two stable answers and which one it reached depended on the tree's history.
`tests/unsettled.rs` has the two shrunk cases: the four-widget aligned span,
and a scroll placing a pass-through `SetSize` in a box the content decided,
where the span under it was placed once and nothing at its own edge said so.
`ActiveData::offered_px` keeps the pixel size of the box the parent first asked
about the child in, whether through `known_len` or a first `place`, beside `px`,
the box it drew against. A dirty widget whose size reads an axis on which some
reader up its chain gave what it read a box other than the one it asked in is
not drawn locally: the chain is marked and the parent of the highest such
placement draws, since above it every box is a constraint rather than an
answer. The walk goes up the whole reader chain because a pass-through hands a
derived box down unchanged.
`Scroll` read its box's length for the clamp through `px_len`, which records
the reported size as depending on it, and it does not: its size is its
content's. That made every scroll tick a size question asked in a derived box,
at 34x the instructions. `Painter::px_len_for_draw` is the read that records
nothing. Instructions per frame on the depth-8 rig against the previous head:
`many` at 32 dirty 0.66M to 0.74M, at 130 dirty 27.7M to 26.5M, `resize` 15.8M
to 15.0M, `scroll`, `repaint` and `size` unchanged. The shrinking fuzzer passes
200 trees at depth 7 in all four cases, the hundred-seed sweep passes, and the
five reference renders and the resize render are byte-identical.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The shrinking fuzzer had no case for what `generated.rs` calls a reshuffle,
which was the only thing still failing there. `Case::Reorder` rotates every
span's children after a warm frame and compares against a tree grown that
way -- which needs a span's creation order kept apart from the order its
children are attached in, or the two trees make the same widgets in
different orders and cannot be lined up.
It found a four-widget tree, from 486, and the trace says the layout has
more than one answer rather than one answer reached twice.
Aligned(mid, -, Span[ Text(wrap), OneLine ])
A span measures its children in its own box. Its own box is what its parent
gave it, from the size it reported, from those children. So with the
wrapping text second it is offered `cursor..end` of a span 663.376 wide and
asked for 357.44, which is what it already holds -- the size is valid, the
span reports 663.376 again, and nothing moves. Grown in that order from
scratch the span is offered the window, the text is asked for 334.06 and
answers 318.45, and the span settles at 624.38. Both are stable. Which one
you get depends on what the tree was before.
So this is not a stale drawing kept too long, and no rule about when to
keep one will fix it: it is a circular dependency with two solutions.
`Painter::settle` in `Aligned` -- place into the child's own size without
measuring there -- makes all four cases in `unsettled.rs` pass and breaks
two in `generated.rs`, whether or not the child is drawn first. Not kept;
the shape of the fix is the constraint a container measures under being
something it is given rather than something it ends up with.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Six widgets from 905, and it fails in 0.06s: everything inside a declared
189x176 box is the same size whatever the output is, so a resize may not
reach any of it, and the text still comes out 3.92px narrower warm than
cold.
`tests/trace_unsettled.rs` says why, and it is not what it looked like. A
span measures a content-sized child in the space remaining, is told 167.41,
and then offers that back as the child's box -- so the text is re-broken at
exactly its own longest line, which is a knife edge: warm lands on four
lines and 163.49, cold stays on three and 167.41. Measuring an answer
against itself is unstable precisely at the fixed point.
`Painter::settle` -- move the child's slot, keep the drawing, never measure
again -- is the shape of the fix and does not work yet. In a span it breaks
five cases, because a container child may have laid its own children out as
fractions of the box it drew in, so moving it into a shorter one shrinks
them; reporting a length in pixels does not mean the drawing is positioned
in pixels. In `Aligned` alone it breaks two. Recorded rather than kept: the
condition wants to be something a widget declares, near `OnResize`, rather
than something its caller infers.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`SetSize` drew its child in whatever box it had been given and then
reported its declared length, so the child answered about a box it was
never going to have -- and the answer on the *other* axis was taken under
that. A wrapping text under `SetSize(x: 76px)` was measured in the whole
640 available, reported one line, and the parent sized itself to one line.
The text was then drawn again at 76 and reported two, but by then its box
was settled and nothing revisited it. A repaint put it right, which is why
the first frame and the second disagreed.
So the layout was not a function of the state, and "cold" was not a fixed
point -- which means the warm-against-cold oracle has been measuring
against a tree that had not settled, and some of what it reported as a
retained-layout defect was the cold side being wrong. Nothing about
retained state is involved in this: it reproduces in six widgets on a
first frame.
The declared length is what the child gets, so that is where it is
measured. `apply_rest` carries `rel` and `rest` through unchanged, and a
`px` length composes as an offset, so the child's box does not move again
when this widget's own box shrinks to what it declared.
`tests/unsettled.rs` passes, and the generated sweep now passes at depth 5
where it failed. Depth 6 and 7 still fail; there is more than one of these.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Ignoring is for cost, not for status: a fuzzer earns it, a known defect
does not. Hiding this one behind an attribute turns a loud failure into a
quiet one nobody goes looking for.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Reconstructing a generated failure by hand had failed three times: a seed
reproduces a tree of hundreds of widgets, and the printed chain is not
enough to see which part matters. `tests/shrink.rs` grows trees from a
description it can simplify -- drop a child, unwrap a wrapper, shorten a
text, drop a declared length -- and takes the first simplification that
still fails until none does. It lives in the tests; nothing in the library
knows about it.
It works: with the box-length check in `try_reuse` deliberately disabled
it reduced a 96-widget tree to 2. That check is worth keeping, because a
fuzzer that cannot fail is a fuzzer that agrees with everything.
What it found is not what any of this was looking for. Six widgets, shrunk
from 402:
Span[ Stack[ Text("Wrapping"), Aligned(pos,pos,
SetSize(x: 76px, Text("Wrapping shapes", wrap))) ] ]
The wrapping text is one line on the first frame and two after a repaint,
and two is right for a 76px box -- so the *cold* tree is the one that has
not settled. `generated.rs` has been comparing a warm frame against a cold
one and calling the difference a retained-layout defect, while at least
some of it is the first frame shaping a text at a width it was measured in
rather than the one it was given. Retained state is not involved.
`tests/unsettled.rs` is that case by hand, in 0.06s. Both of its tests
fail, so both are ignored with the reason rather than left to break the
build.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`DEPTH` was a constant at 4, and the generator widens two to four ways per
level, so raising it buys overlap between dependency paths rather than
ancestry. `IRIS_GENERATED_DEPTH` and `IRIS_GENERATED_SEEDS` select the
load; the default is what it was.
Depth 4 was hiding divergences. At depth 5 and beyond the sweep fails on
the tree as it stands, with no `Branch` node and every span filling across
its axis, so it is neither of the things I suspected -- it predates both.
A failure printed a chain of type names, which is not enough to write the
tree out again, and hand-reconstruction from one has failed three times
now. `describe` prints what each ancestor was configured with, so a run
says `Text < SetSize{x:34 px;} < Aligned{x:neg,y:pos} < SetSize{x:35 px;}
< Stack{n:2}` and the fast test that replaces the seed can be built from
that. `Widget: Any`, so this needs no new plumbing.
Two fixtures assumed every tree grows a declared size to change, and one
assumed a span it shuffles is drawn -- a span behind a branch nobody took
is not. Both are vacuous seeds rather than failures.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Comparing boxes catches a widget that moved. It does not catch one that
measured a child, was handed an answer a cold start would not have given,
and took the other branch -- the same defect, arriving where a pixel
comparison cannot see it. Branching on what the painter tells you is
something a widget is allowed to do, so the library owes the same answer
warm and cold; only a widget changing its own configuration is exempt.
`random::Branch` measures a child and draws one of two others on the
result, with both grown either way so the ids match whichever is drawn.
It joins the generator, which makes every existing scenario a control-flow
oracle as well as a geometric one. `tests/determinism.rs` is the same
widget by hand across eight thresholds, including either side of the
answer, and is the fast check -- the sweep is a fuzzer and confirms at the
end rather than being iterated against.
A span behind a branch nobody took is not drawn, so shuffling it cannot
move anything; `reshuffled` now treats that as vacuous, the way it already
treats a tree with no spans, rather than as a shuffle that had no effect.
Both new tests pass, and the sweep passes at depth 4 and 5 over 200 seeds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A span that sizes to its children measures one, is told a length, and
hands that length back -- so whether measurement is idempotent decides
whether the two chase each other. Nothing checked it.
It holds: a wrapping text in a `Dir::RIGHT` span, which is the wrap axis
and the span's own axis together, stays at 881.84 across six repaints
that change nothing. So the narrowing recorded against LAYOUT.md §4 is
not something text does on its own, and looking for the cause there is
looking in the wrong place.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A span reporting `Len::default()` whenever a child had a share threw away
how many shares it was holding, so each level of nesting re-divided a
share rather than dividing the same space. One span of a rect beside a
span of three gave 1/2 and 1/6 each, where the same four rects directly
in one span get a quarter.
A span that sizes from its children does not resolve `rest`, it passes
the weight up; resolution belongs at the nearest ancestor with a length,
and since the output became a box there is always one. The placement loop
already divides by `len.rest / total.rest`, so it consumes carried
weights unchanged -- only what the span reported was wrong.
The uneven nesting is the case that fails without this; the even one
passes either way and is here as the statement of intent.
Decided by the owner, 2026-09-14.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A resize had its own mechanism: `reads_output` recorded that a widget had
looked at the output, `update` scanned every active widget for one whose
`output_px` had moved, marked it and its whole reader chain, and
`resize_marks` kept those marks from counting as content dirtiness --
while `on_resize` answered the same question for every other box. Two
answers to "does this drawing survive its box changing length", and the
one that applied to the window ignored what the widget had declared.
With the output held as the root of the chain there is one question. A
resize offers the root widget its box again, `try_reuse` answers per axis
from `on_resize`, and `redraws_under` prices the subtree. Gone with it:
`reads_output`, `resized`, `resize_marks`, the scan, the eager reader
marking, and the shallowest-first branch in `redraw_updates`, which only
existed because resize marking worked differently -- the settle loop now
has one order.
Two things this needed. An unslotted widget may be reused when only its
parent's box changed length: it has nothing of its own to write, and what
it drew is a fraction of that box, so the slot above it already carries
the change. And `root_readers` holds the widgets whose size came from the
output rather than their own box -- `MaxSize` -- since no box of theirs
need have changed; they are marked per axis, from a set kept as they draw
rather than by scanning.
`a_resize_does_not_redraw_what_the_shader_can_move` now says `Scale`,
which is what it was always describing, and `a_resize_redraws_what_does
_not_scale` is its other half. `ReadsWidth` declares `Scale` across the
axis it does not read, so per-axis precision comes from the widget rather
than from which output axis it happened to touch.
Resize phase, seed 1 depth 8: 6.45M instructions per frame to 5.84M.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A position was composed up the slot chain to a normalized region and then
multiplied by the output's size, so the window was the one box in the
system that was not a box. Seeding the chain with a root slot holding it
in pixels makes composing through it leave everything below in pixels,
which is what the multiplication was doing.
`within` already does the arithmetic: a child at `rel` 1 inside a span of
`px` 0 to `px` 1920 composes to `px` 1920 and `rel` 0, so the trailing
`to_px` becomes the identity rather than a step. The shader walks the
same chain and needs no change for the same reason.
This is the shape the resize machinery wants before it can be deleted: a
resize becomes one slot written, which `try_reuse` and `redraws_under`
already carry. Nothing is removed yet.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`dp` is coming, and then `abs` says which of the two it is not. The
component has always been a pixel count, so the name that admits it is
the one that leaves room for a second unit beside it.
Mechanical: the field on `Len` and `UiScalar`, their constructors,
`to_abs`/`get_abs`, the matching WGSL struct member and the locals
composing it. Field order and types are unchanged, so the `Pod` layout
the shader reads is the same bytes. `f32::abs` is untouched.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Every generated case changes one thing: four declared sizes, or one
span's children, or the output. A frame settling one dependency path
says nothing about a frame settling a set of them that overlap, which
is the case the settle order exists for.
So two more: every declared size in the tree changing at once, and a
spread of widgets marked for redraw together. The second changes
nothing, which is the point -- no box may move, and the order the
dirty set is taken in is all that can make one. The hundred-seed sweep
is 1,000 comparisons now rather than 800, and passes.
`IRIS_PHASE=many` is the same load for the diagnostics rig, with
`IRIS_DIRTY` widgets marked per frame. It says what one repainting leaf
cannot: at 130 of 260 widgets, choosing which dirty widget to settle
next is 24.5% of the frame, because the dirty set is scanned once per
widget settled and a hash set is walked by capacity rather than by
length. Memoizing the depth walk inside one scan does not pay -- it
trades parent lookups for memo lookups and costs 4% more instructions --
so the fix is to stop rescanning, which changes the order widgets
settle in and wants agreeing first.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A container measures a child by drawing it in a box it may not keep, so
one layout asks a text for a dozen widths and comes back to widths it
has already had -- the hottest text in the depth-8 tree draws 32 times.
Each ask re-ran the shaper, because the two caches in front of it held
one entry each and a trial width alternating with a final width evicts
the answer about to be wanted again. `perf record` put 63% of a resize
frame in text and 0.9% in `draw_inner`.
So keep more than one: a bounded store of shapings on `TextData`, keyed
by the text, the attrs and the width, holding the parley layout and the
glyphs placed from it. Bounding the store rather than each buffer is
what keeps it a fixed cost -- +4 MB on a tree of 4,000 texts, which is
19 MB less than the code before #16 holds after the same resizes.
`TextBuffer` now holds the glyphs of the shaping it is drawn as, which
is where `TextView::tex` was. That leaves one place to invalidate rather
than two, so the `MutDetect` flags on a view's text and attrs have no
reader and go, along with the `buf.changed = true` after every edit.
On a 40-row tree of distinct random paragraphs, 500 resize frames:
124.2M instructions per frame before, 17.7M after, and 45.9M when the
width never repeats. The five reference renders and the resize render
are byte-identical, and the 100-seed sweep passes.
`tests/revision_cost.rs` is that tree, written in the API subset
`43ce8c7` shares so the same source measures the code this replaced.
Report the worst frame and p99 beside the median, since a stutter is
what somebody sees. Count glyph placements, and count a text render per
ask rather than per shaping, so the store cannot hide how many times a
layout drew the same text.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Scrolling is the one thing in these trees that reads the pixel length of its
box, and the one that hands its child a box longer than its own, so a warm
layout under it has to be rebuilt where the rest can be carried over. A
sixth of the nodes at each level is now a scroll over a subtree, on either
axis.
Four of a hundred seeds now grow nothing but wrappers, so `reshuffled`
returns early where there is no span to shuffle: a case with nothing to do
is not the same as a shuffle that had no effect, which is what the assertion
below it is for.
50 tests, and the ignored sweep over 100 seeds and eight scenarios, 800
comparisons.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Padding as a node, with each of the four sides its own number: a padding that
is the same all round hides anything that treats one edge differently from
another. Spans now hold two to four children, so a pattern of removals has
something to make a pattern out of.
Five ways of changing what a span holds, each a shape worth its own case
rather than one shuffle: every other child out, everything but the first out,
three on at once, the first out and three on, and one out of the middle with
one on the end. Each is applied to every third span, and the cold tree is
grown holding exactly what the warm one was left with.
Three spare leaves are grown beside every span whether they end up in it or
not, so a tree that leaves them out makes the same widgets in the same order
as one that puts them in -- otherwise the two trees' `ids` stop lining up at
the first difference and every comparison after it is against the wrong
widget. Attaching one moves it, since a widget belongs to one parent;
`upgrade` is for a weak handle that was never added, not a second share. The
detached children are held until the comparison is over for the same reason:
dropping the last share of one frees its id for the next widget to be given.
Each case asserts the tree actually changed before comparing, so a shuffle
that quietly did nothing fails rather than passes.
All of it agrees: 49 tests, and the ignored sweep over 100 seeds and eight
scenarios, 800 comparisons.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Two holes the random trees found, both of which kept a wrapping text shaped
for a width it no longer had.
**A region is a fraction of a slot's box, so an unchanged region is not an
unchanged box.** `try_reuse` compared regions, and a child drawn at
`UiRegion::FULL` of a slot whose box had just halved compared equal to
itself and was reused without being descended into. `ActiveData` now keeps
the pixel size of the box it drew against and the comparison is against
that, which is the question that was being asked all along and is right
through a slot change and an output resize alike.
**A size the parent learnt by drawing the child is an answer for that box
only.** The walk looking for what cannot survive a length change skipped a
child whose own box was a fixed width -- correctly, its box does not change
-- but that width was what the child reported when the span drew it in the
span's box, and the span's box did change. So a child whose size the widget
read is redrawn unless it declares an exact `size_hint` for the changed
axis, which is the one case the parent did not have to draw it to know.
The cost is that a size-reading container gives up its reuse when its box
changes length, which is every span, so `OnResize::Scale` now earns its
keep on moves and on subtrees whose sizes nobody read rather than on every
stretch. Correct first; `replace_cost` still measures the case the chain was
built for.
`tests/generated.rs` is what found both and what says they are fixed: 90 of
90 warm trees now land where a cold build does, against 83 before this
commit and 83 on `db1751f`. The ignored sweep agrees over 300 checks on 100
seeds.
`a_fixed_length_child_is_not_redrawn_when_the_box_around_it_grows` became
`a_declared_length_...`: the child now says its width, since a width the
span measured is not one it may keep.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`iris::random` grows a seeded tree -- spans in every direction, stacks,
rects with varying opacity, text both wrapping and overflowing, a declared
size over half of it -- and `tests/generated.rs` grows each seed twice: once
and then mutated, once with the mutation built in. Every widget's box has to
match. `examples/random.rs` draws one, and `IRIS_SEED`/`IRIS_DEPTH` pick it.
It found the defect in the commit before this one immediately: a reuse that
marked a descendant for redraw escalated to that descendant's size reader,
which re-placed the child, which marked it again. `try_reuse` now asks
whether anything under the widget would have to be drawn again *before*
keeping the drawing, and drops the whole thing if so, which terminates
because it adds no marks.
It also found one older and larger than this branch, which
`a_wrapping_child_of_a_row_settles_somewhere_else_each_time` reproduces and
documents: a wrapping text on a span's own axis is shaped twice against two
different widths, so where it settles depends on how many passes it has had.
7 of 90 cases diverge on `db1751f` and 30 do here, because a placed child
reaches the second shaping more often. It is the same defect either way, and
it belongs where the two draws meet -- LAYOUT.md §4 -- not in the chain. The
six seeds the live tests use are ones that agree.
`forget_ref` goes with the subtree rewrite that used it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A widget's region is now held in the coordinates of the slot it draws in
rather than the window's, and `Painter::place` is how a container asks for a
slot: it draws a child it decides the box of and may decide again. Everything
under that slot is a fraction of its box, so placing the child a second time
is one entry to write whether it moved or changed length. A child drawn any
other way has no slot and shares its nearest ancestor's.
That is what keeps the chain short. `chain_cost` measured depth as the cost
-- free to 8, +42.6% at 16 -- and a slot per widget put a transcript's glyphs
past that for nothing, since almost every slot was zero. `Span`, `Aligned`
and `Scroll` are the containers that re-place a child after drawing it, and
`tests/layout.rs` pins that four widgets between a span and a leaf leave the
leaf's chain one deep.
`UiRegion::stretch`, `UiRegion::stretchable` and `UiScalar::stretch` are
gone. Nothing is inverted any more: a box that changed length is written to
its slot, and the descendants recompose against it in the shader. That also
retires the case the guard existed for, where a fixed length has no fraction
to recover -- `tests/layout.rs` now stretches a 40-tall row on its other
axis, which `stretchable` refused outright.
What still walks the CPU is deciding who must draw again, which no chain can
answer: `mark_resized` descends from the widget whose box changed and marks
anything whose own box changed length and whose drawing reads it. A part of
a box with no relative extent on an axis is a fixed length, and composing
into it leaves none either, so the walk stops where a length did not change
-- an 80-wide child in a widened row is not redrawn though it says `Redraw`.
`Span`, `Pad`, `Stack`, `Offset`, `Aligned`, `SetSize` and `LayerOffset` say
`Scale`: each places in fractions and offsets of its own box and none reads
the box's pixel length. `Scroll` and `MaxSize` do read pixels and stay
`Redraw`.
45 tests pass, five of them new. Render verification comes after the CPU
side, per the owner.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`Remap` existed to invert a composition, and a translation never needed
one: shifting a box shifts everything composed into it by the same
amount, because `lerp(s + d, e + d, t) == lerp(s, e, t) + d` on both
channels. That holds whether or not the box has a relative extent, so
the carry branch was answering a question it did not have to ask.
So the decision is made once, before the walk, and neither relocation
method branches. A translation is already one slot write. A change of
length calls `UiRegion::stretch`, which re-expresses each part at its
own fraction of the new box and needs `stretchable` -- a fixed length
holds its parts as offsets from its start and keeps no fraction to
stretch by.
`Remap`, `UiScalar::outside`, `UiSpan::outside` and `LerpUtil::lerp_inv`
are all gone with it. Nothing inverts a lerp any more: the one division
is done against a denominator `stretchable` already established is not
zero.
What it gives up is the per-axis carry, so a box that changed length on
one axis and not the other is redrawn where it used to be remapped.
Counted: six of `tabs`'s fourteen relocations and five of `text`'s
sixteen, and one extra redraw per frame on `replace_cost`'s 200 rows --
354,310,889 instructions against 354,272,387, which is noise.
Checked: fmt, clippy and 42 tests. `tabs` (with the image replay),
`view`, `minimal` and `text` all still render byte-identical to
`upstream/main`.
`tests/chain_cost.rs` times the pass on the GPU with timestamp queries,
which this adapter supports, rather than by the clock. 200,000 two-pixel
instances at 1024x1024, so vertex work dominates, best of eight batches:
depth 1 77.9 us +0.0%
depth 2 78.1 us +0.2%
depth 4 79.0 us +1.3%
depth 8 81.8 us +5.0%
depth 16 111.1 us +42.6%
depth 32 159.6 us +104.9%
depth 64 250.3 us +221.3%
Free to about depth 8 and then roughly 3 us per level. Each step is a
storage load whose address is the previous load's result, so it is the
chaining that costs rather than the arithmetic at each level -- which
means the number would look the same for a slot carrying a whole region
instead of a delta.
That matters because every active widget owns a slot, so a primitive
resolves through its full depth in the widget tree, and LAYOUT.md notes
real trees have exceeded 16. At the couple of hundred primitives an
example draws it is nothing; a transcript's glyphs are tens of thousands
of primitives, which is the regime measured here.
No behaviour change. Recorded rather than acted on: keeping the chain
shallow means not giving every widget a slot, which is a design decision
of LAYOUT.md §2 and §6 and the owner's to make.
`mov` ran ten times across the suite and never once recursed: `Rect`,
`Image` and `()` are the only widgets claiming `OnResize::Scale` and all
three are childless, so the walk that remaps a subtree's children -- the
thing `Remap` exists for -- had no coverage at all.
`Stretchy` is a test widget that claims `Scale` and holds a child, which
is the shape no shipped container has. Removing the recursion leaves its
child behind at the old box and the test says so.
`try_reuse`'s pure-translation case now writes the widget's move slot
instead of remapping every primitive in its subtree. Counted on a span
of 20 rows, each five primitives deep, when the row above them changes
height:
before 100 primitive region writes
now 0, and 20 slot writes -- one per row the span re-placed
`window_region` walks the same chain on the CPU, so hit testing and
anyone asking in window pixels see a widget where the shader draws it.
`Moves::resolve` stops at `CHAIN_LIMIT` like the shader, and asserts in
debug that it got to the end rather than running out.
Two things fall out of it. Rewriting a region is the one thing a slot
cannot express, so `mov` zeroes the slots of everything it rewrites: a
region is what its slot was a delta from. And `try_reuse` loses its
`old == region` shortcut, which was wrong once a slot exists -- a widget
offered exactly the box it drew against has to have its delta cleared,
not skipped.
`Moves` lives on `UiRenderState` rather than `UiData`, because the draw
is what produces it and `window_region` should not need the ui's
resources to answer where something is. The renderer already takes both.
A slot is retired in `remove_rec`, after the descendants whose slots
name it as their parent. Either order is correct here -- nothing can
claim a freed index while a subtree is coming down, since `on_undraw`
cannot reach the slots -- but this way `remove`'s `undraw` flag only
notifies rather than also deciding slot lifetime, and the retirement
sits beside the recursion it follows.
Checked: fmt, clippy and 41 tests. `tabs` (with the image replay),
`view`, `minimal` and `text` all still render byte-identical, and the
live sway resize round trip -- which re-places most of the tree at the
same size, so it is the slot path throughout -- matches a cold start at
each size.
The plumbing for O(1) subtree movement (LAYOUT.md §2), with every slot
still at zero, so this changes no pixels and the next commit can change
behaviour against a known-good picture.
Every active widget owns a slot in `UiData::moves`: a translation in
physical pixels and the slot it is relative to. A primitive instance and
a mask each name one, and `prelude.wgsl` walks the chain and adds the
accumulated delta. A mask resolves its own chain rather than the drawn
primitive's, so a stationary viewport can clip content that moves inside
it. `CHAIN_LIMIT` is stated on both sides; it bounds a malformed cycle
rather than any real tree.
A slot outlives any one `ActiveData`, because a redraw replaces that
while the widget's children go on pointing at the slot, so it lives in
`UiRenderState::moves` keyed by widget and is retired when the widget
stops being drawn. `MoveIdx` is its own type rather than another
`Id<u32>`: it sits beside `MaskIdx` in an instance and the two must not
be swappable.
`Vec2` is now `repr(align(8))`, which is WGSL's alignment for a
`vec2<f32>`, so a GPU struct holding one is laid out the way its shader
reads it without saying so itself -- `GlyphPrimitive` no longer states
its own alignment, and `MoveOffset` never has to. Both keep a manual
`unsafe impl Pod`, since the trailing padding that alignment introduces
is what `derive(Pod)` refuses. `WindowUniform` holds the `Vec2` its
shader has always called `dim` rather than two loose floats, which was
the last place the two sides described the same bytes differently.
Checked: fmt, clippy and 40 tests. `tabs` (with the image replay),
`view` and `minimal` render byte-identical to `upstream/main`, and
`text` is unchanged.
Small, and disjoint from #12 — this touches `task.rs`, `harness.rs` and `render_state.rs`, none of which #12 goes near.
`Tasks` held an `Arc<Window>` only to call `request_redraw` when a task finished, which made the task queue, and so `DefaultRsc`, impossible to build without a window. It now takes an `Arc<dyn WakeTaskQueue>`, and `Window` implements it.
Waking also moves from *the task ended* to *an update was sent*, which is when there is actually something for the host to apply. A task that keeps running after sending one no longer holds it until it finishes, and a task that sends none no longer asks for a frame nothing needs.
`iris::harness` is what that buys. `UiRenderState` already does layout, hit testing and primitive building with no surface, so a test can build a tree, run frames, move a pointer and read back where widgets landed. `tests/harness.rs` covers span layout, resize relayout, press routing, hover start and end, wheel scrolling with its clamp, and a task update reaching the tree. None of them could be written before, since the only way into layout was a window.
It does not draw. A claim about pixels still needs a real surface — I checked this one against the rig rather than asserting it: `examples/task` under headless sway, centre pixel `ff0000` before the click and `0000ff` after, so the windowed path still applies task updates under the new wake.
The only core change is `UiRenderState::output_size()`, so that a host reading back the size it set does not have to keep a second copy.
---------
Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#15
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
Two majors, and the renderer is under everything else left to extract -- so it goes before the slices that would otherwise be written against wgpu 28 and then again against 30. `image` 0.25.6 -> 0.25.10 rides along. `winit` stays on 0.30.12, since 0.31 is only a prerelease and nothing here needs it; `parley` 0.11.1 is current.
What the API asked for, beyond the version:
- **An instance takes the display it will present on**, and GLES on Wayland needs it, so the window the surface is made from is handed over with it. That one matters for Android rather than for this machine.
- **`get_current_texture` returns a status rather than a `Result`**, which replaced an `unwrap` that would have panicked on a resize or an occluded window: reconfigure when the surface is outdated, lost or suboptimal, and skip the frame when there is nothing to draw into.
- **Presenting moved to the queue**, still after `pre_present_notify`.
- **Bind group and vertex buffer layouts are sparse**, so each slot states `Some(layout)`.
Verified the same way as #11: the tabs example with two runtime-added images, an image alone in a layer, and glyphs from a four-page atlas all render identically. `tests/draw_cost.rs` gives 33.6/167/587/2855 us per frame at 8/64/256/1024 layers, against 33.3/161/588/2903 on wgpu 28 -- no change.
---------
Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#13
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
Replaces the bindless `binding_array<texture_2d<f32>>` the renderer bound every texture through. That array needs `VK_EXT_descriptor_indexing`, which a real share of Android GPUs lack, so the old shape did not run there at all.
The two things being bound want opposite treatment, so they are now split:
- **Glyph atlas pages become layers of one `texture_2d_array`.** A glyph primitive carries a `layer` instead of a view/sampler index pair. A layer index is an ordinary sampling operand, so this needs nothing beyond plain Vulkan 1.0 / GLES. Growing the atlas recreates the array with headroom and `copy_texture_to_texture`s the old layers across, no readback.
- **A standalone image gets its own texture and its own bind group,** and draws in its own call. It no longer needs a per-instance entry in `PrimitiveData`: the bind group has already picked the texture.
`Primitives` keeps images in a list of their own as a result, with `PrimitiveChange::is_image` naming which list a renumbering belongs to -- the two have independent index spaces, so `(layer, inst_idx)` alone would collide between them.
Two notes on judgement calls, since this slice was rebuilt on top of `main` rather than transplanted:
- The source version renamed `GlyphEntry::is_colored` to `is_color` and added a second `IS_COLOR` flag constant beside the existing `GlyphEntry::IS_COLORED`. Both dropped: #10's naming and its `flags()` are kept, and UVs stay `Vec2` rather than going back to `[f32; 2]`.
- `ImageGpu` no longer holds the `Texture` behind its view, which removes an `#[allow(dead_code)]`. A `TextureView` keeps its own reference to the texture, checked by rendering rather than assumed -- see below.
### Verification
```
cargo fmt --all --check
cargo clippy --workspace --all-targets --locked -- -D warnings
cargo test --workspace --locked
```
All clean; the 4 text-edit tests pass. The only clippy output is the pre-existing future-incompatibility notice about `naga`/`wgpu`/`winit`.
Because this is a rendering change, it was also run for real rather than only compiled. The `tabs` example was rendered on this machine's GPU -- Venus onto an RX 7900 XT, confirmed from the loaded ICD (`libvulkan_virtio.so` on `/dev/dri/renderD128`) rather than assumed, since a failed Vulkan init here silently falls back to llvmpipe and would make the screenshots meaningless.
Screenshots before and after the change are **byte-identical** (same md5) in two scenes: the default tab, which exercises text (the atlas path) and rects, and the image tab with a standalone image pushed at startup, which exercises the per-image bind group. The image-tab scene needed a temporary local edit to the example to push the image without a click; that edit is not part of this branch. The same comparison, re-run after dropping the `Texture` field, is still byte-identical -- which is the check that the view alone keeps it alive.
---------
Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#11
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
Replace the cosmic-text path with Parley layout and Swash rasterization, backed by shared glyph-atlas pages. Shaping, editing, rasterization, and glyph rendering move together because they share the text buffer and rendered-glyph types; splitting them further would require a temporary renderer that is immediately removed.
This is reconstructed rather than replayed from the extraction history. It also fixes issues found during review:
- texture binding changes remain set when an atlas patch follows a new page
- pressing an empty field places a caret and accepts input
- selection motion delegates collapse behavior to Parley
- character deletion follows logical clusters rather than visual neighbors
- the unused root-level Swash dependency is omitted
Four public-behavior integration tests live in `tests/text_edit.rs`: empty-field input, multibyte IME preedit replacement, UTF-8-safe backspace, and selection replacement. The old twelve-test inline block and implementation-restating cases are omitted.
Every added source comment was manually reviewed. Comments that narrated implementation or history were removed; retained comments document cache/rasterization keys, GPU upload constraints, focus representation, bidi geometry, or IME semantics.
Known limitation: atlas pages currently grow without eviction. Each page is 4 MiB on CPU and GPU. An arbitrary cap would leave cached rendered-text UVs pointing at reused glyph slots, so bounding this safely needs a later generation/invalidation change.
This changes public text types and signatures. GPU glyph rendering is covered by compilation rather than a live-surface test.
Verified with:
- `cargo fmt --all --check`
- `cargo clippy --workspace --all-targets -- -D warnings`
- `cargo test --workspace` (four integration tests pass)
Cargo still reports inherited future-incompatibility notices for existing wgpu/winit dependencies; there are no current clippy warnings.
---------
Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#10
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>