Every generated case changes one thing: four declared sizes, or one
span's children, or the output. A frame settling one dependency path
says nothing about a frame settling a set of them that overlap, which
is the case the settle order exists for.
So two more: every declared size in the tree changing at once, and a
spread of widgets marked for redraw together. The second changes
nothing, which is the point -- no box may move, and the order the
dirty set is taken in is all that can make one. The hundred-seed sweep
is 1,000 comparisons now rather than 800, and passes.
`IRIS_PHASE=many` is the same load for the diagnostics rig, with
`IRIS_DIRTY` widgets marked per frame. It says what one repainting leaf
cannot: at 130 of 260 widgets, choosing which dirty widget to settle
next is 24.5% of the frame, because the dirty set is scanned once per
widget settled and a hash set is walked by capacity rather than by
length. Memoizing the depth walk inside one scan does not pay -- it
trades parent lookups for memo lookups and costs 4% more instructions --
so the fix is to stop rescanning, which changes the order widgets
settle in and wants agreeing first.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>