Commit Graph
63 Commits
Author SHA1 Message Date
iris-ai db1751fdfd Retire Remap: a translation shifts, and only a stretch needs a fraction
`Remap` existed to invert a composition, and a translation never needed
one: shifting a box shifts everything composed into it by the same
amount, because `lerp(s + d, e + d, t) == lerp(s, e, t) + d` on both
channels. That holds whether or not the box has a relative extent, so
the carry branch was answering a question it did not have to ask.

So the decision is made once, before the walk, and neither relocation
method branches. A translation is already one slot write. A change of
length calls `UiRegion::stretch`, which re-expresses each part at its
own fraction of the new box and needs `stretchable` -- a fixed length
holds its parts as offsets from its start and keeps no fraction to
stretch by.

`Remap`, `UiScalar::outside`, `UiSpan::outside` and `LerpUtil::lerp_inv`
are all gone with it. Nothing inverts a lerp any more: the one division
is done against a denominator `stretchable` already established is not
zero.

What it gives up is the per-axis carry, so a box that changed length on
one axis and not the other is redrawn where it used to be remapped.
Counted: six of `tabs`'s fourteen relocations and five of `text`'s
sixteen, and one extra redraw per frame on `replace_cost`'s 200 rows --
354,310,889 instructions against 354,272,387, which is noise.

Checked: fmt, clippy and 42 tests. `tabs` (with the image replay),
`view`, `minimal` and `text` all still render byte-identical to
`upstream/main`.
2026-09-14 11:07:32 -04:00
iris-ai 78a53b6bf6 Keep the re-place load as a rig, so the next attempt is compared not argued 2026-09-14 10:49:49 -04:00
iris-ai d8c497fcd7 Measure what the chain walk costs, and find that depth is the cost
`tests/chain_cost.rs` times the pass on the GPU with timestamp queries,
which this adapter supports, rather than by the clock. 200,000 two-pixel
instances at 1024x1024, so vertex work dominates, best of eight batches:

  depth  1     77.9 us    +0.0%
  depth  2     78.1 us    +0.2%
  depth  4     79.0 us    +1.3%
  depth  8     81.8 us    +5.0%
  depth 16    111.1 us   +42.6%
  depth 32    159.6 us  +104.9%
  depth 64    250.3 us  +221.3%

Free to about depth 8 and then roughly 3 us per level. Each step is a
storage load whose address is the previous load's result, so it is the
chaining that costs rather than the arithmetic at each level -- which
means the number would look the same for a slot carrying a whole region
instead of a delta.

That matters because every active widget owns a slot, so a primitive
resolves through its full depth in the widget tree, and LAYOUT.md notes
real trees have exceeded 16. At the couple of hundred primitives an
example draws it is nothing; a transcript's glyphs are tens of thousands
of primitives, which is the regime measured here.

No behaviour change. Recorded rather than acted on: keeping the chain
shallow means not giving every widget a slot, which is a design decision
of LAYOUT.md §2 and §6 and the owner's to make.
2026-09-14 03:31:33 -04:00
iris-ai c8ec0866d4 Exercise the subtree remap, which no test reached
`mov` ran ten times across the suite and never once recursed: `Rect`,
`Image` and `()` are the only widgets claiming `OnResize::Scale` and all
three are childless, so the walk that remaps a subtree's children -- the
thing `Remap` exists for -- had no coverage at all.

`Stretchy` is a test widget that claims `Scale` and holds a child, which
is the shape no shipped container has. Removing the recursion leaves its
child behind at the old box and the test says so.
2026-09-14 03:25:35 -04:00
iris-ai 8223a55cfb Move a subtree by writing one slot
`try_reuse`'s pure-translation case now writes the widget's move slot
instead of remapping every primitive in its subtree. Counted on a span
of 20 rows, each five primitives deep, when the row above them changes
height:

  before   100 primitive region writes
  now        0, and 20 slot writes -- one per row the span re-placed

`window_region` walks the same chain on the CPU, so hit testing and
anyone asking in window pixels see a widget where the shader draws it.
`Moves::resolve` stops at `CHAIN_LIMIT` like the shader, and asserts in
debug that it got to the end rather than running out.

Two things fall out of it. Rewriting a region is the one thing a slot
cannot express, so `mov` zeroes the slots of everything it rewrites: a
region is what its slot was a delta from. And `try_reuse` loses its
`old == region` shortcut, which was wrong once a slot exists -- a widget
offered exactly the box it drew against has to have its delta cleared,
not skipped.

`Moves` lives on `UiRenderState` rather than `UiData`, because the draw
is what produces it and `window_region` should not need the ui's
resources to answer where something is. The renderer already takes both.

A slot is retired in `remove_rec`, after the descendants whose slots
name it as their parent. Either order is correct here -- nothing can
claim a freed index while a subtree is coming down, since `on_undraw`
cannot reach the slots -- but this way `remove`'s `undraw` flag only
notifies rather than also deciding slot lifetime, and the retirement
sits beside the recursion it follows.

Checked: fmt, clippy and 41 tests. `tabs` (with the image replay),
`view`, `minimal` and `text` all still render byte-identical, and the
live sway resize round trip -- which re-places most of the tree at the
same size, so it is the slot path throughout -- matches a cold start at
each size.
2026-09-14 03:15:17 -04:00
iris-ai f9ef7514e7 Resolve a primitive's position through a chain of move slots
The plumbing for O(1) subtree movement (LAYOUT.md §2), with every slot
still at zero, so this changes no pixels and the next commit can change
behaviour against a known-good picture.

Every active widget owns a slot in `UiData::moves`: a translation in
physical pixels and the slot it is relative to. A primitive instance and
a mask each name one, and `prelude.wgsl` walks the chain and adds the
accumulated delta. A mask resolves its own chain rather than the drawn
primitive's, so a stationary viewport can clip content that moves inside
it. `CHAIN_LIMIT` is stated on both sides; it bounds a malformed cycle
rather than any real tree.

A slot outlives any one `ActiveData`, because a redraw replaces that
while the widget's children go on pointing at the slot, so it lives in
`UiRenderState::moves` keyed by widget and is retired when the widget
stops being drawn. `MoveIdx` is its own type rather than another
`Id<u32>`: it sits beside `MaskIdx` in an instance and the two must not
be swappable.

`Vec2` is now `repr(align(8))`, which is WGSL's alignment for a
`vec2<f32>`, so a GPU struct holding one is laid out the way its shader
reads it without saying so itself -- `GlyphPrimitive` no longer states
its own alignment, and `MoveOffset` never has to. Both keep a manual
`unsafe impl Pod`, since the trailing padding that alignment introduces
is what `derive(Pod)` refuses. `WindowUniform` holds the `Vec2` its
shader has always called `dim` rather than two loose floats, which was
the last place the two sides described the same bytes differently.

Checked: fmt, clippy and 40 tests. `tabs` (with the image replay),
`view` and `minimal` render byte-identical to `upstream/main`, and
`text` is unchanged.
2026-09-14 03:05:14 -04:00
iris-ai ca2b4b2173 Bring the headless rig into the repository (#17)
Reviewed-on: iris/iris#17
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: iris-ai <4+iris-ai@noreply.localhost>
2026-09-14 02:50:09 -04:00
iris-ai f9423855e1 Size a widget while drawing it, not in a pass of its own (#16)
Reviewed-on: iris/iris#16
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: iris-ai <4+iris-ai@noreply.localhost>
2026-09-14 02:48:02 -04:00
iris-ai 43ce8c7d02 Route pointer input per kind, so a scroll falls through a hovered button (#12)
Reviewed-on: iris/iris#12
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 22:05:02 -04:00
iris-aiandiris c8ac669f95 Run a ui without a window, and test one (#15)
Small, and disjoint from #12 — this touches `task.rs`, `harness.rs` and `render_state.rs`, none of which #12 goes near.

`Tasks` held an `Arc<Window>` only to call `request_redraw` when a task finished, which made the task queue, and so `DefaultRsc`, impossible to build without a window. It now takes an `Arc<dyn WakeTaskQueue>`, and `Window` implements it.

Waking also moves from *the task ended* to *an update was sent*, which is when there is actually something for the host to apply. A task that keeps running after sending one no longer holds it until it finishes, and a task that sends none no longer asks for a frame nothing needs.

`iris::harness` is what that buys. `UiRenderState` already does layout, hit testing and primitive building with no surface, so a test can build a tree, run frames, move a pointer and read back where widgets landed. `tests/harness.rs` covers span layout, resize relayout, press routing, hover start and end, wheel scrolling with its clamp, and a task update reaching the tree. None of them could be written before, since the only way into layout was a window.

It does not draw. A claim about pixels still needs a real surface — I checked this one against the rig rather than asserting it: `examples/task` under headless sway, centre pixel `ff0000` before the click and `0000ff` after, so the windowed path still applies task updates under the new wake.

The only core change is `UiRenderState::output_size()`, so that a host reading back the size it set does not have to keep a second copy.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#15
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 21:53:54 -04:00
iris-aiandiris 00d2230b84 Build on wgpu 30 (#13)
Two majors, and the renderer is under everything else left to extract -- so it goes before the slices that would otherwise be written against wgpu 28 and then again against 30. `image` 0.25.6 -> 0.25.10 rides along. `winit` stays on 0.30.12, since 0.31 is only a prerelease and nothing here needs it; `parley` 0.11.1 is current.

What the API asked for, beyond the version:

- **An instance takes the display it will present on**, and GLES on Wayland needs it, so the window the surface is made from is handed over with it. That one matters for Android rather than for this machine.
- **`get_current_texture` returns a status rather than a `Result`**, which replaced an `unwrap` that would have panicked on a resize or an occluded window: reconfigure when the surface is outdated, lost or suboptimal, and skip the frame when there is nothing to draw into.
- **Presenting moved to the queue**, still after `pre_present_notify`.
- **Bind group and vertex buffer layouts are sparse**, so each slot states `Some(layout)`.

Verified the same way as #11: the tabs example with two runtime-added images, an image alone in a layer, and glyphs from a four-page atlas all render identically. `tests/draw_cost.rs` gives 33.6/167/587/2855 us per frame at 8/64/256/1024 layers, against 33.3/161/588/2903 on wgpu 28 -- no change.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#13
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 19:07:47 -04:00
iris-aiandiris b234497d21 Draw the glyph atlas as an array texture and images with their own bind groups + primitive rendering overhaul
Replaces the bindless `binding_array<texture_2d<f32>>` the renderer bound every texture through. That array needs `VK_EXT_descriptor_indexing`, which a real share of Android GPUs lack, so the old shape did not run there at all.

The two things being bound want opposite treatment, so they are now split:

- **Glyph atlas pages become layers of one `texture_2d_array`.** A glyph primitive carries a `layer` instead of a view/sampler index pair. A layer index is an ordinary sampling operand, so this needs nothing beyond plain Vulkan 1.0 / GLES. Growing the atlas recreates the array with headroom and `copy_texture_to_texture`s the old layers across, no readback.
- **A standalone image gets its own texture and its own bind group,** and draws in its own call. It no longer needs a per-instance entry in `PrimitiveData`: the bind group has already picked the texture.

`Primitives` keeps images in a list of their own as a result, with `PrimitiveChange::is_image` naming which list a renumbering belongs to -- the two have independent index spaces, so `(layer, inst_idx)` alone would collide between them.

Two notes on judgement calls, since this slice was rebuilt on top of `main` rather than transplanted:

- The source version renamed `GlyphEntry::is_colored` to `is_color` and added a second `IS_COLOR` flag constant beside the existing `GlyphEntry::IS_COLORED`. Both dropped: #10's naming and its `flags()` are kept, and UVs stay `Vec2` rather than going back to `[f32; 2]`.
- `ImageGpu` no longer holds the `Texture` behind its view, which removes an `#[allow(dead_code)]`. A `TextureView` keeps its own reference to the texture, checked by rendering rather than assumed -- see below.

### Verification

```
cargo fmt --all --check
cargo clippy --workspace --all-targets --locked -- -D warnings
cargo test --workspace --locked
```

All clean; the 4 text-edit tests pass. The only clippy output is the pre-existing future-incompatibility notice about `naga`/`wgpu`/`winit`.

Because this is a rendering change, it was also run for real rather than only compiled. The `tabs` example was rendered on this machine's GPU -- Venus onto an RX 7900 XT, confirmed from the loaded ICD (`libvulkan_virtio.so` on `/dev/dri/renderD128`) rather than assumed, since a failed Vulkan init here silently falls back to llvmpipe and would make the screenshots meaningless.

Screenshots before and after the change are **byte-identical** (same md5) in two scenes: the default tab, which exercises text (the atlas path) and rects, and the image tab with a standalone image pushed at startup, which exercises the per-image bind group. The image-tab scene needed a temporary local edit to the example to push the image without a click; that edit is not part of this branch. The same comparison, re-run after dropping the `Texture` field, is still byte-identical -- which is the check that the view alone keeps it alive.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#11
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 18:56:59 -04:00
iris-aiandiris 0f6a28b4dd Move text layout and rendering to Parley (#10)
Replace the cosmic-text path with Parley layout and Swash rasterization, backed by shared glyph-atlas pages. Shaping, editing, rasterization, and glyph rendering move together because they share the text buffer and rendered-glyph types; splitting them further would require a temporary renderer that is immediately removed.

This is reconstructed rather than replayed from the extraction history. It also fixes issues found during review:

- texture binding changes remain set when an atlas patch follows a new page
- pressing an empty field places a caret and accepts input
- selection motion delegates collapse behavior to Parley
- character deletion follows logical clusters rather than visual neighbors
- the unused root-level Swash dependency is omitted

Four public-behavior integration tests live in `tests/text_edit.rs`: empty-field input, multibyte IME preedit replacement, UTF-8-safe backspace, and selection replacement. The old twelve-test inline block and implementation-restating cases are omitted.

Every added source comment was manually reviewed. Comments that narrated implementation or history were removed; retained comments document cache/rasterization keys, GPU upload constraints, focus representation, bidi geometry, or IME semantics.

Known limitation: atlas pages currently grow without eviction. Each page is 4 MiB on CPU and GPU. An arbitrary cap would leave cached rendered-text UVs pointing at reused glyph slots, so bounding this safely needs a later generation/invalidation change.

This changes public text types and signatures. GPU glyph rendering is covered by compilation rather than a live-surface test.

Verified with:

- `cargo fmt --all --check`
- `cargo clippy --workspace --all-targets -- -D warnings`
- `cargo test --workspace` (four integration tests pass)

Cargo still reports inherited future-incompatibility notices for existing wgpu/winit dependencies; there are no current clippy warnings.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#10
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 03:39:23 -04:00