Divide twice in a range's inverse, not four times
Which end of the answer each bound comes from is known from the sign of the fraction before dividing; taking the min and max of four divisions asked the question twice. A division is the most expensive thing in that function and it runs per child per axis. `many` 0.283 ms a frame to 0.278. Small, and strictly less work. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -64,11 +64,12 @@ impl Holds {
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let half_rel = REL_SHIFT - 1;
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let lo = ((self.lo.raw() as i64 - px) * 2 - 3) << half_rel;
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let hi = ((self.hi.raw() as i64 - px) * 2 + 3) << half_rel;
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let (a, b) = (div_toward(lo, rel, true), div_toward(hi, rel, false));
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let (c, d) = (div_toward(lo, rel, false), div_toward(hi, rel, true));
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// Dividing by a negative turns the ends around, so which end each
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// bound comes from is decided before dividing rather than by taking
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// the min and max of four divisions.
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match rel > 0 {
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true => Self::raws(a, b),
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false => Self::raws(d, c),
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true => Self::raws(div_toward(lo, rel, true), div_toward(hi, rel, false)),
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false => Self::raws(div_toward(hi, rel, true), div_toward(lo, rel, false)),
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}
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}
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