Make alignment a widget property
This commit is contained in:
1 parent
8220a78d4a
commit
d3b0ebf90c
21 files changed
+823
-300
No files matched your search
@@ -2,7 +2,7 @@ use crate::vec2;
|
||||
|
||||
use super::*;
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
#[derive(Clone, Copy, PartialEq)]
|
||||
pub struct Align {
|
||||
pub x: Option<AxisAlign>,
|
||||
pub y: Option<AxisAlign>,
|
||||
@@ -30,20 +30,30 @@ impl Align {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
pub enum AxisAlign {
|
||||
Neg,
|
||||
Center,
|
||||
Pos,
|
||||
}
|
||||
/// Where a widget sits in a box longer than it is. The default is the middle,
|
||||
/// because the two edges are the ones that assume a direction: which of them
|
||||
/// is the near one depends on the writing system and on which way a container
|
||||
/// runs, and the middle is the same either way.
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct AxisAlign(f32);
|
||||
|
||||
impl AxisAlign {
|
||||
pub const NEG: Self = Self::new(0.0);
|
||||
pub const CENTER: Self = Self::new(0.5);
|
||||
pub const POS: Self = Self::new(1.0);
|
||||
|
||||
pub const fn new(rel: f32) -> Self {
|
||||
Self(rel)
|
||||
}
|
||||
|
||||
pub const fn rel(&self) -> f32 {
|
||||
match self {
|
||||
Self::Neg => 0.0,
|
||||
Self::Center => 0.5,
|
||||
Self::Pos => 1.0,
|
||||
}
|
||||
self.0
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for AxisAlign {
|
||||
fn default() -> Self {
|
||||
Self::CENTER
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,34 +63,57 @@ pub struct CardinalAlign {
|
||||
}
|
||||
|
||||
impl CardinalAlign {
|
||||
pub const LEFT: Self = Self::new(Axis::X, AxisAlign::Neg);
|
||||
pub const H_CENTER: Self = Self::new(Axis::X, AxisAlign::Center);
|
||||
pub const RIGHT: Self = Self::new(Axis::X, AxisAlign::Pos);
|
||||
pub const TOP: Self = Self::new(Axis::Y, AxisAlign::Neg);
|
||||
pub const V_CENTER: Self = Self::new(Axis::Y, AxisAlign::Center);
|
||||
pub const BOT: Self = Self::new(Axis::Y, AxisAlign::Pos);
|
||||
pub const LEFT: Self = Self::new(Axis::X, AxisAlign::NEG);
|
||||
pub const H_CENTER: Self = Self::new(Axis::X, AxisAlign::CENTER);
|
||||
pub const RIGHT: Self = Self::new(Axis::X, AxisAlign::POS);
|
||||
pub const TOP: Self = Self::new(Axis::Y, AxisAlign::NEG);
|
||||
pub const V_CENTER: Self = Self::new(Axis::Y, AxisAlign::CENTER);
|
||||
pub const BOT: Self = Self::new(Axis::Y, AxisAlign::POS);
|
||||
|
||||
pub const fn new(axis: Axis, align: AxisAlign) -> Self {
|
||||
Self { axis, align }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Default)]
|
||||
pub struct RegionAlign {
|
||||
pub x: AxisAlign,
|
||||
pub y: AxisAlign,
|
||||
}
|
||||
|
||||
impl RegionAlign {
|
||||
pub const TOP_LEFT: Self = Self::new(AxisAlign::Neg, AxisAlign::Neg);
|
||||
pub const TOP_CENTER: Self = Self::new(AxisAlign::Center, AxisAlign::Neg);
|
||||
pub const TOP_RIGHT: Self = Self::new(AxisAlign::Pos, AxisAlign::Neg);
|
||||
pub const CENTER_LEFT: Self = Self::new(AxisAlign::Neg, AxisAlign::Center);
|
||||
pub const CENTER: Self = Self::new(AxisAlign::Center, AxisAlign::Center);
|
||||
pub const CENTER_RIGHT: Self = Self::new(AxisAlign::Pos, AxisAlign::Center);
|
||||
pub const BOT_LEFT: Self = Self::new(AxisAlign::Neg, AxisAlign::Pos);
|
||||
pub const BOT_CENTER: Self = Self::new(AxisAlign::Center, AxisAlign::Pos);
|
||||
pub const BOT_RIGHT: Self = Self::new(AxisAlign::Pos, AxisAlign::Pos);
|
||||
/// Both axes at the near edge. What a container passes as an override for
|
||||
/// a child it is going to position itself.
|
||||
pub const NEAR: Self = Self {
|
||||
x: AxisAlign::NEG,
|
||||
y: AxisAlign::NEG,
|
||||
};
|
||||
|
||||
pub fn axis(&self, axis: Axis) -> AxisAlign {
|
||||
match axis {
|
||||
Axis::X => self.x,
|
||||
Axis::Y => self.y,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn axis_mut(&mut self, axis: Axis) -> &mut AxisAlign {
|
||||
match axis {
|
||||
Axis::X => &mut self.x,
|
||||
Axis::Y => &mut self.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl RegionAlign {
|
||||
pub const TOP_LEFT: Self = Self::new(AxisAlign::NEG, AxisAlign::NEG);
|
||||
pub const TOP_CENTER: Self = Self::new(AxisAlign::CENTER, AxisAlign::NEG);
|
||||
pub const TOP_RIGHT: Self = Self::new(AxisAlign::POS, AxisAlign::NEG);
|
||||
pub const CENTER_LEFT: Self = Self::new(AxisAlign::NEG, AxisAlign::CENTER);
|
||||
pub const CENTER: Self = Self::new(AxisAlign::CENTER, AxisAlign::CENTER);
|
||||
pub const CENTER_RIGHT: Self = Self::new(AxisAlign::POS, AxisAlign::CENTER);
|
||||
pub const BOT_LEFT: Self = Self::new(AxisAlign::NEG, AxisAlign::POS);
|
||||
pub const BOT_CENTER: Self = Self::new(AxisAlign::CENTER, AxisAlign::POS);
|
||||
pub const BOT_RIGHT: Self = Self::new(AxisAlign::POS, AxisAlign::POS);
|
||||
|
||||
pub const fn new(x: AxisAlign, y: AxisAlign) -> Self {
|
||||
Self { x, y }
|
||||
@@ -165,8 +198,8 @@ impl From<RegionAlign> for Align {
|
||||
impl From<Align> for RegionAlign {
|
||||
fn from(align: Align) -> Self {
|
||||
Self {
|
||||
x: align.x.unwrap_or(AxisAlign::Center),
|
||||
y: align.y.unwrap_or(AxisAlign::Center),
|
||||
x: align.x.unwrap_or(AxisAlign::CENTER),
|
||||
y: align.y.unwrap_or(AxisAlign::CENTER),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -188,6 +188,15 @@ impl UiScalar {
|
||||
}
|
||||
}
|
||||
|
||||
/// Both channels by the same factor, which is what a fraction of a
|
||||
/// length means when the length is part pixels and part a share.
|
||||
pub const fn scale(&self, by: f32) -> Self {
|
||||
Self {
|
||||
rel: self.rel * by,
|
||||
px: self.px * by,
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn offset(mut self, amt: f32) -> Self {
|
||||
self.px += amt;
|
||||
self
|
||||
|
||||
Reference in new issue
Block a user