234 lines
6.5 KiB
Rust
234 lines
6.5 KiB
Rust
use crate::vec2;
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use super::*;
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#[derive(Clone, Copy, PartialEq)]
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pub struct Align {
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pub x: Option<AxisAlign>,
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pub y: Option<AxisAlign>,
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}
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impl Align {
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pub const TOP_LEFT: RegionAlign = RegionAlign::TOP_LEFT;
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pub const TOP_CENTER: RegionAlign = RegionAlign::TOP_CENTER;
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pub const TOP_RIGHT: RegionAlign = RegionAlign::TOP_RIGHT;
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pub const CENTER_LEFT: RegionAlign = RegionAlign::CENTER_LEFT;
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pub const CENTER: RegionAlign = RegionAlign::CENTER;
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pub const CENTER_RIGHT: RegionAlign = RegionAlign::CENTER_RIGHT;
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pub const BOT_LEFT: RegionAlign = RegionAlign::BOT_LEFT;
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pub const BOT_CENTER: RegionAlign = RegionAlign::BOT_CENTER;
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pub const BOT_RIGHT: RegionAlign = RegionAlign::BOT_RIGHT;
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pub const LEFT: CardinalAlign = CardinalAlign::LEFT;
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pub const H_CENTER: CardinalAlign = CardinalAlign::H_CENTER;
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pub const RIGHT: CardinalAlign = CardinalAlign::RIGHT;
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pub const TOP: CardinalAlign = CardinalAlign::TOP;
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pub const V_CENTER: CardinalAlign = CardinalAlign::V_CENTER;
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pub const BOT: CardinalAlign = CardinalAlign::BOT;
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pub fn tuple(&self) -> (Option<AxisAlign>, Option<AxisAlign>) {
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(self.x, self.y)
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}
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}
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/// Where a widget sits in a box longer than it is. The default is the middle,
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/// because the two edges are the ones that assume a direction: which of them
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/// is the near one depends on the writing system and on which way a container
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/// runs, and the middle is the same either way.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct AxisAlign(f32);
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impl AxisAlign {
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pub const NEG: Self = Self::new(0.0);
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pub const CENTER: Self = Self::new(0.5);
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pub const POS: Self = Self::new(1.0);
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pub const fn new(rel: f32) -> Self {
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Self(rel)
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}
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pub const fn rel(&self) -> f32 {
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self.0
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}
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}
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impl Default for AxisAlign {
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fn default() -> Self {
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Self::CENTER
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}
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}
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pub struct CardinalAlign {
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axis: Axis,
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align: AxisAlign,
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}
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impl CardinalAlign {
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pub const LEFT: Self = Self::new(Axis::X, AxisAlign::NEG);
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pub const H_CENTER: Self = Self::new(Axis::X, AxisAlign::CENTER);
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pub const RIGHT: Self = Self::new(Axis::X, AxisAlign::POS);
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pub const TOP: Self = Self::new(Axis::Y, AxisAlign::NEG);
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pub const V_CENTER: Self = Self::new(Axis::Y, AxisAlign::CENTER);
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pub const BOT: Self = Self::new(Axis::Y, AxisAlign::POS);
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pub const fn new(axis: Axis, align: AxisAlign) -> Self {
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Self { axis, align }
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Default)]
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pub struct RegionAlign {
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pub x: AxisAlign,
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pub y: AxisAlign,
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}
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impl RegionAlign {
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/// Both axes at the near edge. What a container passes as an override for
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/// a child it is going to position itself.
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pub const NEAR: Self = Self {
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x: AxisAlign::NEG,
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y: AxisAlign::NEG,
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};
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pub fn axis(&self, axis: Axis) -> AxisAlign {
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match axis {
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Axis::X => self.x,
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Axis::Y => self.y,
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}
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}
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pub fn axis_mut(&mut self, axis: Axis) -> &mut AxisAlign {
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match axis {
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Axis::X => &mut self.x,
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Axis::Y => &mut self.y,
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}
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}
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}
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impl RegionAlign {
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pub const TOP_LEFT: Self = Self::new(AxisAlign::NEG, AxisAlign::NEG);
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pub const TOP_CENTER: Self = Self::new(AxisAlign::CENTER, AxisAlign::NEG);
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pub const TOP_RIGHT: Self = Self::new(AxisAlign::POS, AxisAlign::NEG);
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pub const CENTER_LEFT: Self = Self::new(AxisAlign::NEG, AxisAlign::CENTER);
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pub const CENTER: Self = Self::new(AxisAlign::CENTER, AxisAlign::CENTER);
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pub const CENTER_RIGHT: Self = Self::new(AxisAlign::POS, AxisAlign::CENTER);
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pub const BOT_LEFT: Self = Self::new(AxisAlign::NEG, AxisAlign::POS);
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pub const BOT_CENTER: Self = Self::new(AxisAlign::CENTER, AxisAlign::POS);
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pub const BOT_RIGHT: Self = Self::new(AxisAlign::POS, AxisAlign::POS);
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pub const fn new(x: AxisAlign, y: AxisAlign) -> Self {
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Self { x, y }
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}
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pub const fn rel(&self) -> Vec2 {
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vec2(self.x.rel(), self.y.rel())
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}
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}
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impl UiVec2 {
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pub fn partial_align(&self, align: Align) -> UiRegion {
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UiRegion {
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x: if let Some(align) = align.x {
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self.x.align(align)
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} else {
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UiSpan::FULL
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},
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y: if let Some(align) = align.y {
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self.y.align(align)
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} else {
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UiSpan::FULL
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},
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}
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}
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pub fn align(&self, align: RegionAlign) -> UiRegion {
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UiRegion {
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x: self.x.align(align.x),
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y: self.y.align(align.y),
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}
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}
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}
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impl Vec2 {
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pub fn partial_align(&self, align: Align) -> UiRegion {
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let s = UiVec2::from(*self);
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UiRegion {
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x: if let Some(align) = align.x {
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s.x.align(align)
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} else {
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UiSpan::FULL
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},
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y: if let Some(align) = align.y {
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s.y.align(align)
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} else {
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UiSpan::FULL
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},
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}
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}
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pub fn align(&self, align: RegionAlign) -> UiRegion {
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let s = UiVec2::from(*self);
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UiRegion {
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x: s.x.align(align.x),
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y: s.y.align(align.y),
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}
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}
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}
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impl UiScalar {
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pub const fn align(&self, align: AxisAlign) -> UiSpan {
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let rel = align.rel();
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let mut start = UiScalar::rel(rel);
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start.px -= self.px * rel;
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start.rel -= self.rel * rel;
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let mut end = UiScalar::rel(rel);
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end.px += self.px * (1.0 - rel);
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end.rel += self.rel * (1.0 - rel);
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UiSpan { start, end }
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}
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}
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impl From<RegionAlign> for Align {
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fn from(region: RegionAlign) -> Self {
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Self {
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x: Some(region.x),
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y: Some(region.y),
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}
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}
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}
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impl From<Align> for RegionAlign {
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fn from(align: Align) -> Self {
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Self {
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x: align.x.unwrap_or(AxisAlign::CENTER),
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y: align.y.unwrap_or(AxisAlign::CENTER),
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}
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}
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}
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impl From<CardinalAlign> for RegionAlign {
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fn from(align: CardinalAlign) -> Self {
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Align::from(align).into()
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}
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}
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impl From<CardinalAlign> for Align {
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fn from(cardinal: CardinalAlign) -> Self {
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let align = Some(cardinal.align);
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match cardinal.axis {
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Axis::X => Self { x: align, y: None },
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Axis::Y => Self { x: None, y: align },
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}
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}
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}
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const impl From<RegionAlign> for UiVec2 {
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fn from(align: RegionAlign) -> Self {
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Self::rel(align.rel())
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}
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}
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impl RegionAlign {
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pub const fn pos(self) -> UiVec2 {
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UiVec2::from(self)
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}
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}
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