Files
iris/core/src/orientation/align.rs
T

234 lines
6.5 KiB
Rust

use crate::vec2;
use super::*;
#[derive(Clone, Copy, PartialEq)]
pub struct Align {
pub x: Option<AxisAlign>,
pub y: Option<AxisAlign>,
}
impl Align {
pub const TOP_LEFT: RegionAlign = RegionAlign::TOP_LEFT;
pub const TOP_CENTER: RegionAlign = RegionAlign::TOP_CENTER;
pub const TOP_RIGHT: RegionAlign = RegionAlign::TOP_RIGHT;
pub const CENTER_LEFT: RegionAlign = RegionAlign::CENTER_LEFT;
pub const CENTER: RegionAlign = RegionAlign::CENTER;
pub const CENTER_RIGHT: RegionAlign = RegionAlign::CENTER_RIGHT;
pub const BOT_LEFT: RegionAlign = RegionAlign::BOT_LEFT;
pub const BOT_CENTER: RegionAlign = RegionAlign::BOT_CENTER;
pub const BOT_RIGHT: RegionAlign = RegionAlign::BOT_RIGHT;
pub const LEFT: CardinalAlign = CardinalAlign::LEFT;
pub const H_CENTER: CardinalAlign = CardinalAlign::H_CENTER;
pub const RIGHT: CardinalAlign = CardinalAlign::RIGHT;
pub const TOP: CardinalAlign = CardinalAlign::TOP;
pub const V_CENTER: CardinalAlign = CardinalAlign::V_CENTER;
pub const BOT: CardinalAlign = CardinalAlign::BOT;
pub fn tuple(&self) -> (Option<AxisAlign>, Option<AxisAlign>) {
(self.x, self.y)
}
}
/// Where a widget sits in a box longer than it is. The default is the middle,
/// because the two edges are the ones that assume a direction: which of them
/// is the near one depends on the writing system and on which way a container
/// runs, and the middle is the same either way.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct AxisAlign(f32);
impl AxisAlign {
pub const NEG: Self = Self::new(0.0);
pub const CENTER: Self = Self::new(0.5);
pub const POS: Self = Self::new(1.0);
pub const fn new(rel: f32) -> Self {
Self(rel)
}
pub const fn rel(&self) -> f32 {
self.0
}
}
impl Default for AxisAlign {
fn default() -> Self {
Self::CENTER
}
}
pub struct CardinalAlign {
axis: Axis,
align: AxisAlign,
}
impl CardinalAlign {
pub const LEFT: Self = Self::new(Axis::X, AxisAlign::NEG);
pub const H_CENTER: Self = Self::new(Axis::X, AxisAlign::CENTER);
pub const RIGHT: Self = Self::new(Axis::X, AxisAlign::POS);
pub const TOP: Self = Self::new(Axis::Y, AxisAlign::NEG);
pub const V_CENTER: Self = Self::new(Axis::Y, AxisAlign::CENTER);
pub const BOT: Self = Self::new(Axis::Y, AxisAlign::POS);
pub const fn new(axis: Axis, align: AxisAlign) -> Self {
Self { axis, align }
}
}
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct RegionAlign {
pub x: AxisAlign,
pub y: AxisAlign,
}
impl RegionAlign {
/// Both axes at the near edge. What a container passes as an override for
/// a child it is going to position itself.
pub const NEAR: Self = Self {
x: AxisAlign::NEG,
y: AxisAlign::NEG,
};
pub fn axis(&self, axis: Axis) -> AxisAlign {
match axis {
Axis::X => self.x,
Axis::Y => self.y,
}
}
pub fn axis_mut(&mut self, axis: Axis) -> &mut AxisAlign {
match axis {
Axis::X => &mut self.x,
Axis::Y => &mut self.y,
}
}
}
impl RegionAlign {
pub const TOP_LEFT: Self = Self::new(AxisAlign::NEG, AxisAlign::NEG);
pub const TOP_CENTER: Self = Self::new(AxisAlign::CENTER, AxisAlign::NEG);
pub const TOP_RIGHT: Self = Self::new(AxisAlign::POS, AxisAlign::NEG);
pub const CENTER_LEFT: Self = Self::new(AxisAlign::NEG, AxisAlign::CENTER);
pub const CENTER: Self = Self::new(AxisAlign::CENTER, AxisAlign::CENTER);
pub const CENTER_RIGHT: Self = Self::new(AxisAlign::POS, AxisAlign::CENTER);
pub const BOT_LEFT: Self = Self::new(AxisAlign::NEG, AxisAlign::POS);
pub const BOT_CENTER: Self = Self::new(AxisAlign::CENTER, AxisAlign::POS);
pub const BOT_RIGHT: Self = Self::new(AxisAlign::POS, AxisAlign::POS);
pub const fn new(x: AxisAlign, y: AxisAlign) -> Self {
Self { x, y }
}
pub const fn rel(&self) -> Vec2 {
vec2(self.x.rel(), self.y.rel())
}
}
impl UiVec2 {
pub fn partial_align(&self, align: Align) -> UiRegion {
UiRegion {
x: if let Some(align) = align.x {
self.x.align(align)
} else {
UiSpan::FULL
},
y: if let Some(align) = align.y {
self.y.align(align)
} else {
UiSpan::FULL
},
}
}
pub fn align(&self, align: RegionAlign) -> UiRegion {
UiRegion {
x: self.x.align(align.x),
y: self.y.align(align.y),
}
}
}
impl Vec2 {
pub fn partial_align(&self, align: Align) -> UiRegion {
let s = UiVec2::from(*self);
UiRegion {
x: if let Some(align) = align.x {
s.x.align(align)
} else {
UiSpan::FULL
},
y: if let Some(align) = align.y {
s.y.align(align)
} else {
UiSpan::FULL
},
}
}
pub fn align(&self, align: RegionAlign) -> UiRegion {
let s = UiVec2::from(*self);
UiRegion {
x: s.x.align(align.x),
y: s.y.align(align.y),
}
}
}
impl UiScalar {
pub const fn align(&self, align: AxisAlign) -> UiSpan {
let rel = align.rel();
let mut start = UiScalar::rel(rel);
start.px -= self.px * rel;
start.rel -= self.rel * rel;
let mut end = UiScalar::rel(rel);
end.px += self.px * (1.0 - rel);
end.rel += self.rel * (1.0 - rel);
UiSpan { start, end }
}
}
impl From<RegionAlign> for Align {
fn from(region: RegionAlign) -> Self {
Self {
x: Some(region.x),
y: Some(region.y),
}
}
}
impl From<Align> for RegionAlign {
fn from(align: Align) -> Self {
Self {
x: align.x.unwrap_or(AxisAlign::CENTER),
y: align.y.unwrap_or(AxisAlign::CENTER),
}
}
}
impl From<CardinalAlign> for RegionAlign {
fn from(align: CardinalAlign) -> Self {
Align::from(align).into()
}
}
impl From<CardinalAlign> for Align {
fn from(cardinal: CardinalAlign) -> Self {
let align = Some(cardinal.align);
match cardinal.axis {
Axis::X => Self { x: align, y: None },
Axis::Y => Self { x: None, y: align },
}
}
}
const impl From<RegionAlign> for UiVec2 {
fn from(align: RegionAlign) -> Self {
Self::rel(align.rel())
}
}
impl RegionAlign {
pub const fn pos(self) -> UiVec2 {
UiVec2::from(self)
}
}