Answer "have I asked this child?" in one read

A container's draw asked it once per child by searching the list of children
it had added so far, and four other per-child steps searched a list too, so
one draw cost the square of its children: 70% of a 1,600-child redraw was
those searches. A draw takes a DrawId and leaves it on every widget it asks
about; one note per widget is enough because the handle a container holds a
child by cannot be cloned. tests/children_cost.rs is the rig that shows it,
and it is the only one here that varies width: 3.680 ms to 0.811 ms at 1,600
children, and flat per child.

Beside it, the rest of the fourteenth sweep of #19: a mask's rectangle
resolved once per fragment instead of once per instance, which takes the
storage buffers out of the fragment stage and is 8.8x on a screenful of
deeply nested clips; TextBuffer::shape copying its attrs before the check
that would not need them, which allocated once per named-family text per
frame; a should_panic test on a debug assertion that made cargo test
--release fail; Fixed::div, reached only by its own test; Moves::remove
re-uploading an array it cannot have changed; and two comments the branch
itself falsified.

docs/LAYOUT_LOG.md has all eight with their measurements, the five things
looked at and left, and what was verified.
This commit is contained in:
iris-ai committed 2026-09-20 23:56:12 -04:00
1 parent cbccfb600a
commit 97fca76108
17 files changed
+587 -148

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+1 -37
View File
@@ -1,7 +1,7 @@
use crate::{UiNum, util::Vec2};
use std::{
fmt::{Debug, Display, Formatter},
ops::{Add, AddAssign, Div, Mul, Neg, Sub, SubAssign},
ops::{Add, AddAssign, Mul, Neg, Sub, SubAssign},
};
/// A number held as a whole count of `1 / 2^SHIFT`.
@@ -175,21 +175,6 @@ impl<const SHIFT: u32> Fixed<SHIFT> {
Self(div_round(self.0 as i64, by as i64) as i32)
}
/// Divided by a number on any grid. A zero divisor is a caller bug -- a
/// box of no length has no fraction of itself -- and answers with the end
/// of the range so that a release build lays out something absurd rather
/// than dying.
pub const fn div<const BY: u32>(self, by: Fixed<BY>) -> Self {
debug_assert!(by.0 != 0, "dividing by a length of zero");
if by.0 == 0 {
return match self.0 < 0 {
true => Self::MIN,
false => Self::MAX,
};
}
Self(div_round((self.0 as i64) << BY, by.0 as i64) as i32)
}
/// `num / den` on *this* grid rather than on theirs, for weights coarser
/// than the share they divide.
pub const fn ratio<const OF: u32>(num: Fixed<OF>, den: Fixed<OF>) -> Self {
@@ -320,14 +305,6 @@ const impl<const SHIFT: u32, const BY: u32> Mul<Fixed<BY>> for Fixed<SHIFT> {
}
}
const impl<const SHIFT: u32, const BY: u32> Div<Fixed<BY>> for Fixed<SHIFT> {
type Output = Self;
fn div(self, rhs: Fixed<BY>) -> Self {
Fixed::div(self, rhs)
}
}
impl<const SHIFT: u32> Display for Fixed<SHIFT> {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
Display::fmt(&self.to_f32(), f)
@@ -478,19 +455,6 @@ mod tests {
assert_eq!(Px::ONE.neg() * step_and_a_half, Px::from_raw(-2));
}
/// A division rounds to the nearest step, so it cannot put back the
/// steps a truncating multiply dropped: a round trip comes back short,
/// never long, and by the few steps the two operations gave up.
#[test]
fn dividing_by_a_fraction_cannot_undo_a_truncating_multiply() {
let third = Rel::ONE / Rel::from_int(3);
let len = Px::from_int(300);
let back = len * third / third;
assert!(back <= len, "{back:?} is longer than {len:?}");
assert!(len - back <= Px::from_raw(3), "{back:?} against {len:?}");
assert_eq!(Px::from_int(100) / Rel::from_f32(0.5), Px::from_int(200));
}
/// The bound a greedy line break needs: the width it was measured at is
/// not on the grid, and the narrowest box the break still holds for is
/// the step at or above it, never the one below.
+36 -30
View File
@@ -194,41 +194,25 @@ impl TextBuffer {
}
pub fn shape(&mut self, data: &mut TextData, attrs: &TextAttrs, width: Option<f32>) {
let layout_key = LayoutKey {
attrs: attrs.clone(),
max_width: width,
};
if self.layout_key.as_ref() == Some(&layout_key) {
#[cfg(feature = "layout-diagnostics")]
diag::bump(Counter::TextShapeHits);
return;
}
// A greedy break at one width is the same break at every width down
// to the longest line it produced: each line still fits, and none can
// take a word that would not fit in the wider box. So the layout in
// hand already answers, and re-breaking would only be work.
//
// At the longest line exactly, with no margin below it. A narrower
// width really does break differently, so answering one from the
// break in hand is how a warm tree keeps lines a cold tree would
// never produce. The margin was here because a text reports the
// width it used and a parent hands that back; the report is the step
// at or above its longest line now, so what comes back fits.
if let Some(key) = &self.layout_key
&& key.attrs == *attrs
&& let (Some(broke_at), Some(want)) = (key.max_width, width)
&& want <= broke_at
&& want >= self.layout.width()
// Asked of the attrs it was given rather than of a copy: copying one
// allocates wherever its family is named, and the hit below is what
// this cache is for.
let same_shaping = self
.layout_key
.as_ref()
.is_some_and(|key| key.attrs == *attrs);
if same_shaping
&& let Some(key) = &self.layout_key
&& self.breaks_the_same(key.max_width, width)
{
#[cfg(feature = "layout-diagnostics")]
diag::bump(Counter::TextShapeHits);
return;
}
let same_shaping = self
.layout_key
.as_ref()
.is_some_and(|key| key.attrs == *attrs);
let old_key = self.layout_key.replace(layout_key);
let old_key = self.layout_key.replace(LayoutKey {
attrs: attrs.clone(),
max_width: width,
});
// The glyphs it holds are of the width it held, which the layout may
// well come back to.
if let Some(key) = old_key
@@ -268,6 +252,28 @@ impl TextBuffer {
self.break_lines(width);
}
/// Whether the break in hand is the break `want` would make. The attrs
/// are the caller's to compare; this is about the width alone.
///
/// A greedy break at one width is the same break at every width down to
/// the longest line it produced: each line still fits, and none can take a
/// word that would not fit in the wider box. So the layout in hand already
/// answers, and re-breaking would only be work.
///
/// At the longest line exactly, with no margin below it. A narrower width
/// really does break differently, so answering one from the break in hand
/// is how a warm tree keeps lines a cold tree would never produce. The
/// margin was here because a text reports the width it used and a parent
/// hands that back; the report is the step at or above its longest line
/// now, so what comes back fits.
fn breaks_the_same(&self, broke_at: Option<f32>, want: Option<f32>) -> bool {
match (broke_at, want) {
(broke_at, want) if broke_at == want => true,
(Some(broke_at), Some(want)) => want <= broke_at && want >= self.layout.width(),
_ => false,
}
}
fn break_lines(&mut self, width: Option<f32>) {
self.layout.break_all_lines(width);
self.layout
+5 -3
View File
@@ -285,7 +285,9 @@ impl UiRenderNode {
}
/// What every draw in the ui is given: the window, the masks and the
/// move chain every position is resolved through.
/// move chain every position is resolved through. The last two are the
/// vertex stage's alone -- a mask's rectangle is the same for every
/// fragment of one instance, so it is resolved once and handed on.
fn shared_layout(device: &Device) -> BindGroupLayout {
device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[
@@ -301,7 +303,7 @@ impl UiRenderNode {
},
BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::VERTEX,
ty: BindingType::Buffer {
ty: BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
@@ -311,7 +313,7 @@ impl UiRenderNode {
},
BindGroupLayoutEntry {
binding: 2,
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
visibility: ShaderStages::VERTEX,
ty: BindingType::Buffer {
ty: BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
+29 -19
View File
@@ -126,9 +126,25 @@ struct VertexOutput {
@location(2) uv: vec2<f32>,
@location(3) @interpolate(flat) mask_idx: u32,
@location(4) @interpolate(flat) idx: u32,
// The mask's rectangle in output pixels, resolved here because it is the
// same rectangle for every fragment of one instance and resolving it is a
// walk up a chain. Its own chain, not the drawn primitive's, so a
// stationary viewport clips content that moves inside it.
@location(5) @interpolate(flat) mask_top_left: vec2<f32>,
@location(6) @interpolate(flat) mask_bot_right: vec2<f32>,
@builtin(position) clip_position: vec4<f32>,
};
// The pixel corners of a region, which is where every coordinate the CPU
// decided becomes one.
fn corners(r: Region) -> mat2x2<f32> {
let top_left = snap_floor(vec2(r.x.start.rel, r.y.start.rel) * window.dim
+ vec2(r.x.start.px, r.y.start.px));
let bot_right = snap_floor(vec2(r.x.end.rel, r.y.end.rel) * window.dim
+ vec2(r.x.end.px, r.y.end.px));
return mat2x2<f32>(top_left, bot_right);
}
@vertex
fn vs_main(
@builtin(vertex_index) vi: u32,
@@ -141,16 +157,17 @@ fn vs_main(
UiSpan(scalar_of_pair(in.x_start), scalar_of_pair(in.x_end)),
UiSpan(scalar_of_pair(in.y_start), scalar_of_pair(in.y_end)),
);
let r = resolve_move(in.move_idx, local);
let top_left_rel = vec2(r.x.start.rel, r.y.start.rel);
let top_left_px = vec2(r.x.start.px, r.y.start.px);
let bot_right_rel = vec2(r.x.end.rel, r.y.end.rel);
let bot_right_px = vec2(r.x.end.px, r.y.end.px);
let top_left = snap_floor(top_left_rel * window.dim + top_left_px);
let bot_right = snap_floor(bot_right_rel * window.dim + bot_right_px);
let own = corners(resolve_move(in.move_idx, local));
let top_left = own[0];
let bot_right = own[1];
let size = bot_right - top_left;
var mask = mat2x2<f32>(vec2<f32>(0.0), vec2<f32>(0.0));
if in.mask_idx != MASK_NONE {
let m = masks[in.mask_idx];
mask = corners(resolve_move(m.move_idx, Region(span_of(m.x), span_of(m.y))));
}
let uv = vec2<f32>(
f32(vi % 2u),
f32(vi / 2u)
@@ -161,6 +178,8 @@ fn vs_main(
out.top_left = top_left;
out.bot_right = bot_right;
out.mask_idx = in.mask_idx;
out.mask_top_left = mask[0];
out.mask_bot_right = mask[1];
out.idx = ii;
return out;
@@ -170,17 +189,8 @@ fn masked(in: VertexOutput, color: vec4<f32>) -> vec4<f32> {
if in.mask_idx == MASK_NONE {
return color;
}
let mask = masks[in.mask_idx];
// Its own chain, not the drawn primitive's, so a stationary viewport
// clips content that moves inside it.
let m = resolve_move(mask.move_idx, Region(span_of(mask.x), span_of(mask.y)));
let tl = vec2(m.x.start.rel, m.y.start.rel);
let tl_px = vec2(m.x.start.px, m.y.start.px);
let br = vec2(m.x.end.rel, m.y.end.rel);
let br_px = vec2(m.x.end.px, m.y.end.px);
let top_left = snap_floor(tl * window.dim + tl_px);
let bot_right = snap_floor(br * window.dim + br_px);
let top_left = in.mask_top_left;
let bot_right = in.mask_bot_right;
let pos = in.clip_position.xy;
if pos.x < top_left.x || pos.x > bot_right.x || pos.y < top_left.y || pos.y > bot_right.y {
return color * 0.0;
+23
View File
@@ -3,6 +3,23 @@ use crate::{
RetainedPrimitive, Size, TextureHandle, UiRegion, UiVec2, WidgetId,
};
/// One draw of one widget, so that a widget it asked about can carry which
/// draw that was. Its own type beside the indices here because it names an
/// occasion rather than a slot: nothing is stored per draw.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct DrawId(u64);
impl DrawId {
/// No draw at all, which is what a widget nothing has asked about carries.
pub const NONE: Self = Self(0);
/// The next one after this. Handed out in order and never reused, so a
/// note left by an earlier draw can never be read as this one's.
pub(crate) fn next(self) -> Self {
Self(self.0 + 1)
}
}
/// What is kept of a widget its parent has asked about. `drawn` says whether
/// it currently draws; one that does not is kept so that a change to it, or
/// under it, still reaches whoever asked.
@@ -28,6 +45,12 @@ pub struct ActiveData {
/// The measured answer and its dependencies. A hint-only dependency or
/// a widget first encountered during placement has no measurement yet.
pub answer: Option<Answer>,
/// The draw that last asked about this widget, which is what says whether
/// the draw now running has already asked -- a question the child list can
/// only answer by a search, and so in the children a container has rather
/// than in one read. Written by whoever asked, so a draw of this widget
/// itself carries it across rather than setting it.
pub(crate) asked_by: DrawId,
/// Asked more than once in its parent's last draw -- measured in one box
/// and then asked in the one the parent decided. The parent's layout
/// rests on the first answer and its drawing on the last, so only the
+4 -1
View File
@@ -57,8 +57,11 @@ impl Moves {
}
}
/// Frees a slot. Not a change to the entries: the slot keeps the bytes it
/// had, nothing names it until it is handed out again, and whoever is
/// handed it writes it then -- so re-uploading the array here would send
/// the GPU what it already has.
pub fn remove(&mut self, idx: MoveIdx) {
self.changed = true;
self.arena.remove(Id::preset(idx.idx() as u32));
}
+39 -9
View File
@@ -1,8 +1,8 @@
#[cfg(feature = "layout-diagnostics")]
use crate::layout_diagnostics::{self as diag, Counter};
use crate::{
Axis, Bound, Bounds, Declared, DrawScratch, Holds, LayoutHolds, LayoutLen, Len, PlaceDesc,
PlaceFit, Px, PxVec2, RegionAlign, Rel, RenderedText, RequestArena, RequestedLen,
Axis, Bound, Bounds, Declared, DrawId, DrawScratch, Holds, LayoutHolds, LayoutLen, Len,
PlaceDesc, PlaceFit, Px, PxVec2, RegionAlign, Rel, RenderedText, RequestArena, RequestedLen,
RetainedPrimitive, Size, SizeRequests, StrongWidget, TextAttrs, TextBuffer, TextureHandle,
UiRegion, UiRenderState, UiRsc, UiVec2, Weight, WidgetId, Widgets,
render::{
@@ -61,6 +61,8 @@ pub struct Painter<'a> {
/// counted from however far `layer` has walked.
pub(super) own_layer: usize,
pub(super) depth: usize,
/// This draw's own id, which it leaves on every widget it asks about.
pub(super) draw: DrawId,
pub(super) id: WidgetId,
}
@@ -339,7 +341,12 @@ impl<'a> Painter<'a> {
diag::region_node(id.id(), self.id, region);
}
// A child listed twice would be moved twice.
let re_asked = self.children.contains(&id.id());
let re_asked = self.state.asked_in(id.id(), self.draw);
debug_assert_eq!(
re_asked,
self.children.contains(&id.id()),
"the note on a child disagrees with the list it says it is in",
);
if !re_asked {
self.children.push(id.id());
}
@@ -364,11 +371,27 @@ impl<'a> Painter<'a> {
None,
self.rsc,
);
// Written now the draw has happened, since a widget drawn here has no
// record of its own until it has.
self.state
.active
.get_mut(&id.id())
.expect("a widget that was drawn has a record")
.asked_by = self.draw;
let holds = self.in_parent(drawn.drawing_holds, region, place, declared);
let answer_holds = self.in_parent(drawn.answer.holds, region, place, declared);
match self.under.iter_mut().find(|(child, _)| *child == id.id()) {
Some((_, kept)) => *kept = holds,
None => self.under.push((id.id(), holds)),
// Added in step with the child list, so the one search here is the
// rare case of a child asked about twice.
match re_asked {
true => {
let kept = self
.under
.iter_mut()
.find(|(child, _)| *child == id.id())
.expect("a child asked about twice was added the first time");
kept.1 = holds;
}
false => self.under.push((id.id(), holds)),
}
DrawResult {
child: id,
@@ -385,6 +408,11 @@ impl<'a> Painter<'a> {
self.children.retain(|child| *child != id.id());
self.under.retain(|(child, _)| *child != id.id());
self.state.undraw_rec(id.id(), self.rsc);
// Taken out of the child list, so the note saying it is in there goes
// with it: placing it again is asking again.
if let Some(active) = self.state.active.get_mut(&id.id()) {
active.asked_by = DrawId::NONE;
}
}
/// Puts a child in `place` of this widget's box, where that box is the
@@ -406,7 +434,7 @@ impl<'a> Painter<'a> {
let states_rel_base = Axis::BOTH
.iter()
.any(|&axis| matches!(place[axis].rel_base, RelBase::Len(_)));
if states_rel_base || !self.children.contains(&id.id()) {
if states_rel_base || !self.state.asked_in(id.id(), self.draw) {
return self.widget_at(id, place);
}
let at = self.placing();
@@ -470,11 +498,13 @@ impl<'a> Painter<'a> {
resolved
}
/// Records that this draw read a child's length. Listed once per read
/// rather than once per child: a child that answered with a hint may have
/// no record to note it on until this draw ends, and what the list drives
/// asks the same of a widget twice as of it once.
fn depend_on<W: ?Sized>(&mut self, child: &StrongWidget<W>) {
if !self.size_deps.contains(&child.id()) {
self.size_deps.push(child.id());
}
}
pub fn render_text<'b>(
&mut self,
+37 -5
View File
@@ -1,9 +1,9 @@
#[cfg(feature = "layout-diagnostics")]
use crate::layout_diagnostics::{self as diag, Counter, ReuseOutcome, TimerKind};
use crate::{
ActiveData, Answer, Axis, Bounds, Declared, DrawLayers, IdLike, LayoutHolds, LayoutLen, Len,
MaskIdx, MoveIdx, Moves, Painter, PixelRegion, PlaceDesc, PxVec2, Size, StrongWidget, UiRegion,
UiRsc, UiSpan, UiVec2, Weight, WidgetId, Widgets,
ActiveData, Answer, Axis, Bounds, Declared, DrawId, DrawLayers, IdLike, LayoutHolds, LayoutLen,
Len, MaskIdx, MoveIdx, Moves, Painter, PixelRegion, PlaceDesc, PxVec2, Size, StrongWidget,
UiRegion, UiRsc, UiSpan, UiVec2, Weight, WidgetId, Widgets,
ui::painter::Ask,
util::{HashMap, Vec2},
};
@@ -97,6 +97,10 @@ pub struct UiRenderState {
pending: std::collections::BinaryHeap<(usize, WidgetId)>,
pub(super) requests: crate::RequestArena,
changed: Vec<WidgetId>,
/// The last draw id handed out. Each draw takes a fresh one and leaves it
/// on every widget it asks about, which is how it knows in one read
/// whether it has asked already.
last_draw: DrawId,
request_readers: HashMap<WidgetId, crate::util::HashSet<WidgetId>>,
pub moves: Moves,
}
@@ -113,6 +117,7 @@ impl UiRenderState {
pending: Default::default(),
requests: Default::default(),
changed: Vec::new(),
last_draw: DrawId::NONE,
request_readers: Default::default(),
moves: Default::default(),
resized: false,
@@ -322,6 +327,14 @@ impl UiRenderState {
old: Option<ActiveData>,
rsc: &mut dyn UiRsc,
) -> Answer {
let draw = self.next_draw();
// Whoever asked about this widget wrote this, and a draw of the widget
// itself is not that: the record is rebuilt below, so it is carried
// across rather than reset.
let asked_by = old
.as_ref()
.or_else(|| self.active.get(&id))
.map_or(DrawId::NONE, |active| active.asked_by);
let rel_base = info.rel_base;
let (move_idx, region, retired_move) = match info.region_node {
// A node entry is only a translation. Its local box keeps the
@@ -383,6 +396,7 @@ impl UiRenderState {
answer_under: LayoutHolds::ANY,
depth: info.depth,
move_idx,
draw,
rsc,
};
@@ -419,6 +433,7 @@ impl UiRenderState {
layer,
own_layer: _,
depth: _,
draw: _,
id,
} = painter;
@@ -507,7 +522,7 @@ impl UiRenderState {
region.to_px(window),
);
for c in &old_children {
if !children.contains(c) {
if !self.asked_in(*c, draw) {
self.undraw_rec(*c, rsc);
}
}
@@ -531,7 +546,7 @@ impl UiRenderState {
// and a change there has to reach it. Asking answered whatever mark
// it had: a hint is read live, and a drawing is not kept past one.
for &dep in &size_deps {
if !children.contains(&dep) {
if !self.asked_in(dep, draw) {
self.asked(
dep,
DrawInfo {
@@ -574,6 +589,7 @@ impl UiRenderState {
region,
// Whoever asked writes the answer.
answer: None,
asked_by,
re_asked: info.re_asked,
size,
holds,
@@ -603,6 +619,21 @@ impl UiRenderState {
}
}
fn next_draw(&mut self) -> DrawId {
self.last_draw = self.last_draw.next();
self.last_draw
}
/// Whether `draw` has asked about this widget, which is what it left on
/// the widget's own record when it did. One widget is asked about by one
/// container, since the handle a container holds a child by cannot be
/// cloned, so one note per widget is enough to answer this.
pub(super) fn asked_in(&self, id: WidgetId, draw: DrawId) -> bool {
self.active
.get(&id)
.is_some_and(|active| active.asked_by == draw)
}
/// Keeps a region node's entry across redraws because descendants retain
/// its index.
fn move_slot(&mut self, id: WidgetId, parent: MoveIdx, region: UiRegion) -> MoveIdx {
@@ -956,6 +987,7 @@ impl UiRenderState {
asked: PlaceDesc::WHOLE,
region: UiRegion::FULL,
answer: None,
asked_by: DrawId::NONE,
re_asked: false,
size,
holds: LayoutHolds::ANY,
+8 -5
View File
@@ -8,11 +8,14 @@ impl Widget for Masked {
fn draw(&mut self, painter: &mut Painter) -> Size {
painter.set_mask(UiRegion::FULL);
painter.widget(&self.inner);
// What it occupies is its box, on both axes, for the reason `Scroll`
// reports the same: it clips what is inside to that box, so it can
// neither take less of one nor honestly ask for more. Passing the
// inner size up instead asks to be placed at a length it does not
// draw, and the framework would place the drawing it clipped away.
// What it occupies is its box, on both axes, because it clips what is
// inside to that box: it can neither take less of one nor honestly ask
// for more. Passing the inner size up instead asks to be placed at a
// length it does not draw, and the framework would place the drawing it
// clipped away. `Scroll` reports its box too, for a reason of its own:
// it is a viewport whose content is positioned by a move rather than
// clipped, since masking is a capability a caller opts into by putting
// one of these around it.
Size::LEFTOVER
}
+3 -3
View File
@@ -166,9 +166,9 @@ widget_trait! {
|state| self.add(state)
}
// Named for the type it makes rather than as `wrapped`, which would read
// as the text setting. `widget_trait!` takes no attributes, so what it is
// for is on `Wrapper` itself.
/// This widget in a [`Wrapper`], which is how it gets a second length or
/// alignment beside the one it already carries. Named for the type it
/// makes rather than as `wrapped`, which would read as the text setting.
fn wrapper(self) -> impl WidgetFn<Rsc, Wrapper> {
|state| Wrapper {
inner: Some(self.add_strong(state)),
+44
View File
@@ -78,3 +78,47 @@ fn unchanged_tree_reuses_layout_storage() {
assert_eq!(allocations, 0);
}
}
/// A text drawn again at the width it already has places no glyphs and shapes
/// nothing, so the frame costs nothing at all -- which is what the shaping
/// cache is for, and a copy of the attrs made to ask it undid for any text
/// naming its font family.
///
/// Only that case: a text drawn at a width it has not seen places its glyphs,
/// and placing them allocates a list to hold them.
#[test]
fn redrawing_a_text_at_one_width_allocates_nothing() {
let mut h = Harness::new((600, 200));
let mut col = Span::empty(Dir::DOWN);
let mut texts = Vec::new();
for _ in 0..8 {
let text =
wtext("wrapping shapes one source into as many lines as the box leaves room for")
.size(16)
// Named rather than generic, because a named one is the family
// that costs an allocation to copy.
.family(Family::Named("sans-serif".into()))
.wrap(true)
.add_strong(&mut h.rsc);
texts.push(text.id());
col.push(text);
}
let root = col.add(&mut h.rsc);
h.set_root(root);
let redraw = |h: &mut Harness| {
for &id in &texts {
h.rsc.widgets_mut().mark_for_redraw(id);
}
h.frame();
};
for _ in 0..8 {
redraw(&mut h);
}
COUNT.set(Some(0));
for _ in 0..100 {
redraw(&mut h);
}
let allocations = COUNT.replace(None).unwrap();
println!("text: {allocations} allocations over 100 redraws of 8 texts");
assert_eq!(allocations, 0);
}
+27
View File
@@ -1563,3 +1563,30 @@ fn a_contract_this_window_is_outside_is_not_kept() {
"the leaf settled once and its parent kept what it settled"
);
}
/// A container that measures a child by drawing it, takes that drawing back,
/// and then places the child, which `place_at` answers by asking again: taking
/// a child back takes it out of the child list, and the note on the child
/// saying it is in there has to go with it, or the placement re-expresses a
/// drawing that no longer exists.
#[test]
fn a_child_taken_back_and_placed_again_is_asked_again() {
struct Retake(StrongWidget);
impl Widget for Retake {
fn draw(&mut self, painter: &mut Painter) -> Size {
painter.widget(&self.0);
painter.undraw(&self.0);
painter.place_at(&self.0, PlaceDesc::WHOLE).size()
}
}
let mut h = Harness::new((600, 200));
let child = rect(Color::RED).add_strong(&mut h.rsc);
let id = child.id();
let root = Retake(child).add(&mut h.rsc);
h.set_root(root);
h.frame();
assert_corners!(h, id, (0, 0), (600, 200));
}
+5
View File
@@ -127,6 +127,11 @@ fn wrapping_content_beside_a_fixed_length_is_stable_warm_and_cold() {
/// parent would place the part it cut off, and the framework would put a
/// drawing longer than its box somewhere. `Masked` is the second of these
/// after `Scroll`, and the assertion in `draw_at` is what says so.
// What it checks is a debug assertion, which a release build does not compile
// -- and a `should_panic` test of one fails there rather than passing
// vacuously, so it is not built either. Every measurement rig here is run in
// release, so `cargo test --release` has to pass.
#[cfg(debug_assertions)]
#[test]
#[should_panic = "clips to"]
fn a_clipping_widget_reporting_more_than_its_box_is_caught() {
+77 -34
View File
@@ -8,13 +8,15 @@
//! submitted and waited on, so this is the GPU's cost and not the recording
//! loop's -- which is what `draw_cost.rs` measures instead.
//!
//! The instances are two pixels wide so that vertex work dominates; a chain
//! walk that does not show up against small quads will not show up against
//! anything.
//! Two fixtures, because the walk happens in both stages. `chain_cost_by_depth`
//! draws instances two pixels wide so that vertex work dominates; a walk that
//! does not show up against small quads will not show up against anything.
//! `mask_cost_by_depth` draws one screenful through a mask instead, which is
//! where a walk in the fragment stage would show and nowhere else.
use iris::prelude::*;
use iris_core::{
Len, MaskIdx, MoveIdx, PrimitiveInst, RectPrimitive, UiData, UiRegion, UiRenderNode,
Len, Mask, MaskIdx, MoveIdx, PrimitiveInst, RectPrimitive, UiData, UiRegion, UiRenderNode,
UiRenderState, UiSpan,
};
use wgpu::{Color as GpuColor, *};
@@ -45,8 +47,17 @@ fn gpu() -> Option<(Device, Queue, f32)> {
Some((device, queue, period))
}
/// Which stage the fill puts the work in: many small quads, where a walk per
/// vertex is what shows, or one screenful of masked rows, where a walk per
/// fragment would.
#[derive(Clone, Copy)]
enum Fixture {
Quads,
Masked,
}
/// A chain `depth` slots long, and instances that all resolve through its end.
fn fill(ui: &mut UiData, render: &mut UiRenderState, depth: usize) {
fn fill(ui: &mut UiData, render: &mut UiRenderState, depth: usize, fixture: Fixture) {
let kind = ui.primitives.kind::<RectPrimitive>();
let id = ui.widgets.add_strong(Rect::new(UiColor::WHITE)).id();
@@ -56,20 +67,51 @@ fn fill(ui: &mut UiData, render: &mut UiRenderState, depth: usize) {
}
let px = |v: f32| Len::px(v);
for i in 0..INSTANCES {
let x = (i % (SIZE as usize / 2)) as f32 * 2.0;
let y = (i / (SIZE as usize / 2)) as f32;
let rows = SIZE as usize;
let mask_idx = match fixture {
Fixture::Quads => MaskIdx::NONE,
// Its own chain as long as the instances', since a viewport sits as
// deep in the tree as the content it clips.
Fixture::Masked => {
let idx = ui.masks.push(Mask {
region: UiRegion::FULL,
move_idx: slot,
});
// Nothing frees it here, but the owner's reference is what a real
// one is kept alive by.
ui.masks.push_ref(idx);
idx
}
};
let instances = match fixture {
Fixture::Quads => INSTANCES,
Fixture::Masked => rows,
};
for i in 0..instances {
let region = match fixture {
Fixture::Quads => {
let x = (i % (rows / 2)) as f32 * 2.0;
let y = (i / (rows / 2)) as f32;
UiRegion::new(
UiSpan::new(px(x), px(x + 2.0)),
UiSpan::new(px(y), px(y + 1.0)),
)
}
// A full row each, so one screenful of fragments goes through the
// mask and the vertex stage is four corners per row.
Fixture::Masked => UiRegion::new(
UiSpan::new(px(0.0), px(SIZE as f32)),
UiSpan::new(px(i as f32), px(i as f32 + 1.0)),
),
};
render.layers.write(
0,
PrimitiveInst {
kind,
id,
primitive: RectPrimitive::color(UiColor::WHITE),
region: UiRegion::new(
UiSpan::new(px(x), px(x + 2.0)),
UiSpan::new(px(y), px(y + 1.0)),
),
mask_idx: MaskIdx::NONE,
region,
mask_idx,
move_idx: slot,
},
);
@@ -77,28 +119,15 @@ fn fill(ui: &mut UiData, render: &mut UiRenderState, depth: usize) {
}
/// Nanoseconds the pass took on the GPU, best of `BATCHES`.
fn pass_cost(device: &Device, queue: &Queue, period: f32, depth: usize) -> f64 {
fn pass_cost(device: &Device, queue: &Queue, period: f32, depth: usize, fixture: Fixture) -> f64 {
let format = TextureFormat::Bgra8Unorm;
let mut node = UiRenderNode::new(device, &gpu::config(format, SIZE));
let mut ui = UiData::default();
let mut render = UiRenderState::new();
fill(&mut ui, &mut render, depth);
fill(&mut ui, &mut render, depth, fixture);
node.update(device, queue, &mut ui, &mut render);
let target = device.create_texture(&TextureDescriptor {
label: Some("chain cost"),
size: Extent3d {
width: SIZE,
height: SIZE,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format,
usage: TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
});
let target = gpu::target(device, format, SIZE, false);
let view = target.create_view(&TextureViewDescriptor::default());
let queries = device.create_query_set(&QuerySetDescriptor {
@@ -178,17 +207,15 @@ fn pass_cost(device: &Device, queue: &Queue, period: f32, depth: usize) -> f64 {
best
}
#[test]
#[ignore = "measurement, not a check"]
fn chain_cost_by_depth() {
fn by_depth(fixture: Fixture, instances: usize) {
let Some((device, queue, period)) = gpu() else {
println!("no gpu with timestamps; nothing measured");
return;
};
println!("{INSTANCES} instances, {SIZE}x{SIZE}, best of {BATCHES} batches");
println!("{instances} instances, {SIZE}x{SIZE}, best of {BATCHES} batches");
let mut base = None;
for depth in [1, 2, 4, 8, 16, 32, 64] {
let ns = pass_cost(&device, &queue, period, depth);
let ns = pass_cost(&device, &queue, period, depth, fixture);
let base = *base.get_or_insert(ns);
println!(
"depth {depth:>3}: {:>9.1} us {:+6.1}% against depth 1",
@@ -197,3 +224,19 @@ fn chain_cost_by_depth() {
);
}
}
#[test]
#[ignore = "measurement, not a check"]
fn chain_cost_by_depth() {
by_depth(Fixture::Quads, INSTANCES);
}
/// One screenful of rows, every one clipped by a mask whose own chain is that
/// deep. What this says that the quads cannot is whether a mask costs the walk
/// once per instance or once per fragment: at a screenful of fragments per
/// chain, the second is the difference between these two tables.
#[test]
#[ignore = "measurement, not a check"]
fn mask_cost_by_depth() {
by_depth(Fixture::Masked, SIZE as usize);
}
+59
View File
@@ -0,0 +1,59 @@
//! What one container's draw costs against the number of children it has.
//!
//! cargo test --release --test children_cost -- --ignored --nocapture
//!
//! Every other rig here varies depth, the window, or what changed between
//! frames; this one varies width, which is the dimension a container's own
//! per-child bookkeeping is counted in. A list of rows is the shape that gets
//! wide -- a transcript, a file tree -- and a cost per child that is not flat
//! down this table is a cost paid twice for every child added.
//!
//! Wall time rather than instructions, because what is being told apart here
//! is a factor rather than a few percent, and the table says which it is: a
//! flat right-hand column is linear and a rising one is not.
mod rig;
use iris::harness::Harness;
use iris::prelude::*;
use rig::env;
use std::time::Instant;
/// A column of leaves each with a length of its own, so the span asks every
/// one of them and reads what each answered.
fn build(h: &mut Harness, children: usize) -> WidgetId {
let mut col = Span::empty(Dir::DOWN);
for _ in 0..children {
col.push(
rect(Color::RED)
.height(LayoutLen::px(4.0))
.add_strong(&mut h.rsc),
);
}
let root = col.add(&mut h.rsc);
h.set_root(root);
root.id()
}
#[test]
#[ignore = "measurement, not a check"]
fn draw_cost_by_children() {
let frames = env("FRAMES", 40_usize);
println!("{frames} full redraws of one span, per child in the last column");
for children in [100_usize, 200, 400, 800, 1600] {
// Tall enough that no child is collapsed for want of room.
let mut h = Harness::new((600.0, children as f32 * 8.0));
let root = build(&mut h, children);
h.frame();
let start = Instant::now();
for _ in 0..frames {
h.rsc.widgets_mut().mark_for_redraw(root);
h.frame();
}
let ms = start.elapsed().as_secs_f64() * 1000.0 / frames as f64;
println!(
"children {children:>5}: {ms:>8.3} ms per redraw, {:>7.4} ms each",
ms / children as f64
);
}
}
+28 -2
View File
@@ -1,5 +1,6 @@
//! The adapter and the surface configuration the GPU measurement rigs share,
//! so the two cannot probe for a device in two different ways.
//! The adapter, the surface configuration and the target the GPU rigs share,
//! so no two of them can probe for a device or make a target in different
//! ways.
use wgpu::*;
@@ -38,3 +39,28 @@ pub fn config(format: TextureFormat, size: u32) -> SurfaceConfiguration {
view_formats: vec![],
}
}
/// A square colour target to draw a pass into. `copy` adds the usage a rig
/// that reads the pixels back needs; one that only times the pass does not.
// This module is compiled into each rig target separately, so a helper the
// ones that make no target of their own do not call is dead code there.
#[allow(dead_code)]
pub fn target(device: &Device, format: TextureFormat, size: u32, copy: bool) -> Texture {
device.create_texture(&TextureDescriptor {
label: Some("gpu rig target"),
size: Extent3d {
width: size,
height: size,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format,
usage: match copy {
true => TextureUsages::RENDER_ATTACHMENT | TextureUsages::COPY_SRC,
false => TextureUsages::RENDER_ATTACHMENT,
},
view_formats: &[],
})
}
+162
View File
@@ -0,0 +1,162 @@
//! Which pixels a mask lets through, read back off the GPU.
//!
//! cargo test --release --test mask_clip -- --ignored --nocapture
//!
//! Ignored because it needs a device, which not every machine running the
//! suite has -- and a deliberate run on one without fails rather than passing
//! with nothing checked. Nothing else here sees a mask at all: `iris::harness`
//! draws no pixels, and a mask's rectangle is resolved through its own move
//! chain in the shader, so the CPU's idea of it is not what clips anything.
use iris::prelude::*;
use iris_core::{
Len, Mask, MoveIdx, PrimitiveInst, RectPrimitive, UiData, UiRegion, UiRenderNode,
UiRenderState, UiSpan,
};
use wgpu::{Color as GpuColor, *};
#[path = "gpu/mod.rs"]
mod gpu;
const SIZE: u32 = 256;
/// The mask is a box inside a move chain two links long and the drawing
/// overflows it on both axes, so what comes back is the mask's own rectangle
/// composed through that chain -- and a clip resolved through the wrong one,
/// or not composed at all, lands somewhere else.
#[test]
#[ignore = "needs a gpu"]
fn a_mask_clips_its_own_box_composed_through_its_chain() {
let adapter = gpu::adapter().expect("no adapter to draw with");
println!("adapter: {:?}", adapter.get_info().name);
let (device, queue) = pollster::block_on(adapter.request_device(&DeviceDescriptor::default()))
.expect("no device on that adapter");
let format = TextureFormat::Bgra8Unorm;
let mut node = UiRenderNode::new(&device, &gpu::config(format, SIZE));
let mut ui = UiData::default();
let mut render = UiRenderState::new();
let kind = ui.primitives.kind::<RectPrimitive>();
let id = ui.widgets.add_strong(Rect::new(UiColor::WHITE)).id();
let px = Len::px;
let outer = render.moves.push(MoveIdx::NONE, UiRegion::FULL);
let shift = (16.0, 24.0);
let inner = render.moves.push(
outer,
UiRegion::new(
UiSpan::new(px(shift.0), px(shift.0) + Len::FULL),
UiSpan::new(px(shift.1), px(shift.1) + Len::FULL),
),
);
let clip = (20.0, 30.0, 120.0, 90.0);
let mask = ui.masks.push(Mask {
region: UiRegion::new(
UiSpan::new(px(clip.0), px(clip.2)),
UiSpan::new(px(clip.1), px(clip.3)),
),
move_idx: inner,
});
// The owner's reference, which is what keeps a real one alive.
ui.masks.push_ref(mask);
render.layers.write(
0,
PrimitiveInst {
kind,
id,
primitive: RectPrimitive::color(UiColor::WHITE),
region: UiRegion::new(
UiSpan::new(px(0.0), px(200.0)),
UiSpan::new(px(0.0), px(200.0)),
),
mask_idx: mask,
move_idx: inner,
},
);
node.update(&device, &queue, &mut ui, &mut render);
let target = gpu::target(&device, format, SIZE, true);
let view = target.create_view(&TextureViewDescriptor::default());
let row = SIZE * 4;
let readback = device.create_buffer(&BufferDescriptor {
label: Some("mask clip"),
size: (row * SIZE) as u64,
usage: BufferUsages::MAP_READ | BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut encoder = device.create_command_encoder(&CommandEncoderDescriptor::default());
{
let pass = &mut encoder.begin_render_pass(&RenderPassDescriptor {
label: None,
color_attachments: &[Some(RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: Operations {
load: LoadOp::Clear(GpuColor::BLACK),
store: StoreOp::Store,
},
depth_slice: None,
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
multiview_mask: None,
});
node.draw(pass);
}
let whole = Extent3d {
width: SIZE,
height: SIZE,
depth_or_array_layers: 1,
};
encoder.copy_texture_to_buffer(
TexelCopyTextureInfo {
texture: &target,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: TextureAspect::All,
},
TexelCopyBufferInfo {
buffer: &readback,
layout: TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(row),
rows_per_image: Some(SIZE),
},
},
whole,
);
queue.submit(Some(encoder.finish()));
let slice = readback.slice(..);
slice.map_async(MapMode::Read, |_| {});
device
.poll(PollType::Wait {
submission_index: None,
timeout: None,
})
.expect("the pass did not finish");
let pixels = slice.get_mapped_range().expect("the target did not map");
let mut lit = 0;
let mut bounds: Option<(u32, u32, u32, u32)> = None;
for y in 0..SIZE {
for x in 0..SIZE {
if pixels[(y * row + x * 4) as usize] == 0 {
continue;
}
lit += 1;
let (x0, y0, x1, y1) = bounds.unwrap_or((x, y, x, y));
bounds = Some((x0.min(x), y0.min(y), x1.max(x), y1.max(y)));
}
}
// The clip shifted by the chain. Its far edge is exclusive: a fragment
// exactly on it is the first one outside.
let want = (
(clip.0 + shift.0) as u32,
(clip.1 + shift.1) as u32,
(clip.2 + shift.0) as u32 - 1,
(clip.3 + shift.1) as u32 - 1,
);
assert_eq!(bounds, Some(want), "{lit} pixels through the mask");
let (x0, y0, x1, y1) = want;
assert_eq!(lit, (x1 - x0 + 1) * (y1 - y0 + 1), "the clip has a hole");
}