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ai-app-bench/README.md
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iris 174ca31067 iris bench: a press only reaches what the pointer is on (ai-app-2 5e34dba)
Iris's report on the previous bench build: a vertical scroll locked to a
horizontal scroll area whose fling was still running, and the message
box clipping its text 12dp inside its own edge.
2026-09-08 16:31:12 -04:00

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# ai-app bench
The two APKs for the phone benchmark gate (ai-app's `docs/RUST.md`, P0),
packaged for Dev Updater so they can be installed on a phone without a
build machine. Add this checkout as a project in Dev Updater (its
`.dev-updater.ron` names two APK components, `compose-bench` and
`iris-bench`, with no build step -- the APKs are committed under
`compose/` and `iris/`), then install each from its card. Both install
beside the real app under their own application ids and need no server,
no enrolment and no permissions.
The rest of this file is the runbook that was delivered with the APKs.
**2026-09-08 (later still): the scroll lock, and the input box's clip.**
`iris-bench-arm64.apk` rebuilt from ai-app-2 `5e34dba`. Both are from
your report on the bench build, and both have a test that fails without
the change.
- **"If I try to scroll vertically while a horizontal scroll animation
is still active, it stays locked to the horizontal scroll."** Your
diagnosis was the right one: it was global state, and the fling had
nothing to do with it. A widget kept receiving presses for one frame
*after* the finger left it (the frame that exists so a hover can end),
and a press landing on something that is already coasting commits to a
pan immediately, with no slop -- so a code fence grabbed the whole
gesture from wherever on the screen you actually touched. Measured
before the fix: a finger put down 500px above a coasting fence and
dragged 160px down the screen moved the list by nothing at all. A
press now only reaches the widget it is actually on. What to try:
flick a code block sideways and, while it is still moving, scroll the
transcript up and down somewhere else -- the transcript should follow
your finger and the code block should carry on coasting on its own.
Putting a finger down *on* the coasting block still catches it,
whichever way you then drag, which is what Compose does.
- **"The message input box doesn't clip correctly."** It was clipped 12dp
inside its own edge, so a long message was sliced through the middle of
a line of text with a band of bare grey above the cut. The box itself
is the clip now -- the same rounded rect that draws the bar is what the
text is cut to, so text disappears under its edge. The padding still
holds the text off the edge at the end you are typing at. What to try:
type or paste more than six lines and scroll inside the box.
**2026-09-08 (late): the four defects from your second report.**
`iris-bench-arm64.apk` rebuilt from ai-app-2 `a2e5e58`. Everything here
comes from the report you sent, and each one has a test that fails
without the change -- but the phone is the only place three of them were
ever seen, so they want checking there.
- **"Leaving and reopening the app also randomly moved the vertical
scroll."** The system's own swipe up from the bottom edge to leave the
app was reaching iris as an ordinary flick *released at speed*, so the
transcript flung while the app was in the background and you came back
to a different place. A gesture the platform takes away is now a
cancel rather than a release: no tap, no selection, no fling derived
from it. What to try: scroll to somewhere you can recognise, swipe up
to leave, come back -- it should be where you left it.
- **"Flinging doesn't work in horizontal scroll areas."** It does now,
and not as something a caller opts into: every scroll area flings, on
either axis, through the same code the vertical list already used --
the same curve and the same release thresholds Compose uses. Two
things came with it that a sideways fence had never needed: the
display's real density (a hardcoded value made a one-second coast run
for forty-five), and catching a coasting fence with a finger, which
now stops it at that sample instead of after a slop distance. What to
try: flick a code block sideways, and put a finger down on one while
it coasts.
- **"Sometimes when I try to catch it while it's still moving it fails
to stop."** A row's text block drives the same gesture as the list
around it, and it was being told its own pan had been cancelled on the
frame that pan started -- so the drag ended the moment it began. A
widget that is itself driving the gesture now ignores that.
- **A row that changes height no longer paints its background at the old
one.** On the frame a row's measurement disagrees with the box it was
offered, it is drawn again at its true box in the same frame rather
than the next one -- so expanding or collapsing a tool card should not
flash a background that is the wrong size for one frame.
**2026-09-08 (evening): the crash on scrolling up, a devlog that can
show a panic, and icons from a font iris ships.** `iris-bench-arm64.apk`
rebuilt from ai-app-2 `9e301f3`.
- **The crash.** The bench built a texture per disclosure triangle -- one
per folded tool card, hundreds of copies of three pictures -- and the
path that rebuilds the renderer for a new GPU device forgot which slot
each was in, so a frame could ask for a texture that no longer existed
and the app aborted. It is one texture per shape now (three for the
whole screen), and a new device re-uploads what it had instead of
forgetting it, so the handles stay valid. On the emulator this was
reproducible on the *first frame*; there it now opens clean and takes
33 full-screen scrolls back through the fixture without complaint.
**Whether it was your crash is not confirmed** -- nothing recorded what
yours was, which is the other half of this build.
- **The Runtime tab will show a panic now.** It only ever had one line
because, after a crash, Dev Updater's query starts the app for the
*provider alone* -- no screen, so the code that replays the previous
run's crash file never ran. The provider does that itself now, and the
crash file carries the last 80 log lines from the run that died as well
as the panic, replayed in order: what the app was doing, then what
killed it, then this run. So if it still crashes, open Dev Updater's
Runtime tab afterwards and send what is there.
- **The disclosure triangles come from a font now.** You were right that
this should have been the icon font: the Compose app ships its own Nerd
Fonts subset and iris shipped none, so its mark was a bare Unicode
codepoint your phone had no face for. iris has its own subset now (992
bytes, three Material Design glyphs, same Mono face as the Compose
app's), the drawn triangle is deleted, and a missing codepoint now
fails a test rather than drawing nothing. If a mark is the wrong size
or sits wrong beside the tool name, say so -- it is a font size now, so
it is one number.
- Side effect worth knowing: switching away from the app and back no
longer re-rasterises every glyph on screen.
**2026-09-08: catching a moving list, and rounded code fences that clip
on the curve.** `iris-bench-arm64.apk` rebuilt from ai-app-2 `38bf630`.
Two things from your last report, and both want checking on the phone
because neither is confirmed there yet:
- **"Sometimes when I try to catch it while it's still moving
(particularly if I drag) then it fails to stop & snap to where finger
is."** A finger put down on a moving list now stops the fling *at that
sample* and drags from it with no slop wait, which is what Compose
does. A catch you put down and lift without moving is no longer
treated as a tap. What to try: flick hard, then put a finger down
mid-flight and drag slowly — the content should be pinned to your
finger from the first movement, not after a jump.
- **Code blocks clip on their rounded corners.** A mask carries a shape
now rather than a rectangle, so a code fence's content is cut on the
panel's own curve instead of an inner square, and the corners of
nested clips multiply their alpha rather than fighting. Touch obeys
the same shape: a corner rounded away is not pressable. What to try:
scroll a code block sideways and look at its four corners, and try
pressing just outside one.
Also in this build: the app no longer refuses to start on a device whose
only usable adapter is a GLES one (it falls back and says so in the log
rather than aborting), and `primitives=` in a frame report no longer
counts clip shapes that are never drawn.
If something is wrong, the **Copy report** button always copies now —
the log tail comes with it, and Dev Updater's **Runtime** tab on this
component reads the app's log directly off the phone.
**2026-09-06: composing text + caret, composer layout, text survives app
switch.** `iris-bench-arm64.apk` rebuilt on top of the fling/stream/type/
keyboard bench v2 above (same commit range, merged). Fixes from Iris's
phone report on the previous build: Gboard's composing keystrokes now sync
back to the app (`InputMethodManager.updateSelection`, previously never
called, which is why typing looked stuck until a space); swiping over the
composer bar no longer opens the keyboard (only a completed tap does,
confirmed on the emulator); and text no longer disappears after leaving
and returning to the app (a genuinely new renderer now clears the CPU-side
glyph cache instead of leaving it pointed at a destroyed GPU device). The
composer itself was also rebuilt as one widget with a height cap and
insets-aware bottom padding. **Not fixed**: composed/typed text still does
not become visible on screen at all, a separate, deeper bug found while
verifying the above -- ruled out as a widget-layout bug (a new unit test
proves the region math is correct), still open. See ai-app-2's
`docs/RUST.md`, P0 box, for the full account, what was verified on the
emulator, and what still needs a real device or Vulkan to isolate.
**2026-09-06: bench v2 (fling/stream/type/keyboard).** `compose-bench-arm64.apk`
rebuilt with the four-phase benchmark Iris asked for after using v1 on her
phone -- a real fling (12,000px/s through the list's own `FlingBehavior`,
not the old tween-based swipe, so it travels much further per gesture),
the existing 400-event/20s stream, a type phase (600 fixed characters
typed into the real composer then deleted, to exercise wrapping and the
transcript being pushed upward), and a keyboard phase (five show/hide
cycles). The report gains a `per phase:` block (frames/late/percentiles/
worst/duration per phase) ahead of the existing whole-run sections, and
`bench:` gains the fling phase's travel, the typed character count, and
how many of the ten keyboard toggles were confirmed by the platform. Full
spec and the emulator smoke run are in ai-app-2's `docs/RUST.md`, P0 box,
"Benchmark v2 (2026-09-06)". Same steps below still apply -- "Run
benchmark" is unchanged in name and location.
---
# P0 benchmark APKs
Two arm64 builds, asked for in docs/RUST.md's P0 box (the phone benchmark gate Iris asked for
2026-09-05, "before P1 I'd like to see benchmarks & also maybe stress test on my own phone"). Each
opens straight onto the same synthetic fixture transcript with no server, runs the same scripted
scroll-and-stream benchmark, and produces a text report to paste back. **Install both, run both,
paste both reports back** -- the gate is a comparison, not either number alone.
## Compose (`compose-bench-arm64.apk`)
1. Install it (it has its own application id, `com.example.aiapp.bench`, and its own label "AI
Sessions bench" -- it installs beside a real enrolled "AI Sessions" without touching it).
2. Open it. It goes straight to a session screen holding the fixture transcript -- no enrollment,
no permission prompts.
3. Tap the gear icon top-right ("Session settings").
4. Tap "Run benchmark". It scrolls the transcript (the same 24-swipe loop
`app/transcript-bench.sh` drives on a phone from a computer), then streams 400 more fixture
events in over 20 seconds pinned to the newest end (the same shape `app/stream-bench.sh`
measures), then copies a report to the clipboard and shows a toast.
5. Paste the clipboard back here (or in whatever you're pasting reports into). It is plain text
with units on every number: frame counts and percentiles, the draw-phase accounting, and a
`bench:` section this build added -- process CPU time, peak RSS, and battery current sampled
once a second (says "unavailable" rather than a fabricated number where the phone can't answer,
per this project's rule against showing an inferred value as a measured one).
6. If you want to run it again, "Run benchmark" can be pressed more than once -- each press resets
the counters first, so the report only covers that run's own scroll and stream.
Built from `app/androidApp`'s `bench` build type; see `app/build-apk.sh bench` and
`app/bench-fixture/README.md` for how the fixture it opens was generated (deterministic, checked
into the repo, never a real transcript).
## iris (`iris-bench-arm64.apk`)
1. Install it -- own application id, `dev.iris.android.demo.bench` (an `applicationIdSuffix` on
the same `dev.iris.android.demo` the plain iris tabs demo uses, so it installs beside that one
too), needs no permissions beyond `INTERNET` (unused here -- inherited from the same manifest
`transcript-screen` needs, harmless for a build that talks to nothing).
2. Open it. Same fixture as the Compose build (the identical checked-in
`app/bench-fixture/assets/transcript.jsonl`), opened with no server through `client-core`'s real
`fold_page` -- there is no enrollment step here at all, iris's shell has none yet.
3. Tap "Run benchmark" (the whole screen is just two buttons above the transcript and a report
area below it -- no settings dialog to find it in). It runs the identical scripted loop: the
same 24-swipe/6-cycle scroll (900px over 200ms, 500ms apart, animated in ~60Hz steps rather than
jumped so real frames render along the way), then the same 400-event/20s streaming phase pinned
to the newest end, through `fold_event` -- the same fold path a live SSE reply uses.
4. The report appears in the text area under the buttons (it is a selectable field, so it can be
copied by hand too) and is logged under logcat's `iris-android-app` tag on the line starting
`iris bench report:`. Tap "Copy report" to put it on the clipboard through the shell's own
`ClipboardManager` (no toast -- watch logcat or the on-screen text for confirmation it worked).
5. Paste it back. Same units, most lines the same shape as Compose's -- frame count, janky
percentage, p50/p90/p99/worst -- plus iris's own CPU/GPU split (`cpu_p50`/`gpu_wait_p50`, from
`FrameReport::record_split`) where Compose's report has its draw-phase accounting instead, and a
`bench:`-shaped tail with the same three added fields: process CPU time over the run
(`getrusage(RUSAGE_SELF)`), peak RSS (`/proc/self/status`'s `VmHWM`), and battery current sampled
once a second through `BatteryManager.getIntProperty(BATTERY_PROPERTY_CURRENT_NOW)` -- "no
frames recorded" / "unavailable" rather than a fabricated number wherever the phone can't answer
one, same rule Compose's report follows.
6. "Run benchmark" can be pressed again; it resets `FrameReport` first, so a second run's report
covers only that run.
Built with `iris/android-app/build-apk.sh release --abi arm64-v8a` (wraps `cargo ndk -t arm64-v8a
-P 26 -o app/src/main/jniLibs/ build --release --features "transcript-screen bench"` plus `gradle
:app:assembleRelease`, signed with the same `~/.config/ai-app/release.jks` `app/build-apk.sh`
generates, and verifies the result with `aapt2`/`apksigner`). **No longer built with `force-gles`
as of the 2026-09-06 rebuild below** -- see that entry for why it was there and why it had to come
out for a phone build specifically.
**2026-09-06, commit `46d3a6f`**: rebuilt after `transcript_ui::TranscriptScreen::apply` replaced
the full-rebuild-per-event streaming path in all three iris clients (docs/RUST.md's P0 box has the
before/after numbers) -- this is the build to use if comparing against an iris APK from before that
commit.
**2026-09-06, second rebuild, ai-app-2 commit `46246ea`**: this build aborted on Iris's
phone (a Pixel, GrapheneOS) in `AndroidRenderer::new`, on the very first `surface_changed`, with
only `wgpu error: Validation Error` surviving into the crash report before Android truncated it.
Two things changed:
1. **A renderer-creation failure no longer aborts the process.** `iris_core::UiRenderNode::new`
now runs its bind-group-layout/pipeline creation inside wgpu error scopes and returns
`Result<Self, String>` instead of letting wgpu's default handler panic; the Android backend
turns a failure into the adapter's identity, the exact limits and downlevel flags bind-group
layouts validate against, and wgpu's own "Caused by" chain, logged as one line under the
`iris-android-app` logcat tag and shown on screen as plain, selectable, scrollable text (a
`TextView` swapped in for the whole activity) saying to copy it and send it back. If this build
still fails on the phone, **that screen is what to screenshot or copy** -- there is no more
silent abort to chase through a truncated crash report.
2. **This build no longer forces the GLES backend.** Every earlier `iris-bench-arm64.apk`
(including the one above) was built with `--features "... force-gles ..."`, a flag that exists
only to force the *emulator* off its default software Vulkan and onto GLES for one specific
frame-time measurement (RUST.md's I5) -- its own doc in `iris/Cargo.toml` never mentions real
hardware. `build-apk.sh`'s default feature list carried it into every arm64 build regardless,
so the APK actually delivered to a phone was locked to GLES rather than the phone's own Vulkan
driver. That is the named hypothesis for the crash (docs/RUST.md's P0 box has the full audit):
GLES support for a storage buffer bound in the *vertex* stage (`move_offsets`, `masks_layout`)
depends on the driver reporting `GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS > 0`, which real Vulkan
grants unconditionally but a phone's GLES path is not guaranteed to -- and RUST.md's own
SwiftShader finding already flagged GLES-on-Android as the fragile backend for this exact
shader. This build uses the default backend (Vulkan on a real device) instead.
If this rebuild still crashes, the on-screen report from point 1 names the real cause directly;
paste it back rather than guessing further from a truncated log.
## 2026-09-06, later: bundled fonts, content-scale fix, Diagnostics control
Iris's first real-phone report on the previous rebuild (no crash) found four
defects the emulator never showed: every glyph disappearing on the first tap
or scroll (rectangles stay drawn -- not root-caused this pass, but a phone
report from this build's new Diagnostics page would help), bold words
rendering as blank gaps (fixed -- bundled Noto Sans/Noto Sans Mono, static
per-style faces, ahead of the platform's own fonts), text far too small
(fixed -- iris had no device-pixel-ratio handling on either platform before
this; density now divides window size, touch coordinates and the shader's
window uniform down to logical units), and the top buttons sitting under the
status bar (fixed -- a new `AndroidAppState::on_insets_changed` hook, unused
until now).
This build also adds a third **Diagnostics** button next to Run/Copy,
filling the report area with adapter identity, font resolution, the atlas's
view count, every wgpu error seen since surface creation, and the frame
report -- "copy this and send it to Iris" via the existing Copy button.
Full account, including what's still unverified on a real phone, in
`docs/RUST.md`'s P0 box in the `ai-app-2` repo (`rustify` branch).
## 2026-09-06, later still: keyboard-wipe fix, a density unit for crisp text, header background
Iris's report on the previous rebuild, with screenshots: text now the
right size but **blurry**; opening the keyboard still **wipes every
glyph** (rectangles stay, only text disappears); the **header buttons
have nothing behind them and overlap the transcript text**.
- **Keyboard wipe**: `surface_changed` fires on every surface resize, not
only a genuinely new surface -- showing the keyboard under
`adjustResize` is exactly such a resize. It was rebuilding the whole
renderer (a fresh, empty glyph atlas) every time, while the CPU-side
glyph cache kept coordinates into the *old* atlas. Fixed: reuse the
existing renderer's device/atlas/buffers and only reconfigure the
surface when one is already live. Confirmed on this checkout's own
emulator two ways (a forced display resize and an actual soft-keyboard
open) -- text stayed on screen both times.
- **Blur**: the previous fix's global "logical size" stretch (window
divided by density, then displayed stretched back up) rasterised each
glyph small and displayed it bigger than it had texels for. Fixed with
the density-independent length unit Iris asked for the same day (a new
`dp` alongside the existing physical-pixel and relative lengths,
resolved against the display's density at layout time) -- text now
rasterises at the display's real physical resolution.
- **Header**: only each button's own coloured rect painted anything, so
gaps between/around them showed the black clear colour one layer back,
and the row's reserved height did not match the (now density-correct)
transcript below it. Fixed with an opaque panel behind the whole row
and every header size moved onto the new `dp` unit.
- **New**: the bench build now auto-captures a diagnostics report ~500ms
after the keyboard opens (logged, copied to the clipboard, and shown in
a plain overlay with Copy/Close over the running app) -- so a report
can come back even if a keyboard-triggered regression is still
happening.
**Not fully verified.** This build has not been run on Iris's actual
phone. It was verified end to end on this checkout's own emulator
(`run-bench.sh`, no crash, 24/24 swipes, 400/400 streamed events;
before/after screenshots for the two keyboard-resize tests above). While
verifying, a **separate, not-yet-fixed issue turned up**: after a
keyboard-triggered resize, the header row appeared to render a second
time, out of place, inside the transcript area, and a tap meant for the
message field below landed on a header button instead (a benchmark run
started unexpectedly). Not root-caused, and not confirmed to be caused by
this pass's changes rather than something pre-existing -- worth watching
for on the phone and reporting back if seen. Full account in
`docs/RUST.md`'s P0 box in the `ai-app-2` repo (`rustify` branch).
## 2026-09-06, later still: Benchmark v2 (fling/type/keyboard), the header-duplicate finding, the ime-inset finding
**New**: "Run benchmark" now runs the same four-phase script the Compose
build's v2 does -- fling (8 flings out + 8 back at 12,000px/s through
`List`'s own new fling, matching Android's real deceleration curve),
stream (unchanged), type (the same 600-character string, one character
per 50ms into the real composer, then deleted), and keyboard (five
show/hide cycles). The report gained a `per phase:` block (frames, late
%, p50/p90/p99, worst per phase) and the whole-run `frames:` line now
reads the display's real refresh rate instead of assuming 60Hz.
**The header-duplicate bug from the previous entry: still not fixed.**
Reproduced reliably this pass (tap the composer field, screenshot after
the keyboard opens -- the three-button row appears twice, once at its
real position and once inside the transcript). One real, targeted fix
was tried and **ruled out**: skipping the header rebuild when the
status-bar inset hasn't actually changed (since a keyboard toggle also
re-fires this callback for an unrelated reason) -- the duplicate still
reproduced identically after that fix, so repeated rebuilding is not the
cause. Still unexplained; needs either live instrumentation of the
layout engine's two-phase span placement or a person with the phone.
**Found, and partly explains why the keyboard phase and the
keyboard-open auto-diagnostics both read "not confirmed" on every
run so far**: this app's `AndroidManifest.xml` uses
`windowSoftInputMode="adjustResize"` (needed so the keyboard resizes the
window instead of panning it off screen), and under `adjustResize`
`WindowInsets.Type.ime()`'s own inset *amount* is defined to read zero --
the window already shrank to avoid the overlap that inset would
otherwise report. Fixed the app to read `WindowInsets.isVisible(ime())`
(a boolean, unaffected by resize-vs-pan) instead of the numeric inset --
correct on its own terms, but on this emulator the insets listener still
never re-fires at all once the keyboard opens (a separate, deeper
platform behavior tied to this activity not being edge-to-edge, not
fixed this pass -- changing that is a bigger, riskier window-behavior
change than the time available justified). So the keyboard phase's "0
confirmed" and the auto-diagnostics not firing are both still open,
now for a specific, named reason rather than an unknown one.
Full account, including what was tried and ruled out, in
`docs/RUST.md`'s P0 box in the `ai-app-2` repo (`rustify` branch).
## 2026-09-06, evening: typing, launch layout, fling, per-block streaming, doubled rows
`iris-bench-arm64.apk` rebuilt from ai-app-2 commit `20303e0` (arm64 Vulkan release,
`iris/android-app/build-apk.sh release --abi arm64-v8a --features "transcript-screen bench"`).
Everything since the 02:07 build, in one entry -- two intermediate builds went to the wrong
folder and never reached this repo:
- **Launch layout**: the black third below the composer was the bench shell's own empty
report pane taking a third of the screen, not an inset bug. Sized to its content now.
- **Typing**: tapping the empty composer focused it with no caret, so every keystroke was
dropped. Fixed, with a regression test. Text should appear as you type.
- **Fling and swipe from the composer**: dragging is now iris's own `DragGesture` with pointer
capture. A fast swipe keeps moving after release; a pan starting on the grey bar is taken by
the list from the frame it commits.
- **Doubled rows** (the `Compacted:` row, and the earlier doubled header): a widget redrawn
through its ancestor while marked dirty never freed its previous primitives, so they were
drawn every frame for the life of the process. Fixed; a debug-build assertion now checks
every frame that no primitive outlives its widget.
- **Streaming re-lays out only the block the delta lands in.** A message row is a column of
one text widget per markdown block; a streamed delta replaces the last block only (one text
shape per delta into a 100-paragraph reply, by counter). Emulator stream-phase p99 went
343ms -> 137ms. **The stream phase on your phone is the number to look at** (it was p50
18.2ms vs Compose's 13.4ms before).
- **Selection is per block**: a drag selects within and across blocks; copy joins them. Whether
a block should be the selection unit is yours to judge (`docs/DECISIONS.md`, 2026-09-06).
- **The composer scrolls under a finger** when it overflows its six-line cap.
- Also fixed: every widget's tap target sat short of its drawing by its last move (from
launch); stale mask slots after a keyboard resize; a targeted-redraw abort on masked
widgets; the full-screen diagnostics overlay on every keyboard open is gone (logged only).
- **App-switch text loss** did not reproduce on the emulator, so this build logs one line per
surface event with glyph counts. If text still vanishes on returning to the app, please send
`adb logcat | grep -i iris` from around the return; `already_live=true` on the way back in
names the cause outright.
Not in this build: markdown block styling (headings, highlighted fences, lists, tables, links)
and tool-call cards, which landed on `rustify` after it -- next build.
## 2026-09-07: the keyboard reopens, the composer moves for the IME, and a fling actually flings
From `ai-app-2` commit `ba0f2ea` on `rustify` (`iris-bench-arm64.apk`, arm64 release,
minSdk is 29 now). This build answers all four items of your 22:16 report.
- **"I can't reopen keyboard by tapping on message box."** Fixed. Dismissing the keyboard
leaves the field focused, and the only code path that asked for the keyboard was the one
that ran when a field *became* focused, so it never ran again. A tap on an already-focused
field asks for it now, exactly as Android's own `EditText` does. Checked on the emulator
both ways: with the fix the second tap opens it, without it the second tap does nothing.
Swiping over the composer still summons nothing, which is the thing this could have broken.
- **"Message box does not push up the scroll area."** Fixed. The keyboard's *height* was being
sent across to Rust as the boolean 1, so nothing had a number to pad by. Height and
visibility are two separate values now. On the emulator the composer rises by exactly the
keyboard's height and the transcript shrinks to match.
- **"Fling still doesn't work."** Three separate faults, all fixed, and **this is the one to
test hardest** because the emulator cannot reproduce your phone's input timing.
1. A fast flick at 120Hz arrives as one or two events with the in-between positions batched
inside them, and we were reading only the last position -- so the speed came out as zero.
Every batched sample is replayed now, each with its own timestamp.
2. Nothing in iris advanced a fling between input events at all. The benchmark drove its own
fling loop, which is why the bench "flung" and a finger never did. Widgets can animate now.
3. Once flings finally moved, one lasted 45 seconds: two constants were wrong (a hardcoded
display density, and the scroll friction used where Android uses its own 0.84 tuning
number -- a factor of 56 inside an exponential). A flick now coasts for the time Android's
own formula says: 1.6s for a hard flick, 0.6s for a gentle one.
**If it still does not fling on your phone**, the one line that settles it is
`adb logcat | grep "iris drag release"` -- please send it. `samples=1` or `span=0.0ms` means
the batched samples are not reaching us on your device; a sensible span with `v=` in the
thousands and `outcome=Released(Some(...))` means the gesture is measured correctly and
whatever is wrong is after that point. `outcome=Tapped` means the flick never counted as a
drag at all.
- **"The textures are getting cooked after leaving the app and resuming."** Fixed in
`ba2afba`, with a headless test, but **not confirmed on a device**: no emulator here has a
Vulkan adapter and the GLES path may not destroy the surface at all, so this one needs your
phone. The cause was one cache deeper than the last build's fix reached -- each text widget
kept its own laid-out glyphs with the *old* atlas's coordinates and re-submitted them
verbatim, which is why only text drawn after the resume looked right. The atlas carries a
generation now and a cleared atlas invalidates every cached layout at once.
Also in this build, both found while checking the above: a tap on the composer aborted every
debug build (a fixed bound on how deep a widget can nest was 16 and the composer is 17 deep --
in a release build like this one it did not crash, it silently drew and hit-tested that part of
the tree in the wrong place), and the app now requires Android 10 or newer, because the
per-sample touch timestamps the fling fix needs are API 29.
Still not fixed, and unrelated to any of the above: the composer bar's grey background is not
drawn on this build, so the transcript shows through behind the message field.
## 2026-09-07, later: the fling curve was a straight line, and the keyboard was one build setting
`iris-bench-arm64.apk` rebuilt from ai-app-2 `rustify` commit `4274b8b`.
This is the build for your three lines on the last one.
**"It seems to just be linear velocity with an abrupt stop."** It was
exactly that, and not approximately -- the curve iris used to shape a
fling returned a straight line for every input. Android's own deceleration
curve is built by a loop that solves one cubic and samples a *different*
one; iris had both halves solving and sampling the same one, which made the
two tables it builds identical, and the lookup that reads one against the
other then cancels out to "distance is proportional to time". So a flick
coasted at its release speed for the whole (correctly computed) duration
and then stopped dead at the end of it.
It is ported exactly now, from Android's `OverScroller.java` and from
Compose's own copy of the same curve, which agree line for line -- so a
fling here should travel and slow the way every other Android scroll view
does. On the emulator a released 3750px/s now decelerates
3746 -> 2624 -> 1834 -> 1144 -> 752 -> 449 -> 243 -> 83px/s across 32
frames, where before it would have held 3750 for all of them. **What to
look for**: a flick should visibly slow before it stops, and a longer flick
should slow over a longer distance. Two things that also should hold, both
checked here: a flick into the top or bottom of the transcript stops there
without bouncing, and putting a finger down during a fling stops it dead.
Worth saying because it is the reason this took two builds: every test the
fling code had compared it against itself -- is it monotonic, is the sign
right, does it add up to the total -- and **all of them pass on a straight
line**. The expected numbers are now generated by a separate transcription
of Android's source that does not share a line of code with iris.
**"The keyboard raising up does not push things upwards."** This one was a
single line of the bench app's build file: it declared it targeted Android
14, while the real app (the Compose one, whose keyboard does push its
transcript up on your phone) declares 17. Below the Android 15 target line
a window keeps the old behaviour, where the system shrinks the window for
the keyboard and therefore reports the keyboard's height to the app as
zero -- nothing left to push up. The emulator here is a version where the
old opt-out still works, which is why it pushed up in every test run and
not on your phone.
**This one is a reading, not a measurement** -- there is no Android 17
device I can reach. So the other half of the change is making your phone
able to answer it without a log. **Press `Diagnostics` with the keyboard
open and screenshot the line beginning `insets:`.** It looks like
insets: dispatches=27 left=0 top=142 right=0 bottom=63 ime_bottom=0 ime_visible=false
- `ime_bottom` in the hundreds, and the message box has risen: fixed.
- `dispatches` counting up but `ime_bottom=0`: my reading was wrong and the
window is still being resized. That is the useful failure.
- `dispatches=0`: the system is not telling the app about insets at all,
which is a third thing again and would say so in words instead of
numbers.
The keyboard's height also arrives over a second path now (the animation
callback), so the push-up follows the keyboard up rather than jumping when
it lands.
**"The resume glyph corruption is fixed."** Thank you -- closed on your
evidence. That was the one nothing here could ever have confirmed: no
emulator on this machine has a Vulkan adapter, and the software path may
not destroy the surface at all, so the state you photographed was not
reproducible here.
Still not fixed, and still unrelated: the composer bar's grey background is
not drawn on this build, so the transcript shows through behind the message
field.
## 2026-09-07, evening: clamped scrolling, a faster flick start, platform fonts, enrollment, and a runtime log Dev Updater can read
`iris-bench-arm64.apk` rebuilt from ai-app-2 `rustify` commit `92985ba`,
against the last delivery (`b47eb73`, the fling-curve + keyboard-targetSdk
build). APK **9,639,224 bytes**, `libmain.so` **7,506,448 bytes** (arm64-v8a
only) -- both smaller than that build, mostly from replacing the bundled
Noto fonts with the platform's own (Roboto for body text, Droid Sans Mono
for code) and a further release-profile tuning pass; docs/RUST.md has the
full size table.
What changed:
- The list is now clipped to its own box and rows are drawn at both edges --
nothing scrolls up behind the header, and there is no blank band at
either end.
- Scrolling is clamped at both ends of the transcript, matching the fling
fix from the last build: you cannot drag or fling past the top or the
bottom.
- A released flick now starts at the speed your finger was actually moving
at, using the same least-squares velocity estimator Compose itself uses,
rather than a slower approximation -- a flick should feel like it starts
fast and decelerates, not like it ramps up.
- The clock that timestamps each touch sample was misdating batched input,
which fed wrong numbers into that velocity estimate; it now dates them
correctly.
- Code blocks render in a real monospace font and body text in Roboto --
both platform fonts now, not the bundled Noto this build removes.
- The app enrols itself from the `aiapp://enroll` link -- Dev Updater's
Enroll button on this APK's component opens it directly. Diagnostics
shows either `enrolled: host:port` or `not enrolled`.
- The app exposes its own log to Dev Updater: APK component -> log button
-> Runtime tab. This needs the updated Dev Updater build on the host to
show anything.
- A "Trace" switch in the bench header turns on a line per input and per
frame in that log, for when a report alone isn't enough to say what
happened.
- Several of the invariants this code relies on internally are now hard
assertions in this release build, rather than silently-wrong behaviour if
one is ever violated.
What to look for:
- The header shows nothing behind it, at either edge of a scroll.
- You cannot scroll past the top or the bottom of the transcript.
- A flick starts at roughly the speed of your finger and visibly
decelerates, rather than ramping up or holding a constant speed.
- Code blocks are monospace; body text is not.
- Opening the keyboard pushes the composer up. If it doesn't, screenshot
Diagnostics' `insets:` line as in the last build's report.
- Dev Updater's Runtime tab (APK component -> log button) shows this app's
own lines, once the host's Dev Updater is updated.
- With Trace on, do a few flicks, then press Copy in the render report --
the input log that comes back is what to send back here.