183 lines
5.0 KiB
Rust
183 lines
5.0 KiB
Rust
use std::collections::{HashMap, HashSet, VecDeque};
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use bevy_ecs::{entity::Entity, system::Commands};
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use nalgebra::Vector3;
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use ndarray::{s, Array3, Axis};
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use simdnoise::NoiseBuilder;
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use crate::{
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client::render::voxel::VoxelColor,
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common::component::{chunk, ChunkBundle, ChunkData, ChunkMesh, ChunkPos},
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util::{
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oct_tree::OctTree,
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thread::{ExitType, ThreadChannel, ThreadHandle},
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},
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};
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pub struct ChunkManager {
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handles: Vec<ThreadHandle<ChunkLoaderMsg, ServerChunkMsg>>,
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i: usize,
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n: usize,
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map: HashMap<ChunkPos, Entity>,
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generating: HashSet<ChunkPos>,
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}
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impl ChunkManager {
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pub fn new() -> Self {
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let n = 4;
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Self {
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handles: std::iter::repeat_with(|| ThreadHandle::spawn(chunk_loader_main))
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.take(n)
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.collect(),
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i: 0,
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n,
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map: HashMap::new(),
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generating: HashSet::new(),
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}
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}
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pub fn entity_at(&self, pos: &ChunkPos) -> Option<&Entity> {
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self.map.get(pos)
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}
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pub fn is_generating(&self, pos: &ChunkPos) -> bool {
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self.generating.contains(pos)
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}
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pub fn queue(&mut self, pos: ChunkPos) {
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if !self.is_generating(&pos) {
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self.handles[self.i].send(ChunkLoaderMsg::Generate(pos));
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self.i = (self.i + 1) % self.n;
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self.generating.insert(pos);
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}
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}
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pub fn update(&mut self, commands: &mut Commands) {
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for msg in self.handles.iter_mut().flat_map(|h| h.recv()) {
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match msg {
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ServerChunkMsg::ChunkGenerated(chunk) => {
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let id = commands
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.spawn(ChunkBundle {
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pos: chunk.pos,
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data: chunk.data,
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mesh: chunk.mesh,
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})
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.id();
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self.map.insert(chunk.pos, id);
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self.generating.remove(&chunk.pos);
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}
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}
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}
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}
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}
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pub struct GeneratedChunk {
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pub pos: ChunkPos,
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pub data: ChunkData,
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pub mesh: ChunkMesh,
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}
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impl Drop for ChunkManager {
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fn drop(&mut self) {
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for h in &mut self.handles {
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h.send(ChunkLoaderMsg::Exit);
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h.join();
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}
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}
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}
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enum ServerChunkMsg {
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ChunkGenerated(GeneratedChunk),
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}
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enum ChunkLoaderMsg {
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Generate(ChunkPos),
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Exit,
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}
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impl ExitType for ChunkLoaderMsg {
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fn exit() -> Self {
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Self::Exit
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}
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}
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fn chunk_loader_main(channel: ThreadChannel<ServerChunkMsg, ChunkLoaderMsg>) {
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let mut to_generate = VecDeque::new();
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'outer: loop {
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let msg = channel.recv_wait();
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match msg {
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ChunkLoaderMsg::Generate(pos) => {
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to_generate.push_back(pos);
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}
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ChunkLoaderMsg::Exit => {
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break 'outer;
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}
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}
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if let Some(pos) = to_generate.pop_front() {
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let data = generate(pos);
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let mesh = ChunkMesh::from_data(&data);
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let data = if pos.y > 0 || pos.y < -1 {
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ChunkData::empty()
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} else {
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ChunkData::from_tree(OctTree::from_arr(data.slice(s![
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1..data.len_of(Axis(0)) - 1,
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1..data.len_of(Axis(1)) - 1,
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1..data.len_of(Axis(2)) - 1
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])))
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};
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channel.send(ServerChunkMsg::ChunkGenerated(GeneratedChunk {
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pos,
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data,
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mesh,
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}));
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}
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}
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}
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fn generate(pos: ChunkPos) -> Array3<VoxelColor> {
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let shape = [chunk::SIDE_LENGTH + 2; 3];
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if pos.y > 0 {
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return Array3::from_elem(shape, VoxelColor::none());
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}
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if pos.y < -1 {
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return Array3::from_elem(shape, VoxelColor::none());
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}
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let posf: Vector3<f32> = (pos.cast() * chunk::SIDE_LENGTH as f32) - Vector3::from_element(1.0);
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let (a, b, c, d) = (0.0, 50.0, 100.0, 127.0);
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let (noise, ..) = NoiseBuilder::gradient_2d_offset(
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posf.x,
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chunk::SIDE_LENGTH + 2,
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posf.z,
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chunk::SIDE_LENGTH + 2,
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)
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.with_seed(0)
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.with_freq(0.005)
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.generate();
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Array3::from_shape_fn(shape, |(x, y, z)| {
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let y = y as f32 + posf.y;
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let n = (noise[x + z * (chunk::SIDE_LENGTH + 2)] + 0.022) * (1.0 / 0.044) * d;
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if y < n.max(b) {
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if y < b {
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VoxelColor {
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r: 100,
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g: 100,
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b: 255,
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a: 255,
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}
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} else if y < c {
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VoxelColor {
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r: 100,
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g: 255,
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b: 100,
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a: 255,
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}
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} else {
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VoxelColor {
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r: 150,
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g: 150,
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b: 150,
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a: 255,
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}
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}
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} else {
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VoxelColor::none()
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}
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})
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}
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