197 lines
7.4 KiB
Rust
197 lines
7.4 KiB
Rust
use wgpu::TextureFormat;
|
|
|
|
use super::{group::VoxelGroup, light::GlobalLight, view::View};
|
|
use crate::{
|
|
client::render::util::{Storage, StorageTexture, Uniform},
|
|
util::oct_tree::OctNode,
|
|
};
|
|
use nalgebra::Vector3;
|
|
|
|
pub struct Layout {
|
|
pub texture: StorageTexture,
|
|
pub view: Uniform<View>,
|
|
pub voxel_groups: Storage<VoxelGroup>,
|
|
pub voxels: Storage<OctNode>,
|
|
pub global_lights: Storage<GlobalLight>,
|
|
render_bind_layout: wgpu::BindGroupLayout,
|
|
compute_bind_layout: wgpu::BindGroupLayout,
|
|
render_pipeline_layout: wgpu::PipelineLayout,
|
|
compute_pipeline_layout: wgpu::PipelineLayout,
|
|
format: TextureFormat,
|
|
}
|
|
|
|
impl Layout {
|
|
pub fn init(device: &wgpu::Device, config: &wgpu::SurfaceConfiguration) -> Self {
|
|
let view = Uniform::init(device, "view", 0);
|
|
let voxels = Storage::init(device, wgpu::ShaderStages::COMPUTE, "voxels", 1);
|
|
let voxel_groups = Storage::init(device, wgpu::ShaderStages::COMPUTE, "voxel groups", 2);
|
|
let global_lights = Storage::init_with(
|
|
device,
|
|
wgpu::ShaderStages::COMPUTE,
|
|
"global lights",
|
|
3,
|
|
&[GlobalLight {
|
|
direction: Vector3::new(-0.5, -4.0, 2.0).normalize(),
|
|
}],
|
|
);
|
|
let texture = StorageTexture::init(
|
|
device,
|
|
wgpu::Extent3d {
|
|
width: config.width,
|
|
height: config.height,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
"compute output",
|
|
wgpu::ShaderStages::COMPUTE | wgpu::ShaderStages::FRAGMENT,
|
|
4,
|
|
);
|
|
let render_bind_layout =
|
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
entries: &[
|
|
view.bind_group_layout_entry(),
|
|
wgpu::BindGroupLayoutEntry {
|
|
binding: 1,
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
ty: wgpu::BindingType::Texture {
|
|
multisampled: false,
|
|
view_dimension: wgpu::TextureViewDimension::D2,
|
|
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
|
},
|
|
count: None,
|
|
},
|
|
wgpu::BindGroupLayoutEntry {
|
|
binding: 2,
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
// This should match the filterable field of the
|
|
// corresponding Texture entry above.
|
|
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
|
count: None,
|
|
},
|
|
],
|
|
label: Some("voxel render"),
|
|
});
|
|
let compute_bind_layout =
|
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
entries: &[
|
|
view.bind_group_layout_entry(),
|
|
voxels.bind_group_layout_entry(),
|
|
voxel_groups.bind_group_layout_entry(),
|
|
global_lights.bind_group_layout_entry(),
|
|
texture.bind_group_layout_entry(),
|
|
],
|
|
label: Some("voxel compute"),
|
|
});
|
|
let render_pipeline_layout =
|
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
label: Some("Tile Pipeline Layout"),
|
|
bind_group_layouts: &[&render_bind_layout],
|
|
push_constant_ranges: &[],
|
|
});
|
|
let compute_pipeline_layout =
|
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
label: Some("voxel compute"),
|
|
bind_group_layouts: &[&compute_bind_layout],
|
|
push_constant_ranges: &[],
|
|
});
|
|
Self {
|
|
view,
|
|
voxels,
|
|
voxel_groups,
|
|
global_lights,
|
|
texture,
|
|
render_bind_layout,
|
|
compute_bind_layout,
|
|
render_pipeline_layout,
|
|
compute_pipeline_layout,
|
|
format: config.format,
|
|
}
|
|
}
|
|
pub fn render_bind_group(&self, device: &wgpu::Device) -> wgpu::BindGroup {
|
|
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
layout: &self.render_bind_layout,
|
|
entries: &[
|
|
self.view.bind_group_entry(),
|
|
wgpu::BindGroupEntry {
|
|
binding: 1,
|
|
resource: wgpu::BindingResource::TextureView(&self.texture.view),
|
|
},
|
|
wgpu::BindGroupEntry {
|
|
binding: 2,
|
|
resource: wgpu::BindingResource::Sampler(&self.texture.sampler),
|
|
},
|
|
],
|
|
label: Some("tile_bind_group"),
|
|
})
|
|
}
|
|
pub fn compute_bind_group(&self, device: &wgpu::Device) -> wgpu::BindGroup {
|
|
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
layout: &self.compute_bind_layout,
|
|
entries: &[
|
|
self.view.bind_group_entry(),
|
|
self.voxels.bind_group_entry(),
|
|
self.voxel_groups.bind_group_entry(),
|
|
self.global_lights.bind_group_entry(),
|
|
self.texture.bind_group_entry(),
|
|
],
|
|
label: Some("voxel compute"),
|
|
})
|
|
}
|
|
pub fn render_pipeline(
|
|
&self,
|
|
device: &wgpu::Device,
|
|
shader: wgpu::ShaderModule,
|
|
) -> wgpu::RenderPipeline {
|
|
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
label: Some("Voxel Pipeline"),
|
|
layout: Some(&self.render_pipeline_layout),
|
|
vertex: wgpu::VertexState {
|
|
module: &shader,
|
|
entry_point: "vs_main",
|
|
buffers: &[],
|
|
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
|
},
|
|
fragment: Some(wgpu::FragmentState {
|
|
module: &shader,
|
|
entry_point: "fs_main",
|
|
targets: &[Some(wgpu::ColorTargetState {
|
|
format: self.format,
|
|
blend: Some(wgpu::BlendState::REPLACE),
|
|
write_mask: wgpu::ColorWrites::ALL,
|
|
})],
|
|
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
|
}),
|
|
primitive: wgpu::PrimitiveState {
|
|
topology: wgpu::PrimitiveTopology::TriangleStrip,
|
|
strip_index_format: None,
|
|
front_face: wgpu::FrontFace::Ccw,
|
|
cull_mode: None,
|
|
polygon_mode: wgpu::PolygonMode::Fill,
|
|
unclipped_depth: false,
|
|
conservative: false,
|
|
},
|
|
depth_stencil: None,
|
|
multisample: wgpu::MultisampleState {
|
|
count: 1,
|
|
mask: !0,
|
|
alpha_to_coverage_enabled: true,
|
|
},
|
|
multiview: None,
|
|
cache: None,
|
|
})
|
|
}
|
|
pub fn compute_pipeline(
|
|
&self,
|
|
device: &wgpu::Device,
|
|
shader: &wgpu::ShaderModule,
|
|
) -> wgpu::ComputePipeline {
|
|
device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
|
|
label: Some("voxel"),
|
|
layout: Some(&self.compute_pipeline_layout),
|
|
module: shader,
|
|
entry_point: "main",
|
|
compilation_options: Default::default(),
|
|
cache: None,
|
|
})
|
|
}
|
|
}
|