use nalgebra::Matrix4x3; // this has cost me more than a couple of hours trying to figure out alignment :skull: // putting transform at the beginning so I don't have to deal with its alignment // I should probably look into encase (crate) #[repr(C, align(16))] #[derive(Clone, Copy, PartialEq, bytemuck::Zeroable)] pub struct GridInfo { pub transform: Matrix4x3, pub width: u32, pub height: u32, } unsafe impl bytemuck::Pod for GridInfo {} impl Default for GridInfo { fn default() -> Self { Self { transform: Matrix4x3::identity(), width: 0, height: 0, } } }