# Voxel Game except right now it's just a raytraced sparse voxel octree renderer paper used: https://research.nvidia.com/publication/2010-02_efficient-sparse-voxel-octrees can render a lot of voxels right now, but a lot of work needs to be done for effects & multiple trees eg. (2^14)^3 voxels: ![screenshot image here](screenshot.png) might take a bit to generate the terrain