mod thread; mod util; pub mod voxel; pub use thread::*; use super::camera::Camera; use crate::client::rsc::{CLEAR_COLOR, FRAME_TIME}; use nalgebra::Vector2; use smaa::{SmaaMode, SmaaTarget}; use std::{ sync::Arc, time::{Duration, Instant}, }; use voxel::VoxelPipeline; use winit::dpi::PhysicalSize; pub struct Renderer<'a> { size: Vector2, surface: wgpu::Surface<'a>, device: wgpu::Device, queue: wgpu::Queue, config: wgpu::SurfaceConfiguration, staging_belt: wgpu::util::StagingBelt, voxel_pipeline: VoxelPipeline, smaa_target: SmaaTarget, camera: Camera, frame_time: Duration, target: Instant, } impl<'a> Renderer<'a> { pub fn new( instance: wgpu::Instance, surface: wgpu::Surface<'a>, size: PhysicalSize, ) -> Self { let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions { power_preference: wgpu::PowerPreference::default(), compatible_surface: Some(&surface), force_fallback_adapter: false, })) .expect("Could not get adapter!"); let (device, queue) = pollster::block_on(adapter.request_device( &wgpu::DeviceDescriptor { label: None, required_features: wgpu::Features::empty(), required_limits: wgpu::Limits::default(), }, None, // Trace path )) .expect("Could not get device!"); // TODO: use a logger let info = adapter.get_info(); println!("Adapter: {}", info.name); println!("Backend: {:?}", info.backend); let surface_caps = surface.get_capabilities(&adapter); // Set surface format to srbg let surface_format = surface_caps .formats .iter() .copied() .find(|f| f.is_srgb()) .unwrap_or(surface_caps.formats[0]); // create surface config let config = wgpu::SurfaceConfiguration { usage: wgpu::TextureUsages::RENDER_ATTACHMENT, format: surface_format, width: size.width, height: size.height, present_mode: surface_caps.present_modes[0], alpha_mode: surface_caps.alpha_modes[0], view_formats: vec![], desired_maximum_frame_latency: 2, }; surface.configure(&device, &config); // not exactly sure what this number should be, // doesn't affect performance much and depends on "normal" zoom let staging_belt = wgpu::util::StagingBelt::new(4096 * 4); let smaa_target = SmaaTarget::new( &device, &queue, size.width, size.height, surface_format, SmaaMode::Smaa1X, ); Self { camera: Camera::default(), size: Vector2::new(size.width, size.height), voxel_pipeline: VoxelPipeline::new(&device, &config.format), staging_belt, surface, device, config, queue, smaa_target, frame_time: FRAME_TIME, target: Instant::now(), } } fn create_encoder(&mut self) -> wgpu::CommandEncoder { self.device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("Render Encoder"), }) } pub fn draw(&mut self, encoder: &mut wgpu::CommandEncoder) { let mut encoder = std::mem::replace(encoder, self.create_encoder()); let output = self.surface.get_current_texture().unwrap(); let view = output .texture .create_view(&wgpu::TextureViewDescriptor::default()); let smaa_frame = self .smaa_target .start_frame(&self.device, &self.queue, &view); { let render_pass = &mut encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("Render Pass"), color_attachments: &[Some(wgpu::RenderPassColorAttachment { view: &smaa_frame, resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Clear(CLEAR_COLOR), store: wgpu::StoreOp::Store, }, })], depth_stencil_attachment: None, timestamp_writes: None, occlusion_query_set: None, }); self.voxel_pipeline.draw(render_pass); } smaa_frame.resolve(); self.staging_belt.finish(); self.queue.submit(std::iter::once(encoder.finish())); output.present(); self.staging_belt.recall(); } pub fn resize(&mut self, size: PhysicalSize, encoder: &mut wgpu::CommandEncoder) { self.size = Vector2::new(size.width, size.height); self.config.width = size.width; self.config.height = size.height; self.surface.configure(&self.device, &self.config); self.smaa_target .resize(&self.device, size.width, size.height); self.voxel_pipeline.update_view( &self.device, encoder, &mut self.staging_belt, self.size, &self.camera, ); } }