global shadow
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@@ -211,7 +211,7 @@ impl VoxelPipeline {
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offset: offset2 as u32,
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};
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let proj3 = Projective3::identity()
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* Translation3::new(0.0, 0.0, 10.0)
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* Translation3::new(0.0, 0.0, 16.5)
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* Rotation3::from_axis_angle(&Vector3::y_axis(), std::f32::consts::PI / 4.0)
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* Rotation3::from_axis_angle(
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&UnitVector3::new_normalize(Vector3::new(1.0, 0.0, 1.0)),
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