diff --git a/readme.md b/readme.md new file mode 100644 index 0000000..bd5102a --- /dev/null +++ b/readme.md @@ -0,0 +1,11 @@ +# Voxel Game + +except right now it's just a raytraced sparse voxel octree renderer + +paper used: https://research.nvidia.com/publication/2010-02_efficient-sparse-voxel-octrees + +can render a lot of voxels right now, but a lot of work needs to be done for effects & multiple trees + +![screenshot image here](screenshot.png) + +might take a bit to generate the terrain diff --git a/screenshot.png b/screenshot.png new file mode 100644 index 0000000..1b8f556 Binary files /dev/null and b/screenshot.png differ