specular lighting + reset zoom keybind

This commit is contained in:
2024-09-18 21:17:52 -04:00
parent bf34583245
commit cb422ff5dd
3 changed files with 25 additions and 8 deletions

View File

@@ -2,9 +2,12 @@ use std::time::Duration;
use nalgebra::Rotation3;
use ndarray::Array3;
use winit::{keyboard::KeyCode as Key, window::CursorGrabMode};
use winit::{event::MouseButton, keyboard::KeyCode as Key, window::CursorGrabMode};
use crate::common::{component::{chunk, VoxelGrid, VoxelGridBundle}, ServerMessage};
use crate::common::{
component::{chunk, VoxelGrid, VoxelGridBundle},
ServerMessage,
};
use super::{render::voxel::VoxelColor, Client};
@@ -73,6 +76,11 @@ impl Client<'_> {
}
}
if input.mouse_pressed(MouseButton::Middle) && input.pressed(Key::ControlLeft) {
state.camera_scroll = 0.0;
state.camera.scale = 0.2f32.exp();
}
// camera position
let move_dist = dt * state.speed.exp() * (chunk::SIDE_LENGTH / 16) as f32;
if input.pressed(Key::KeyW) {

View File

@@ -62,6 +62,8 @@ const MAX_ITERS = 2000;
// NOTE: CANNOT GO HIGHER THAN 23 due to how floating point
// numbers are stored and the bit manipulation used
const MAX_SCALE: u32 = 13;
const AMBIENT: f32 = 0.2;
const SPECULAR: f32 = 0.5;
fn trace_full(pos_view: vec4<f32>, dir_view: vec4<f32>) -> vec4<f32> {
let gi = 0;
@@ -169,11 +171,18 @@ fn trace_full(pos_view: vec4<f32>, dir_view: vec4<f32>) -> vec4<f32> {
// let pos = t / t_mult;
// if true {return vec4<f32>(pos, 1.0);}
let vcolor = get_color(node & LEAF_MASK, pos);
let diffuse = max(dot(global_lights[0].dir, normals[axis]) + 0.1, 0.0);
let ambient = 0.2;
let lighting = max(diffuse, ambient);
let new_color = min(vcolor.xyz * lighting, vec3<f32>(1.0));
color += vec4<f32>(new_color.xyz * vcolor.a, vcolor.a) * (1.0 - color.a);
let normal = normals[axis];
let light_color = vec3<f32>(1.0);
let light_dir = global_lights[0].dir;
let diffuse = max(dot(light_dir, normal), 0.0) * light_color;
let ambient = AMBIENT * light_color;
let spec_val = pow(max(dot(dir_view.xyz, reflect(-light_dir, normal)), 0.0), 32.0) * SPECULAR;
let specular = spec_val * light_color;
let new_color = (ambient + diffuse + specular) * vcolor.xyz;
let new_a = min(vcolor.a + spec_val, 1.0);
color += vec4<f32>(new_color.xyz * new_a, new_a) * (1.0 - color.a);
if color.a > FULL_ALPHA { break; }
}
prev = node;

View File

@@ -8,7 +8,7 @@ use bevy_derive::{Deref, DerefMut};
use bevy_ecs::{bundle::Bundle, component::Component, entity::Entity, system::Resource};
use nalgebra::Vector3;
pub const SCALE: u32 = 13;
pub const SCALE: u32 = 10;
pub const SIDE_LENGTH: usize = 2usize.pow(SCALE);
pub const SHAPE: (usize, usize, usize) = (SIDE_LENGTH, SIDE_LENGTH, SIDE_LENGTH);
pub const DIMENSIONS: Vector3<usize> = Vector3::new(SIDE_LENGTH, SIDE_LENGTH, SIDE_LENGTH);