diff --git a/readme.md b/readme.md index bd5102a..074b30b 100644 --- a/readme.md +++ b/readme.md @@ -6,6 +6,7 @@ paper used: https://research.nvidia.com/publication/2010-02_efficient-sparse-vox can render a lot of voxels right now, but a lot of work needs to be done for effects & multiple trees +eg. (2^14)^3 voxels: ![screenshot image here](screenshot.png) might take a bit to generate the terrain