switched to stack and compute shaders
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@@ -84,7 +84,7 @@ impl Client<'_> {
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}
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// camera position
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let move_dist = 2.0 * 16.0 * dt;
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let move_dist = 64.0 * dt;
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if input.pressed(Key::KeyW) {
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state.camera.pos += *state.camera.forward() * move_dist;
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}
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