put global light into storage buffer
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@@ -44,7 +44,6 @@ impl Client {
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init_world(&mut world);
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let state = ClientState::new();
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// render_channel.send(RenderMessage::ViewUpdate(state.camera)).expect("GRRRR");
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Self {
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window,
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@@ -70,6 +69,8 @@ impl Client {
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if self.exit {
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self.renderer.send(RenderMessage::Exit).expect("AAAA");
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// you know I'd like to do a timeout here...
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// only because I have an NVIDIA GPU HELP
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self.render_handle
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.take()
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.expect("uh oh")
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