shader tests
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@@ -182,7 +182,7 @@ impl VoxelPipeline {
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dimensions: Vector3::new(lx as u32, ly as u32, lz as u32),
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offset: 0,
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};
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let thing2 = Translation3::new(0.0, -10.0, 20.0)
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let thing2 = Translation3::new(0.0, 2.5, 20.0)
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* Translation3::new(
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-(lx2 as f32 / 2.0),
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-(ly2 as f32 / 2.0),
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