fix camera normalization

This commit is contained in:
2024-06-05 00:31:14 -04:00
parent 42aaa6d1b1
commit 704f64a0b0

View File

@@ -1,6 +1,6 @@
use std::time::Duration;
use std::{f32::consts::PI, time::Duration};
use nalgebra::{Rotation3, Vector3};
use nalgebra::Rotation3;
use winit::{dpi::LogicalPosition, keyboard::KeyCode as Key, window::CursorGrabMode};
use super::Client;
@@ -27,18 +27,25 @@ impl Client<'_> {
if self.grabbed_cursor {
if let Some(window) = &self.window {
let size = window.inner_size();
window.set_cursor_position(LogicalPosition::new(size.width / 2, size.height / 2)).expect("wah");
window
.set_cursor_position(LogicalPosition::new(size.width / 2, size.height / 2))
.expect("wah");
}
let delta = input.mouse_delta;
if delta.x != 0.0 {
state.camera.orientation =
Rotation3::from_axis_angle(&state.camera.up(), delta.x * 0.003)
* state.camera.orientation;
state.camera.orientation = Rotation3::from_axis_angle(
&state.camera.up(),
(delta.x * 0.003).clamp(-PI, PI),
) * state.camera.orientation;
}
if delta.y != 0.0 {
state.camera.orientation =
Rotation3::from_axis_angle(&state.camera.right(), delta.y * 0.003)
* state.camera.orientation;
state.camera.orientation = Rotation3::from_axis_angle(
&state.camera.right(),
(delta.y * 0.003).clamp(-PI, PI),
) * state.camera.orientation;
}
if delta.x != 0.0 || delta.y != 0.0 {
state.camera.orientation.renormalize();
}
}
let rot_dist = 1.0 * dt;