RAY CASTED OCT TREE RENDERING
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@@ -249,7 +249,7 @@ impl VoxelPipeline {
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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belt: &mut wgpu::util::StagingBelt,
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AddChunk { id, pos, mesh }: AddChunk,
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AddChunk { id, pos, mesh, .. }: AddChunk,
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) {
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if mesh.faces.iter().all(|f| f.is_empty()) {
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return;
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