RAY CASTED OCT TREE RENDERING
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
use crate::{
|
||||
client::camera::Camera,
|
||||
common::component::{ChunkMesh, ChunkPos},
|
||||
common::component::{ChunkMesh, ChunkPos}, util::oct_tree::OctTree,
|
||||
};
|
||||
|
||||
use super::{voxel::VoxelColor, Renderer};
|
||||
@@ -32,6 +32,7 @@ pub struct AddChunk {
|
||||
pub id: Entity,
|
||||
pub pos: ChunkPos,
|
||||
pub mesh: ChunkMesh,
|
||||
pub tree: OctTree,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
|
||||
Reference in New Issue
Block a user