increase chunk size
This commit is contained in:
@@ -59,6 +59,9 @@ const FULL_ALPHA = 0.999;
|
||||
const EPSILON = 0.00000000001;
|
||||
const MAX_ITERS = 1000;
|
||||
|
||||
const MAX_DEPTH: u32 = 10;
|
||||
const MAX_LENGTH: u32 = (1u << MAX_DEPTH);
|
||||
|
||||
fn trace_full(pos_view: vec4<f32>, dir_view: vec4<f32>) -> vec4<f32> {
|
||||
let gi = 0;
|
||||
let group = voxel_groups[gi];
|
||||
@@ -124,11 +127,11 @@ fn trace_full(pos_view: vec4<f32>, dir_view: vec4<f32>) -> vec4<f32> {
|
||||
let inv_dir_bits = 7 - dir_bits;
|
||||
|
||||
var node_start = 1u;
|
||||
var scale = 7u;
|
||||
var scale = MAX_DEPTH - 1;
|
||||
var half_t_span = f32(1u << scale) * inc_t;
|
||||
var t_center = t_min + half_t_span;
|
||||
var color = vec4<f32>(0.0);
|
||||
var parents = array<u32, 8>();
|
||||
var parents = array<u32, MAX_DEPTH>();
|
||||
|
||||
var child = (u32(t > t_center.x) << 2) + (u32(t > t_center.y) << 1) + u32(t > t_center.z);
|
||||
var child_pos = dir_to_vec(child);
|
||||
@@ -162,7 +165,7 @@ fn trace_full(pos_view: vec4<f32>, dir_view: vec4<f32>) -> vec4<f32> {
|
||||
if (child & move_dir) > 0 {
|
||||
// calculate new scale; first differing bit after adding
|
||||
let new_pos = vox_pos[axis] + (1u << scale);
|
||||
if new_pos == 256 { break; }
|
||||
if new_pos == MAX_LENGTH { break; }
|
||||
let differing = vox_pos[axis] ^ new_pos;
|
||||
vox_pos[axis] = new_pos;
|
||||
scale = firstLeadingBit(differing);
|
||||
|
||||
@@ -31,7 +31,7 @@ impl Layout {
|
||||
"global lights",
|
||||
3,
|
||||
&[GlobalLight {
|
||||
direction: Vector3::new(-0.5, -4.0, 2.0).normalize(),
|
||||
direction: Vector3::new(-1.0, -2.0, 2.0).normalize(),
|
||||
}],
|
||||
);
|
||||
let texture = StorageTexture::init(
|
||||
|
||||
@@ -8,7 +8,8 @@ use bevy_derive::{Deref, DerefMut};
|
||||
use bevy_ecs::{bundle::Bundle, component::Component, entity::Entity, system::Resource};
|
||||
use nalgebra::Vector3;
|
||||
|
||||
pub const SIDE_LENGTH: usize = 16 * 16;
|
||||
pub const SIDE_POW: u32 = 10;
|
||||
pub const SIDE_LENGTH: usize = 2usize.pow(SIDE_POW);
|
||||
pub const SHAPE: (usize, usize, usize) = (SIDE_LENGTH, SIDE_LENGTH, SIDE_LENGTH);
|
||||
pub const DIMENSIONS: Vector3<usize> = Vector3::new(SIDE_LENGTH, SIDE_LENGTH, SIDE_LENGTH);
|
||||
pub const LEN: usize = SHAPE.0 * SHAPE.1 * SHAPE.2;
|
||||
@@ -25,7 +26,7 @@ impl ChunkData {
|
||||
}
|
||||
pub fn empty() -> Self {
|
||||
Self {
|
||||
data: OctTree::from_leaf(0, 8),
|
||||
data: OctTree::from_leaf(0, SIDE_POW),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,36 +114,37 @@ fn chunk_loader_main(channel: ThreadChannel<ServerChunkMsg, ChunkLoaderMsg>) {
|
||||
let tree = ChunkData::from_tree(generate_tree(pos));
|
||||
let tree_time = std::time::Instant::now() - start;
|
||||
|
||||
let start = std::time::Instant::now();
|
||||
let mut data = generate(pos);
|
||||
let data_time = std::time::Instant::now() - start;
|
||||
|
||||
let start = std::time::Instant::now();
|
||||
let shape = s![
|
||||
1..data.len_of(Axis(0)) - 1,
|
||||
1..data.len_of(Axis(1)) - 1,
|
||||
1..data.len_of(Axis(2)) - 1
|
||||
];
|
||||
let mut slice = data.slice_mut(shape);
|
||||
let mut iter = tree.into_iter();
|
||||
slice.assign(&Array3::from_shape_fn((256, 256, 256), |_| {
|
||||
iter.next().unwrap()
|
||||
}));
|
||||
let convert_time = std::time::Instant::now() - start;
|
||||
|
||||
let start = std::time::Instant::now();
|
||||
let mesh = ChunkMesh::from_data(data.map(|i| COLOR_MAP[*i as usize]).view());
|
||||
let mesh_time = std::time::Instant::now() - start;
|
||||
|
||||
println!(
|
||||
"data: {:<5?} mesh: {:<5?} convert: {:<5?} tree: {:<5?}",
|
||||
data_time, mesh_time, convert_time, tree_time
|
||||
);
|
||||
// let start = std::time::Instant::now();
|
||||
// let mut data = generate(pos);
|
||||
// let data_time = std::time::Instant::now() - start;
|
||||
//
|
||||
// let start = std::time::Instant::now();
|
||||
// let shape = s![
|
||||
// 1..data.len_of(Axis(0)) - 1,
|
||||
// 1..data.len_of(Axis(1)) - 1,
|
||||
// 1..data.len_of(Axis(2)) - 1
|
||||
// ];
|
||||
// let mut slice = data.slice_mut(shape);
|
||||
// let mut iter = tree.into_iter();
|
||||
// slice.assign(&Array3::from_shape_fn(chunk::SHAPE, |_| {
|
||||
// iter.next().unwrap()
|
||||
// }));
|
||||
// let convert_time = std::time::Instant::now() - start;
|
||||
//
|
||||
// let start = std::time::Instant::now();
|
||||
// let mesh = ChunkMesh::from_data(data.map(|i| COLOR_MAP[*i as usize]).view());
|
||||
// let mesh_time = std::time::Instant::now() - start;
|
||||
//
|
||||
// println!(
|
||||
// "data: {:<5?} mesh: {:<5?} convert: {:<5?} tree: {:<5?}",
|
||||
// data_time, mesh_time, convert_time, tree_time
|
||||
// );
|
||||
println!("gen time: {:<5?}", tree_time);
|
||||
|
||||
channel.send(ServerChunkMsg::ChunkGenerated(GeneratedChunk {
|
||||
pos,
|
||||
data: tree,
|
||||
mesh,
|
||||
mesh: ChunkMesh {},
|
||||
}));
|
||||
}
|
||||
ChunkLoaderMsg::Exit => {
|
||||
@@ -168,7 +169,9 @@ fn generate(pos: ChunkPos) -> Array3<u32> {
|
||||
.with_seed(0)
|
||||
.with_freq(0.005)
|
||||
.generate();
|
||||
Array3::from_shape_fn(shape, |(x, y, z)| generate_at(Vector3::new(x, y, z), posf, &noise))
|
||||
Array3::from_shape_fn(shape, |(x, y, z)| {
|
||||
generate_at(Vector3::new(x, y, z), posf, &noise)
|
||||
})
|
||||
}
|
||||
|
||||
fn generate_tree(pos: ChunkPos) -> OctTree {
|
||||
@@ -179,24 +182,24 @@ fn generate_tree(pos: ChunkPos) -> OctTree {
|
||||
let (noise, ..) =
|
||||
NoiseBuilder::gradient_2d_offset(posf.x, chunk::SIDE_LENGTH, posf.z, chunk::SIDE_LENGTH)
|
||||
.with_seed(0)
|
||||
.with_freq(0.005)
|
||||
.with_freq(0.01 / (chunk::SIDE_POW as f32))
|
||||
.generate();
|
||||
OctTree::from_fn_rec(&mut |p| generate_at(p, posf, &noise), 8)
|
||||
OctTree::from_fn_rec(&mut |p| generate_at(p, posf, &noise), chunk::SIDE_POW)
|
||||
}
|
||||
|
||||
fn generate_at(p: Vector3<usize>, posf: Vector3<f32>, noise: &[f32]) -> u32 {
|
||||
// 0 air 1 stone 2 "sand" 3 water
|
||||
let y = p.y as f32 + posf.y;
|
||||
let (_a, b, c, d) = (0.0, 50.0, 100.0, 127.0);
|
||||
let n = (noise[p.x + p.z * chunk::SIDE_LENGTH] + 0.022) * (1.0 / 0.044) * d;
|
||||
if y < n.max(b) {
|
||||
if y < b {
|
||||
let [a, b, c] = [0.20, 0.35, 0.5].map(|f| chunk::SIDE_LENGTH as f32 * f);
|
||||
let n = (noise[p.x + p.z * chunk::SIDE_LENGTH] + 0.022) * (1.0 / 0.044) * c;
|
||||
if y < n.max(a) {
|
||||
if y < a {
|
||||
if y > n {
|
||||
3
|
||||
} else {
|
||||
1
|
||||
}
|
||||
} else if y < c {
|
||||
} else if y < b {
|
||||
2
|
||||
} else {
|
||||
1
|
||||
|
||||
Reference in New Issue
Block a user