increase chunk size
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@@ -114,36 +114,37 @@ fn chunk_loader_main(channel: ThreadChannel<ServerChunkMsg, ChunkLoaderMsg>) {
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let tree = ChunkData::from_tree(generate_tree(pos));
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let tree_time = std::time::Instant::now() - start;
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let start = std::time::Instant::now();
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let mut data = generate(pos);
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let data_time = std::time::Instant::now() - start;
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let start = std::time::Instant::now();
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let shape = s![
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1..data.len_of(Axis(0)) - 1,
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1..data.len_of(Axis(1)) - 1,
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1..data.len_of(Axis(2)) - 1
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];
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let mut slice = data.slice_mut(shape);
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let mut iter = tree.into_iter();
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slice.assign(&Array3::from_shape_fn((256, 256, 256), |_| {
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iter.next().unwrap()
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}));
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let convert_time = std::time::Instant::now() - start;
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let start = std::time::Instant::now();
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let mesh = ChunkMesh::from_data(data.map(|i| COLOR_MAP[*i as usize]).view());
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let mesh_time = std::time::Instant::now() - start;
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println!(
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"data: {:<5?} mesh: {:<5?} convert: {:<5?} tree: {:<5?}",
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data_time, mesh_time, convert_time, tree_time
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);
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// let start = std::time::Instant::now();
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// let mut data = generate(pos);
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// let data_time = std::time::Instant::now() - start;
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//
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// let start = std::time::Instant::now();
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// let shape = s![
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// 1..data.len_of(Axis(0)) - 1,
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// 1..data.len_of(Axis(1)) - 1,
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// 1..data.len_of(Axis(2)) - 1
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// ];
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// let mut slice = data.slice_mut(shape);
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// let mut iter = tree.into_iter();
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// slice.assign(&Array3::from_shape_fn(chunk::SHAPE, |_| {
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// iter.next().unwrap()
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// }));
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// let convert_time = std::time::Instant::now() - start;
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//
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// let start = std::time::Instant::now();
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// let mesh = ChunkMesh::from_data(data.map(|i| COLOR_MAP[*i as usize]).view());
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// let mesh_time = std::time::Instant::now() - start;
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//
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// println!(
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// "data: {:<5?} mesh: {:<5?} convert: {:<5?} tree: {:<5?}",
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// data_time, mesh_time, convert_time, tree_time
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// );
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println!("gen time: {:<5?}", tree_time);
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channel.send(ServerChunkMsg::ChunkGenerated(GeneratedChunk {
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pos,
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data: tree,
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mesh,
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mesh: ChunkMesh {},
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}));
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}
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ChunkLoaderMsg::Exit => {
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@@ -168,7 +169,9 @@ fn generate(pos: ChunkPos) -> Array3<u32> {
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.with_seed(0)
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.with_freq(0.005)
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.generate();
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Array3::from_shape_fn(shape, |(x, y, z)| generate_at(Vector3::new(x, y, z), posf, &noise))
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Array3::from_shape_fn(shape, |(x, y, z)| {
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generate_at(Vector3::new(x, y, z), posf, &noise)
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})
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}
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fn generate_tree(pos: ChunkPos) -> OctTree {
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@@ -179,24 +182,24 @@ fn generate_tree(pos: ChunkPos) -> OctTree {
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let (noise, ..) =
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NoiseBuilder::gradient_2d_offset(posf.x, chunk::SIDE_LENGTH, posf.z, chunk::SIDE_LENGTH)
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.with_seed(0)
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.with_freq(0.005)
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.with_freq(0.01 / (chunk::SIDE_POW as f32))
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.generate();
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OctTree::from_fn_rec(&mut |p| generate_at(p, posf, &noise), 8)
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OctTree::from_fn_rec(&mut |p| generate_at(p, posf, &noise), chunk::SIDE_POW)
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}
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fn generate_at(p: Vector3<usize>, posf: Vector3<f32>, noise: &[f32]) -> u32 {
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// 0 air 1 stone 2 "sand" 3 water
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let y = p.y as f32 + posf.y;
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let (_a, b, c, d) = (0.0, 50.0, 100.0, 127.0);
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let n = (noise[p.x + p.z * chunk::SIDE_LENGTH] + 0.022) * (1.0 / 0.044) * d;
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if y < n.max(b) {
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if y < b {
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let [a, b, c] = [0.20, 0.35, 0.5].map(|f| chunk::SIDE_LENGTH as f32 * f);
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let n = (noise[p.x + p.z * chunk::SIDE_LENGTH] + 0.022) * (1.0 / 0.044) * c;
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if y < n.max(a) {
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if y < a {
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if y > n {
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3
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} else {
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1
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}
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} else if y < c {
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} else if y < b {
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2
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} else {
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1
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