basic fully working octree renderer
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@@ -83,6 +83,12 @@ impl Input {
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self.mouse_just_released.insert(button);
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}
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},
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WindowEvent::MouseWheel { device_id, delta, phase } => {
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self.scroll_delta = match delta {
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MouseScrollDelta::LineDelta(_, v) => v,
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MouseScrollDelta::PixelDelta(v) => (v.y / 2.0) as f32,
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};
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}
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_ => (),
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}
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}
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