MULTIPLE VOXEL GROUPS
This commit is contained in:
@@ -117,8 +117,7 @@ impl VoxelPipeline {
|
||||
let lx = 15;
|
||||
let ly = 10;
|
||||
let lz = 10;
|
||||
let size = lx * ly * lz;
|
||||
let mut data = vec![VoxelColor::none(); size];
|
||||
let mut data = vec![VoxelColor::none(); lx * ly * lz];
|
||||
for x in 0..lx {
|
||||
for y in 0..ly {
|
||||
data[x + y * lx] = VoxelColor {
|
||||
@@ -142,6 +141,32 @@ impl VoxelPipeline {
|
||||
for i in 0..lx.min(ly.min(lz)) {
|
||||
data[i + i * lx + i * lx * ly] = VoxelColor::white();
|
||||
}
|
||||
|
||||
let lx2 = 1000;
|
||||
let ly2 = 2;
|
||||
let lz2 = 1000;
|
||||
let offset2 = data.len();
|
||||
let mut data2 = vec![VoxelColor::none(); lx2 * ly2 * lz2];
|
||||
let paint = VoxelColor {
|
||||
r: 255,
|
||||
g: 0,
|
||||
b: 255,
|
||||
a: 255,
|
||||
};
|
||||
for x in 0..lx2 {
|
||||
data2[x + (ly2 - 1) * lx2] = paint;
|
||||
data2[x + (ly2 - 1) * lx2 + (lz2 - 1) * lx2 * ly2] = paint;
|
||||
}
|
||||
for z in 0..lz2 {
|
||||
data2[(ly2 - 1) * lx2 + z * lx2 * ly2] = paint;
|
||||
data2[lx2 - 1 + (ly2 - 1) * lx2 + z * lx2 * ly2] = paint;
|
||||
}
|
||||
for x in 0..lx2 {
|
||||
for z in 0..lz2 {
|
||||
data2[x + z * lx2 * ly2] = VoxelColor::random();
|
||||
}
|
||||
}
|
||||
data.append(&mut data2);
|
||||
self.voxels.update(
|
||||
device,
|
||||
encoder,
|
||||
@@ -157,14 +182,25 @@ impl VoxelPipeline {
|
||||
dimensions: Vector3::new(lx as u32, ly as u32, lz as u32),
|
||||
offset: 0,
|
||||
};
|
||||
let thing2 = Translation3::new(0.0, -10.0, 20.0)
|
||||
* Translation3::new(
|
||||
-(lx2 as f32 / 2.0),
|
||||
-(ly2 as f32 / 2.0),
|
||||
-(lz2 as f32 / 2.0),
|
||||
);
|
||||
let group2 = VoxelGroup {
|
||||
transform: Transform3::identity() * thing2.inverse(),
|
||||
dimensions: Vector3::new(lx2 as u32, ly2 as u32, lz2 as u32),
|
||||
offset: offset2 as u32,
|
||||
};
|
||||
self.voxel_groups.update(
|
||||
device,
|
||||
encoder,
|
||||
belt,
|
||||
1,
|
||||
2,
|
||||
&[ArrBufUpdate {
|
||||
offset: 0,
|
||||
data: vec![group],
|
||||
data: vec![group, group2],
|
||||
}],
|
||||
);
|
||||
self.bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
|
||||
Reference in New Issue
Block a user