idk switching to bevy ecs again
This commit is contained in:
@@ -1,9 +1,4 @@
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use std::sync::Arc;
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use winit::{
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application::ApplicationHandler, event::WindowEvent, event_loop::ControlFlow,
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window::WindowAttributes,
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};
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use winit::{application::ApplicationHandler, event::WindowEvent, event_loop::ControlFlow};
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use super::Client;
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@@ -24,13 +19,7 @@ impl ClientApp {
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impl ApplicationHandler for ClientApp {
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fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
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if self.client.is_none() {
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let window = Arc::new(
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event_loop
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.create_window(WindowAttributes::default())
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.expect("Failed to create window"),
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);
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let client = Client::new(window);
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self.client = Some(client);
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self.client = Some(Client::new(event_loop));
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}
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event_loop.set_control_flow(ControlFlow::Poll);
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}
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@@ -54,8 +43,6 @@ impl ApplicationHandler for ClientApp {
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}
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fn about_to_wait(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
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if self.client().update() {
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event_loop.exit();
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}
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self.client().update(event_loop);
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}
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}
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@@ -1,18 +1,18 @@
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use std::ops::{Deref, DerefMut};
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use evenio::component::Component;
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use bevy_ecs::system::Resource;
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use super::render::RendererChannel;
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#[derive(Component)]
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pub struct RenderComponent(pub RendererChannel);
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impl Deref for RenderComponent {
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#[derive(Resource)]
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pub struct RenderResource(pub RendererChannel);
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impl Deref for RenderResource {
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type Target = RendererChannel;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl DerefMut for RenderComponent {
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impl DerefMut for RenderResource {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.0
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}
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@@ -4,9 +4,9 @@ use nalgebra::Rotation3;
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use ndarray::Array3;
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use winit::{dpi::PhysicalPosition, keyboard::KeyCode as Key, window::CursorGrabMode};
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use crate::world::component::VoxelGrid;
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use crate::world::component::{VoxelGrid, VoxelGridBundle};
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use super::{render::voxel::VoxelColor, system::voxel_grid::SpawnVoxelGrid, Client};
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use super::{render::voxel::VoxelColor, Client};
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impl Client {
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pub fn handle_input(&mut self, dt: &Duration) {
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@@ -102,19 +102,18 @@ impl Client {
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}
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if state.camera != old_camera {
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self.renderer
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.send(super::render::RenderMessage::ViewUpdate(state.camera))
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.expect("AAAAAAA");
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.send(super::render::RenderMessage::ViewUpdate(state.camera));
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}
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// fun
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if input.just_pressed(Key::KeyF) {
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self.world.send(SpawnVoxelGrid {
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pos: state.camera.pos + 135.0 * 2.0 * *state.camera.forward(),
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orientation: state.camera.orientation,
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self.world.spawn(VoxelGridBundle {
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pos: (state.camera.pos + 135.0 * 2.0 * *state.camera.forward()).into(),
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orientation: state.camera.orientation.into(),
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grid: VoxelGrid::new(Array3::from_shape_fn((135, 135, 135), |(..)| {
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VoxelColor::white()
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})),
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})
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});
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}
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}
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}
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@@ -1,73 +0,0 @@
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use crate::world::component::VoxelGrid;
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use evenio::world::World;
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use nalgebra::{Rotation3, UnitVector3, Vector3};
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use ndarray::Array3;
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use crate::client::render::voxel::VoxelColor;
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use super::system::voxel_grid::SpawnVoxelGrid;
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pub fn init_world(world: &mut World) {
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let dim = (15, 10, 10);
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world.send(SpawnVoxelGrid {
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pos: Vector3::new(0.0, 0.0, 20.0),
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orientation: Rotation3::from_axis_angle(&Vector3::y_axis(), 0.5),
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grid: VoxelGrid::new(Array3::from_shape_fn(dim, |(x, y, z)| {
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if x == z && x == y {
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VoxelColor::white()
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} else if z == 3 {
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VoxelColor {
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r: (x as f32 / dim.0 as f32 * 255.0) as u8,
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g: (y as f32 / dim.1 as f32 * 255.0) as u8,
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b: 100,
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a: 255,
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}
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} else if z == 0 {
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VoxelColor {
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r: (x as f32 / dim.0 as f32 * 255.0) as u8,
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g: (y as f32 / dim.1 as f32 * 255.0) as u8,
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b: 0,
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a: 100,
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}
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} else {
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VoxelColor::none()
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}
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})),
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});
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let dim = (1000, 2, 1000);
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world.send(SpawnVoxelGrid {
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pos: Vector3::new(0.0, -2.1, 0.0),
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orientation: Rotation3::identity(),
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grid: VoxelGrid::new(Array3::from_shape_fn(dim, |(x, y, z)| {
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if y == 0 {
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VoxelColor::random()
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} else if (y == dim.1 - 1) && (x == 0 || x == dim.0 - 1 || z == 0 || z == dim.2 - 1) {
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VoxelColor {
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r: 255,
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g: 0,
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b: 255,
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a: 255,
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}
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} else {
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VoxelColor::none()
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}
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})),
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});
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let dim = (3, 3, 3);
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world.send(SpawnVoxelGrid {
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pos: Vector3::new(0.0, 0.0, 16.5),
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orientation: Rotation3::from_axis_angle(&Vector3::y_axis(), std::f32::consts::PI / 4.0)
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* Rotation3::from_axis_angle(
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&UnitVector3::new_normalize(Vector3::new(1.0, 0.0, 1.0)),
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std::f32::consts::PI / 4.0,
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),
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grid: VoxelGrid::new(Array3::from_shape_fn(dim, |(..)| VoxelColor {
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r: 255,
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g: 0,
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b: 255,
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a: 255,
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})),
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});
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}
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@@ -2,7 +2,6 @@ mod app;
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mod camera;
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mod component;
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mod handle_input;
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mod init;
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mod input;
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pub mod render;
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mod rsc;
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@@ -10,15 +9,20 @@ mod state;
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mod system;
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pub use app::*;
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use component::RenderComponent;
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use evenio::world::World;
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use init::init_world;
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use bevy_ecs::{system::SystemId, world::World};
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use component::RenderResource;
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use render::{RenderMessage, RendererChannel};
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pub use state::*;
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use system::voxel_grid::update_renderer;
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use crate::{server::Server, sync::ServerHandle, world::generation::generate};
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use self::{input::Input, render::Renderer, ClientState};
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use std::{sync::Arc, thread::JoinHandle, time::Instant};
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use winit::{event::WindowEvent, window::Window};
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use winit::{
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event::WindowEvent,
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window::{Window, WindowAttributes},
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};
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pub struct Client {
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window: Arc<Window>,
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@@ -31,19 +35,26 @@ pub struct Client {
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grabbed_cursor: bool,
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keep_cursor: bool,
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world: World,
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server: ServerHandle,
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bruh: SystemId,
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}
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impl Client {
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pub fn new(window: Arc<Window>) -> Self {
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pub fn new(event_loop: &winit::event_loop::ActiveEventLoop) -> Self {
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let mut world = World::new();
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let window = Arc::new(
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event_loop
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.create_window(WindowAttributes::default())
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.expect("Failed to create window"),
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);
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let (render_channel, render_handle) = Renderer::spawn(window.clone());
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let e = world.spawn();
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world.insert(e, RenderComponent(render_channel.clone()));
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world.add_handler(system::voxel_grid::handle_create_grid);
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world.insert_resource(RenderResource(render_channel.clone()));
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let bruh = world.register_system(update_renderer);
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init_world(&mut world);
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let state = ClientState::new();
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let server = Server::spawn();
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generate(&mut world);
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Self {
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window,
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@@ -56,10 +67,12 @@ impl Client {
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grabbed_cursor: false,
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keep_cursor: false,
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world,
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server,
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bruh,
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}
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}
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pub fn update(&mut self) -> bool {
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pub fn update(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
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let now = Instant::now();
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let dt = now - self.prev_update;
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self.prev_update = now;
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@@ -67,8 +80,12 @@ impl Client {
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self.handle_input(&dt);
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self.input.end();
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self.recv();
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self.world.run_system(self.bruh).expect("WHAT");
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self.world.clear_trackers();
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if self.exit {
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let _ = self.renderer.send(RenderMessage::Exit);
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self.renderer.send(RenderMessage::Exit);
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// you know I'd like to do a timeout here...
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// only because I have an NVIDIA GPU HELP
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self.render_handle
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@@ -76,21 +93,19 @@ impl Client {
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.expect("uh oh")
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.join()
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.expect("bruh");
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event_loop.exit();
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}
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self.exit
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}
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pub fn recv(&mut self) {
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for msg in self.server.recv() {}
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}
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pub fn window_event(&mut self, event: WindowEvent) {
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match event {
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WindowEvent::CloseRequested => self.exit = true,
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WindowEvent::Resized(size) => self
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.renderer
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.send(RenderMessage::Resize(size))
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.expect("render broke"),
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WindowEvent::RedrawRequested => self
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.renderer
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.send(RenderMessage::Draw)
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.expect("render broke"),
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WindowEvent::Resized(size) => self.renderer.send(RenderMessage::Resize(size)),
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WindowEvent::RedrawRequested => self.renderer.send(RenderMessage::Draw),
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WindowEvent::CursorLeft { .. } => {
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self.input.clear();
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}
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@@ -17,6 +17,7 @@ pub struct Renderer<'a> {
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surface: wgpu::Surface<'a>,
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device: wgpu::Device,
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queue: wgpu::Queue,
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encoder: wgpu::CommandEncoder,
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config: wgpu::SurfaceConfiguration,
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staging_belt: wgpu::util::StagingBelt,
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voxel_pipeline: VoxelPipeline,
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@@ -96,6 +97,7 @@ impl<'a> Renderer<'a> {
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voxel_pipeline: VoxelPipeline::new(&device, &config.format),
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staging_belt,
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surface,
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encoder: Self::create_encoder(&device),
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device,
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config,
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queue,
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@@ -105,15 +107,14 @@ impl<'a> Renderer<'a> {
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}
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}
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fn create_encoder(&mut self) -> wgpu::CommandEncoder {
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self.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Render Encoder"),
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})
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fn create_encoder(device: &wgpu::Device) -> wgpu::CommandEncoder {
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Render Encoder"),
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})
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}
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pub fn draw(&mut self, encoder: &mut wgpu::CommandEncoder) {
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let mut encoder = std::mem::replace(encoder, self.create_encoder());
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pub fn draw(&mut self) {
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let mut encoder = std::mem::replace(&mut self.encoder, Self::create_encoder(&self.device));
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let output = self.surface.get_current_texture().unwrap();
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let view = output
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.texture
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@@ -146,7 +147,7 @@ impl<'a> Renderer<'a> {
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self.staging_belt.recall();
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}
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pub fn resize(&mut self, size: PhysicalSize<u32>, encoder: &mut wgpu::CommandEncoder) {
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pub fn resize(&mut self, size: PhysicalSize<u32>) {
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self.size = Vector2::new(size.width, size.height);
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self.config.width = size.width;
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self.config.height = size.height;
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@@ -156,7 +157,7 @@ impl<'a> Renderer<'a> {
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self.voxel_pipeline.update_view(
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&self.device,
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encoder,
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&mut self.encoder,
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&mut self.staging_belt,
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self.size,
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&self.camera,
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@@ -12,7 +12,7 @@ use std::{
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};
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use winit::{dpi::PhysicalSize, window::Window};
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub enum RenderMessage {
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Resize(PhysicalSize<u32>),
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Draw,
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@@ -21,9 +21,7 @@ pub enum RenderMessage {
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Exit,
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}
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pub type RendererChannel = Sender<RenderMessage>;
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct CreateVoxelGrid {
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pub pos: Vector3<f32>,
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pub orientation: Rotation3<f32>,
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@@ -46,7 +44,7 @@ impl Renderer<'_> {
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.create_surface(window)
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.expect("Could not create window surface!");
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(
|
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s,
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RendererChannel(s),
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std::thread::spawn(move || {
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Self::new(instance, surface, size).start(&mut r);
|
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}),
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@@ -54,25 +52,24 @@ impl Renderer<'_> {
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}
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pub fn start(&mut self, reciever: &mut Receiver<RenderMessage>) {
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let mut encoder = self.create_encoder();
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let mut new_camera = false;
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'main: loop {
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let now = Instant::now();
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while let Ok(msg) = reciever.try_recv() {
|
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for msg in reciever.try_iter() {
|
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match msg {
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RenderMessage::CreateVoxelGrid(desc) => {
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self.voxel_pipeline.add_group(
|
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&self.device,
|
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&mut encoder,
|
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&mut self.encoder,
|
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&mut self.staging_belt,
|
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desc,
|
||||
);
|
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}
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RenderMessage::Draw => {
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self.draw(&mut encoder);
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self.draw();
|
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}
|
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RenderMessage::Resize(size) => {
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self.resize(size, &mut encoder);
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self.resize(size);
|
||||
}
|
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RenderMessage::Exit => {
|
||||
break 'main;
|
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@@ -88,15 +85,24 @@ impl Renderer<'_> {
|
||||
if new_camera {
|
||||
self.voxel_pipeline.update_view(
|
||||
&self.device,
|
||||
&mut encoder,
|
||||
&mut self.encoder,
|
||||
&mut self.staging_belt,
|
||||
self.size,
|
||||
&self.camera,
|
||||
);
|
||||
new_camera = false;
|
||||
}
|
||||
self.draw(&mut encoder);
|
||||
self.draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct RendererChannel(Sender<RenderMessage>);
|
||||
impl RendererChannel {
|
||||
pub fn send(&self, msg: RenderMessage) {
|
||||
// TODO: handle this properly
|
||||
self.0.send(msg).expect("Failed to send renderer message");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,49 +1,36 @@
|
||||
use evenio::{
|
||||
event::{EventMut, GlobalEvent, Insert, ReceiverMut, Sender, Spawn},
|
||||
fetch::Single,
|
||||
use bevy_ecs::{
|
||||
query::{Changed, Or},
|
||||
system::{Query, Res},
|
||||
};
|
||||
use nalgebra::{Rotation3, Vector3};
|
||||
use nalgebra::Vector3;
|
||||
use ndarray::Axis;
|
||||
|
||||
use crate::{
|
||||
client::{
|
||||
component::RenderComponent,
|
||||
component::RenderResource,
|
||||
render::{CreateVoxelGrid, RenderMessage},
|
||||
},
|
||||
world::component::{Orientation, Pos, VoxelGrid},
|
||||
};
|
||||
|
||||
#[derive(GlobalEvent)]
|
||||
pub struct SpawnVoxelGrid {
|
||||
pub pos: Vector3<f32>,
|
||||
pub orientation: Rotation3<f32>,
|
||||
pub grid: VoxelGrid,
|
||||
}
|
||||
|
||||
pub fn handle_create_grid(
|
||||
r: ReceiverMut<SpawnVoxelGrid>,
|
||||
renderer: Single<&RenderComponent>,
|
||||
mut s: Sender<(Spawn, Insert<Pos>, Insert<Orientation>, Insert<VoxelGrid>)>,
|
||||
pub fn update_renderer(
|
||||
query: Query<
|
||||
(&Pos, &Orientation, &VoxelGrid),
|
||||
Or<(Changed<Pos>, Changed<Orientation>, Changed<VoxelGrid>)>,
|
||||
>,
|
||||
renderer: Res<RenderResource>,
|
||||
) {
|
||||
let SpawnVoxelGrid {
|
||||
pos,
|
||||
orientation,
|
||||
grid,
|
||||
} = EventMut::take(r.event);
|
||||
renderer
|
||||
.send(RenderMessage::CreateVoxelGrid(CreateVoxelGrid {
|
||||
pos,
|
||||
orientation,
|
||||
for (pos, orientation, grid) in query.iter() {
|
||||
println!("YAY");
|
||||
renderer.send(RenderMessage::CreateVoxelGrid(CreateVoxelGrid {
|
||||
pos: **pos,
|
||||
orientation: **orientation,
|
||||
dimensions: Vector3::new(
|
||||
grid.len_of(Axis(0)),
|
||||
grid.len_of(Axis(1)),
|
||||
grid.len_of(Axis(2)),
|
||||
),
|
||||
grid: grid.iter().cloned().collect(),
|
||||
}))
|
||||
.expect("render broke");
|
||||
let e = s.spawn();
|
||||
s.insert(e, Pos(pos));
|
||||
s.insert(e, Orientation(orientation));
|
||||
s.insert(e, grid);
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user