idk stuff, need to try on another machine
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@@ -54,7 +54,7 @@ impl DepthTexture {
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pub struct StorageTexture {
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binding: u32,
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visibility: wgpu::ShaderStages,
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pub texture: wgpu::Texture,
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pub buf: wgpu::Texture,
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pub view: wgpu::TextureView,
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pub sampler: wgpu::Sampler,
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}
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@@ -97,7 +97,7 @@ impl StorageTexture {
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Self {
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visibility,
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binding,
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texture,
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buf: texture,
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view,
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sampler,
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}
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