back to single threaded renderer, client server good now
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9
src/server/system/sync.rs
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9
src/server/system/sync.rs
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@@ -0,0 +1,9 @@
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use bevy_ecs::{entity::Entity, query::Changed, system::{Query, Res}};
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use crate::{sync::{ClientMessage, ClientSender}, world::component::{Pos, Synced}};
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pub fn pos(query: Query<(Entity, &Synced, &Pos), Changed<Pos>>, client: Res<ClientSender>) {
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for (e, _, pos) in query.iter() {
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client.send(ClientMessage::PosUpdate(e, *pos));
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}
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}
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