back to single threaded renderer, client server good now
This commit is contained in:
@@ -2,12 +2,12 @@ use winit::{application::ApplicationHandler, event::WindowEvent, event_loop::Con
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use super::Client;
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pub struct ClientApp {
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client: Option<Client>,
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pub struct ClientApp<'a> {
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client: Option<Client<'a>>,
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}
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impl ClientApp {
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fn client(&mut self) -> &mut Client {
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impl <'a> ClientApp<'a> {
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fn client(&mut self) -> &mut Client<'a> {
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self.client.as_mut().expect("bruh")
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}
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@@ -16,7 +16,7 @@ impl ClientApp {
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}
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}
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impl ApplicationHandler for ClientApp {
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impl ApplicationHandler for ClientApp<'_> {
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fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
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if self.client.is_none() {
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self.client = Some(Client::new(event_loop));
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@@ -1,19 +1,7 @@
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use std::ops::{Deref, DerefMut};
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use bevy_derive::{Deref, DerefMut};
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use bevy_ecs::system::Resource;
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use super::render::RendererChannel;
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use super::render::RenderCommand;
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#[derive(Resource)]
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pub struct RenderResource(pub RendererChannel);
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impl Deref for RenderResource {
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type Target = RendererChannel;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl DerefMut for RenderResource {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.0
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}
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}
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#[derive(Resource, Deref, DerefMut, Default)]
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pub struct RenderCommands(pub Vec<RenderCommand>);
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@@ -4,11 +4,14 @@ use nalgebra::Rotation3;
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use ndarray::Array3;
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use winit::{dpi::PhysicalPosition, keyboard::KeyCode as Key, window::CursorGrabMode};
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use crate::world::component::{VoxelGrid, VoxelGridBundle};
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use crate::{
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sync::ServerMessage,
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world::component::{VoxelGrid, VoxelGridBundle},
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};
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use super::{render::voxel::VoxelColor, Client};
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impl Client {
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impl Client<'_> {
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pub fn handle_input(&mut self, dt: &Duration) {
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let dt = dt.as_secs_f32();
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let Client {
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@@ -101,19 +104,24 @@ impl Client {
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state.camera.pos += *state.camera.down() * move_dist;
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}
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if state.camera != old_camera {
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self.renderer
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.send(super::render::RenderMessage::ViewUpdate(state.camera));
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self.render_commands
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.push(super::render::RenderCommand::ViewUpdate(state.camera));
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}
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// fun
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if input.just_pressed(Key::KeyF) {
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self.world.spawn(VoxelGridBundle {
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pos: (state.camera.pos + 135.0 * 2.0 * *state.camera.forward()).into(),
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orientation: state.camera.orientation.into(),
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grid: VoxelGrid::new(Array3::from_shape_fn((135, 135, 135), |(..)| {
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VoxelColor::white()
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})),
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});
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self.server
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.send(ServerMessage::SpawnVoxelGrid(VoxelGridBundle {
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pos: (state.camera.pos + 135.0 * 2.0 * *state.camera.forward()).into(),
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orientation: state.camera.orientation.into(),
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grid: VoxelGrid::new(Array3::from_shape_fn((135, 135, 135), |(x, y, z)| {
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if x == 0 || y == 0 || z == 0 || x == 134 || y == 134 || z == 134 {
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VoxelColor::white()
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} else {
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VoxelColor::none()
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}
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})),
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}));
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}
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}
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}
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@@ -9,26 +9,30 @@ mod state;
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mod system;
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pub use app::*;
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use bevy_ecs::{system::SystemId, world::World};
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use component::RenderResource;
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use render::{RenderMessage, RendererChannel};
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use bevy_ecs::{entity::Entity, system::SystemId, world::World};
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use component::RenderCommands;
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use render::RenderCommand;
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use rsc::FRAME_TIME;
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pub use state::*;
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use system::voxel_grid::update_renderer;
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use system::render::add_grid;
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use crate::{server::Server, sync::ServerHandle, world::generation::generate};
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use crate::{
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server::Server,
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sync::{ClientMessage, ServerHandle, ServerMessage},
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};
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use self::{input::Input, render::Renderer, ClientState};
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use std::{sync::Arc, thread::JoinHandle, time::Instant};
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use std::{collections::HashMap, sync::Arc, time::{Duration, Instant}};
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use winit::{
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event::WindowEvent,
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window::{Window, WindowAttributes},
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};
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pub struct Client {
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pub struct Client<'a> {
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window: Arc<Window>,
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state: ClientState,
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render_handle: Option<JoinHandle<()>>,
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renderer: RendererChannel,
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renderer: Renderer<'a>,
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render_commands: Vec<RenderCommand>,
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exit: bool,
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input: Input,
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prev_update: Instant,
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@@ -36,10 +40,18 @@ pub struct Client {
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keep_cursor: bool,
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world: World,
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server: ServerHandle,
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bruh: SystemId,
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server_id_map: HashMap<Entity, Entity>,
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systems: ClientSystems,
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target: Instant,
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frame_time: Duration,
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}
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impl Client {
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pub struct ClientSystems {
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render_add_grid: SystemId,
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render_update_transform: SystemId,
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}
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impl Client<'_> {
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pub fn new(event_loop: &winit::event_loop::ActiveEventLoop) -> Self {
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let mut world = World::new();
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let window = Arc::new(
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@@ -48,27 +60,32 @@ impl Client {
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.expect("Failed to create window"),
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);
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let (render_channel, render_handle) = Renderer::spawn(window.clone());
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world.insert_resource(RenderResource(render_channel.clone()));
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let bruh = world.register_system(update_renderer);
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let renderer = Renderer::spawn(window.clone());
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world.insert_resource(RenderCommands(Vec::new()));
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let state = ClientState::new();
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let server = Server::spawn();
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generate(&mut world);
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let server = ServerHandle::spawn(Server::start);
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server.send(ServerMessage::LoadWorld);
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Self {
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window,
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exit: false,
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render_handle: Some(render_handle),
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renderer: render_channel,
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renderer,
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render_commands: Vec::new(),
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state,
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input: Input::new(),
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prev_update: Instant::now(),
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grabbed_cursor: false,
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keep_cursor: false,
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systems: ClientSystems {
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render_add_grid: world.register_system(add_grid),
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render_update_transform: world.register_system(system::render::update_transform),
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},
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world,
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server,
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bruh,
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server_id_map: HashMap::new(),
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target: Instant::now(),
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frame_time: FRAME_TIME,
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}
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}
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@@ -81,31 +98,51 @@ impl Client {
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self.input.end();
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self.recv();
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self.world.run_system(self.bruh).expect("WHAT");
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self.world
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.run_system(self.systems.render_add_grid)
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.expect("WHAT v2");
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self.world
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.run_system(self.systems.render_update_transform)
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.expect("WHAT");
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self.world.clear_trackers();
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if now >= self.target {
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self.target += self.frame_time;
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let mut commands = std::mem::take(&mut self.render_commands);
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let world_cmds = std::mem::take(&mut self.world.resource_mut::<RenderCommands>().0);
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commands.extend(world_cmds);
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self.renderer.handle_commands(commands);
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self.renderer.draw();
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}
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if self.exit {
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self.renderer.send(RenderMessage::Exit);
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// you know I'd like to do a timeout here...
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// only because I have an NVIDIA GPU HELP
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self.render_handle
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.take()
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.expect("uh oh")
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.join()
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.expect("bruh");
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self.server.send(ServerMessage::Stop);
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self.server.join();
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event_loop.exit();
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}
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}
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pub fn recv(&mut self) {
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for msg in self.server.recv() {}
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for msg in self.server.recv() {
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match msg {
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ClientMessage::SpawnVoxelGrid(entity, grid) => {
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let cid = self.world.spawn(grid).id();
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self.server_id_map.insert(entity, cid);
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}
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ClientMessage::PosUpdate(e, pos) => {
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if let Some(id) = self.server_id_map.get(&e) {
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self.world.entity_mut(*id).insert(pos);
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}
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}
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}
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}
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}
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pub fn window_event(&mut self, event: WindowEvent) {
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match event {
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WindowEvent::CloseRequested => self.exit = true,
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WindowEvent::Resized(size) => self.renderer.send(RenderMessage::Resize(size)),
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WindowEvent::RedrawRequested => self.renderer.send(RenderMessage::Draw),
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WindowEvent::Resized(size) => self.renderer.resize(size),
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WindowEvent::RedrawRequested => self.renderer.draw(),
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WindowEvent::CursorLeft { .. } => {
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self.input.clear();
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}
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83
src/client/render/command.rs
Normal file
83
src/client/render/command.rs
Normal file
@@ -0,0 +1,83 @@
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use crate::client::camera::Camera;
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use super::{voxel::VoxelColor, Renderer};
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use bevy_ecs::entity::Entity;
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use nalgebra::{Rotation3, Vector3};
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use std::sync::Arc;
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use winit::window::Window;
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#[derive(Debug, Clone)]
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pub enum RenderCommand {
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CreateVoxelGrid(CreateVoxelGrid),
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UpdateGridTransform(UpdateGridTransform),
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ViewUpdate(Camera),
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}
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#[derive(Debug, Clone)]
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pub struct CreateVoxelGrid {
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pub id: Entity,
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pub pos: Vector3<f32>,
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pub orientation: Rotation3<f32>,
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pub dimensions: Vector3<usize>,
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pub grid: Vec<VoxelColor>,
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}
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#[derive(Debug, Clone)]
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pub struct UpdateGridTransform {
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pub id: Entity,
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pub pos: Vector3<f32>,
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pub orientation: Rotation3<f32>,
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}
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impl<'a> Renderer<'a> {
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pub fn spawn(window: Arc<Window>) -> Renderer<'a> {
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let size = window.inner_size();
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: wgpu::Backends::PRIMARY,
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..Default::default()
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});
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let surface = instance
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.create_surface(window)
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.expect("Could not create window surface!");
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Self::new(instance, surface, size)
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}
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pub fn handle_commands(&mut self, commands: Vec<RenderCommand>) {
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let mut new_camera = false;
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for cmd in commands {
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match cmd {
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RenderCommand::CreateVoxelGrid(desc) => {
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self.voxel_pipeline.add_group(
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&self.device,
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&mut self.encoder,
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&mut self.staging_belt,
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desc,
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);
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}
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RenderCommand::ViewUpdate(camera) => {
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new_camera = true;
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self.camera = camera;
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}
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RenderCommand::UpdateGridTransform(update) => {
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self.voxel_pipeline.update_transform(
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&self.device,
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&mut self.encoder,
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&mut self.staging_belt,
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update,
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);
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}
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}
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}
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if new_camera {
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self.voxel_pipeline.update_view(
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&self.device,
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&mut self.encoder,
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&mut self.staging_belt,
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self.size,
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&self.camera,
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);
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}
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}
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}
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@@ -1,14 +1,13 @@
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mod thread;
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mod command;
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mod util;
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pub mod voxel;
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pub use thread::*;
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pub use command::*;
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use super::camera::Camera;
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use crate::client::rsc::{CLEAR_COLOR, FRAME_TIME};
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use crate::client::rsc::CLEAR_COLOR;
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use nalgebra::Vector2;
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use smaa::{SmaaMode, SmaaTarget};
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use std::time::{Duration, Instant};
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use voxel::VoxelPipeline;
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use winit::dpi::PhysicalSize;
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@@ -23,9 +22,6 @@ pub struct Renderer<'a> {
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voxel_pipeline: VoxelPipeline,
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smaa_target: SmaaTarget,
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camera: Camera,
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frame_time: Duration,
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target: Instant,
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}
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|
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impl<'a> Renderer<'a> {
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@@ -102,8 +98,6 @@ impl<'a> Renderer<'a> {
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config,
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queue,
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smaa_target,
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frame_time: FRAME_TIME,
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target: Instant::now(),
|
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}
|
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}
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|
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@@ -1,108 +0,0 @@
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use crate::client::camera::Camera;
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use super::{voxel::VoxelColor, Renderer};
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use nalgebra::{Rotation3, Vector3};
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use std::{
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sync::{
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mpsc::{channel, Receiver, Sender},
|
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Arc,
|
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},
|
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thread::JoinHandle,
|
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time::Instant,
|
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};
|
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use winit::{dpi::PhysicalSize, window::Window};
|
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|
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#[derive(Debug, Clone)]
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pub enum RenderMessage {
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Resize(PhysicalSize<u32>),
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Draw,
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CreateVoxelGrid(CreateVoxelGrid),
|
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ViewUpdate(Camera),
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Exit,
|
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}
|
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|
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#[derive(Debug, Clone)]
|
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pub struct CreateVoxelGrid {
|
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pub pos: Vector3<f32>,
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pub orientation: Rotation3<f32>,
|
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pub dimensions: Vector3<usize>,
|
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pub grid: Vec<VoxelColor>,
|
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}
|
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|
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impl Renderer<'_> {
|
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pub fn spawn(window: Arc<Window>) -> (RendererChannel, JoinHandle<()>) {
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let (s, mut r) = channel();
|
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|
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let size = window.inner_size();
|
||||
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||
backends: wgpu::Backends::PRIMARY,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let surface = instance
|
||||
.create_surface(window)
|
||||
.expect("Could not create window surface!");
|
||||
(
|
||||
RendererChannel(s),
|
||||
std::thread::spawn(move || {
|
||||
Self::new(instance, surface, size).start(&mut r);
|
||||
}),
|
||||
)
|
||||
}
|
||||
|
||||
pub fn start(&mut self, reciever: &mut Receiver<RenderMessage>) {
|
||||
let mut new_camera = false;
|
||||
'main: loop {
|
||||
let now = Instant::now();
|
||||
for msg in reciever.try_iter() {
|
||||
match msg {
|
||||
RenderMessage::CreateVoxelGrid(desc) => {
|
||||
self.voxel_pipeline.add_group(
|
||||
&self.device,
|
||||
&mut self.encoder,
|
||||
&mut self.staging_belt,
|
||||
desc,
|
||||
);
|
||||
}
|
||||
RenderMessage::Draw => {
|
||||
self.draw();
|
||||
}
|
||||
RenderMessage::Resize(size) => {
|
||||
self.resize(size);
|
||||
}
|
||||
RenderMessage::Exit => {
|
||||
break 'main;
|
||||
}
|
||||
RenderMessage::ViewUpdate(camera) => {
|
||||
new_camera = true;
|
||||
self.camera = camera;
|
||||
}
|
||||
}
|
||||
}
|
||||
if now >= self.target {
|
||||
self.target = now + self.frame_time;
|
||||
if new_camera {
|
||||
self.voxel_pipeline.update_view(
|
||||
&self.device,
|
||||
&mut self.encoder,
|
||||
&mut self.staging_belt,
|
||||
self.size,
|
||||
&self.camera,
|
||||
);
|
||||
new_camera = false;
|
||||
}
|
||||
self.draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct RendererChannel(Sender<RenderMessage>);
|
||||
impl RendererChannel {
|
||||
pub fn send(&self, msg: RenderMessage) {
|
||||
// TODO: handle this properly
|
||||
self.0.send(msg).expect("Failed to send renderer message");
|
||||
}
|
||||
}
|
||||
@@ -4,11 +4,15 @@ mod group;
|
||||
mod light;
|
||||
mod view;
|
||||
|
||||
use std::collections::HashMap;
|
||||
|
||||
use bevy_ecs::entity::Entity;
|
||||
pub use color::*;
|
||||
|
||||
use light::GlobalLight;
|
||||
use nalgebra::{Projective3, Transform3, Translation3, Vector2, Vector3};
|
||||
|
||||
use super::UpdateGridTransform;
|
||||
use crate::client::{
|
||||
camera::Camera,
|
||||
render::{
|
||||
@@ -16,6 +20,7 @@ use crate::client::{
|
||||
CreateVoxelGrid,
|
||||
},
|
||||
};
|
||||
|
||||
use {group::VoxelGroup, view::View};
|
||||
|
||||
pub struct VoxelPipeline {
|
||||
@@ -26,6 +31,7 @@ pub struct VoxelPipeline {
|
||||
voxel_groups: Storage<VoxelGroup>,
|
||||
voxels: Storage<VoxelColor>,
|
||||
global_lights: Storage<GlobalLight>,
|
||||
id_map: HashMap<Entity, (usize, VoxelGroup)>,
|
||||
}
|
||||
|
||||
impl VoxelPipeline {
|
||||
@@ -123,6 +129,7 @@ impl VoxelPipeline {
|
||||
voxels,
|
||||
voxel_groups,
|
||||
global_lights,
|
||||
id_map: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,6 +139,7 @@ impl VoxelPipeline {
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
belt: &mut wgpu::util::StagingBelt,
|
||||
CreateVoxelGrid {
|
||||
id,
|
||||
pos,
|
||||
orientation,
|
||||
dimensions,
|
||||
@@ -139,6 +147,7 @@ impl VoxelPipeline {
|
||||
}: CreateVoxelGrid,
|
||||
) {
|
||||
let offset = self.voxels.len();
|
||||
|
||||
let updates = [ArrBufUpdate {
|
||||
offset,
|
||||
data: &grid,
|
||||
@@ -160,10 +169,13 @@ impl VoxelPipeline {
|
||||
offset: self.voxel_groups.len(),
|
||||
data: &[group],
|
||||
}];
|
||||
let size = self.voxel_groups.len() + 1;
|
||||
let i = self.voxel_groups.len();
|
||||
let size = i + 1;
|
||||
self.voxel_groups
|
||||
.update(device, encoder, belt, size, &updates);
|
||||
|
||||
self.id_map.insert(id, (i, group));
|
||||
|
||||
self.bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &self.bind_group_layout,
|
||||
entries: &[
|
||||
@@ -176,6 +188,30 @@ impl VoxelPipeline {
|
||||
});
|
||||
}
|
||||
|
||||
pub fn update_transform(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
belt: &mut wgpu::util::StagingBelt,
|
||||
update: UpdateGridTransform,
|
||||
) {
|
||||
if let Some((i, group)) = self.id_map.get_mut(&update.id) {
|
||||
let proj = Projective3::identity()
|
||||
* Translation3::from(update.pos)
|
||||
* update.orientation
|
||||
* Translation3::from(-group.dimensions.cast() / 2.0);
|
||||
group.transform = proj;
|
||||
group.transform_inv = proj.inverse();
|
||||
let updates = [ArrBufUpdate {
|
||||
offset: *i,
|
||||
data: &[*group],
|
||||
}];
|
||||
let size = self.voxel_groups.len();
|
||||
self.voxel_groups
|
||||
.update(device, encoder, belt, size, &updates);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_view(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
|
||||
@@ -1 +1 @@
|
||||
pub mod voxel_grid;
|
||||
pub mod render;
|
||||
|
||||
50
src/client/system/render.rs
Normal file
50
src/client/system/render.rs
Normal file
@@ -0,0 +1,50 @@
|
||||
use bevy_ecs::{
|
||||
entity::Entity,
|
||||
query::{Added, Changed, Or},
|
||||
system::{Query, ResMut},
|
||||
};
|
||||
use nalgebra::Vector3;
|
||||
use ndarray::Axis;
|
||||
|
||||
use crate::{
|
||||
client::{
|
||||
component::RenderCommands,
|
||||
render::{CreateVoxelGrid, RenderCommand, UpdateGridTransform},
|
||||
},
|
||||
world::component::{Orientation, Pos, VoxelGrid},
|
||||
};
|
||||
|
||||
pub fn add_grid(
|
||||
query: Query<
|
||||
(Entity, &Pos, &Orientation, &VoxelGrid),
|
||||
Or<(Added<Pos>, Added<Orientation>, Added<VoxelGrid>)>,
|
||||
>,
|
||||
mut renderer: ResMut<RenderCommands>,
|
||||
) {
|
||||
for (id, pos, orientation, grid) in query.iter() {
|
||||
renderer.push(RenderCommand::CreateVoxelGrid(CreateVoxelGrid {
|
||||
id,
|
||||
pos: **pos,
|
||||
orientation: **orientation,
|
||||
dimensions: Vector3::new(
|
||||
grid.len_of(Axis(0)),
|
||||
grid.len_of(Axis(1)),
|
||||
grid.len_of(Axis(2)),
|
||||
),
|
||||
grid: grid.iter().cloned().collect(),
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_transform(
|
||||
query: Query<(Entity, &Pos, &Orientation), Or<(Changed<Pos>, Changed<Orientation>)>>,
|
||||
mut renderer: ResMut<RenderCommands>,
|
||||
) {
|
||||
for (id, pos, orientation) in query.iter() {
|
||||
renderer.push(RenderCommand::UpdateGridTransform(UpdateGridTransform {
|
||||
id,
|
||||
pos: **pos,
|
||||
orientation: **orientation,
|
||||
}));
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
use bevy_ecs::{
|
||||
query::{Changed, Or},
|
||||
system::{Query, Res},
|
||||
};
|
||||
use nalgebra::Vector3;
|
||||
use ndarray::Axis;
|
||||
|
||||
use crate::{
|
||||
client::{
|
||||
component::RenderResource,
|
||||
render::{CreateVoxelGrid, RenderMessage},
|
||||
},
|
||||
world::component::{Orientation, Pos, VoxelGrid},
|
||||
};
|
||||
|
||||
pub fn update_renderer(
|
||||
query: Query<
|
||||
(&Pos, &Orientation, &VoxelGrid),
|
||||
Or<(Changed<Pos>, Changed<Orientation>, Changed<VoxelGrid>)>,
|
||||
>,
|
||||
renderer: Res<RenderResource>,
|
||||
) {
|
||||
for (pos, orientation, grid) in query.iter() {
|
||||
println!("YAY");
|
||||
renderer.send(RenderMessage::CreateVoxelGrid(CreateVoxelGrid {
|
||||
pos: **pos,
|
||||
orientation: **orientation,
|
||||
dimensions: Vector3::new(
|
||||
grid.len_of(Axis(0)),
|
||||
grid.len_of(Axis(1)),
|
||||
grid.len_of(Axis(2)),
|
||||
),
|
||||
grid: grid.iter().cloned().collect(),
|
||||
}));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user