moved renderer to separate thread, add evenio and start structure, make it so you can add stuff
This commit is contained in:
@@ -1,7 +1,189 @@
|
||||
mod grid;
|
||||
mod view;
|
||||
mod pipeline;
|
||||
mod color;
|
||||
mod group;
|
||||
|
||||
pub use pipeline::*;
|
||||
pub use color::*;
|
||||
|
||||
use nalgebra::{Projective3, Transform3, Translation3, Vector2};
|
||||
|
||||
use {group::VoxelGroup, view::View};
|
||||
use crate::client::{
|
||||
camera::Camera,
|
||||
render::{
|
||||
util::{ArrBufUpdate, Storage, Uniform},
|
||||
CreateVoxelGrid,
|
||||
},
|
||||
};
|
||||
|
||||
pub struct VoxelPipeline {
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
view: Uniform<View>,
|
||||
bind_group_layout: wgpu::BindGroupLayout,
|
||||
bind_group: wgpu::BindGroup,
|
||||
voxel_groups: Storage<VoxelGroup>,
|
||||
voxels: Storage<VoxelColor>,
|
||||
}
|
||||
|
||||
impl VoxelPipeline {
|
||||
pub fn new(device: &wgpu::Device, format: &wgpu::TextureFormat) -> Self {
|
||||
// shaders
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("Tile Shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
|
||||
});
|
||||
|
||||
let view = Uniform::<View>::init(device, "view", 0);
|
||||
let voxels = Storage::init(device, "voxels", 1);
|
||||
let voxel_groups = Storage::init(device, "voxel groups", 2);
|
||||
|
||||
// bind groups
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
view.bind_group_layout_entry(),
|
||||
voxels.bind_group_layout_entry(),
|
||||
voxel_groups.bind_group_layout_entry(),
|
||||
],
|
||||
label: Some("tile_bind_group_layout"),
|
||||
});
|
||||
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &bind_group_layout,
|
||||
entries: &[
|
||||
view.bind_group_entry(),
|
||||
voxels.bind_group_entry(),
|
||||
voxel_groups.bind_group_entry(),
|
||||
],
|
||||
label: Some("tile_bind_group"),
|
||||
});
|
||||
|
||||
// pipeline
|
||||
let render_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Tile Pipeline Layout"),
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Voxel Pipeline"),
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: *format,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleStrip,
|
||||
strip_index_format: None,
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: None,
|
||||
polygon_mode: wgpu::PolygonMode::Fill,
|
||||
unclipped_depth: false,
|
||||
conservative: false,
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: true,
|
||||
},
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
Self {
|
||||
pipeline: render_pipeline,
|
||||
view,
|
||||
bind_group,
|
||||
bind_group_layout,
|
||||
voxels,
|
||||
voxel_groups,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_group(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
belt: &mut wgpu::util::StagingBelt,
|
||||
CreateVoxelGrid {
|
||||
pos,
|
||||
orientation,
|
||||
dimensions,
|
||||
grid,
|
||||
}: CreateVoxelGrid,
|
||||
) {
|
||||
let offset = self.voxels.len();
|
||||
let updates = [ArrBufUpdate {
|
||||
offset,
|
||||
data: &grid,
|
||||
}];
|
||||
let size = offset + grid.len();
|
||||
self.voxels.update(device, encoder, belt, size, &updates);
|
||||
|
||||
let proj = Projective3::identity()
|
||||
* Translation3::from(pos)
|
||||
* orientation
|
||||
* Translation3::from(-dimensions.cast() / 2.0);
|
||||
let group = VoxelGroup {
|
||||
transform: proj,
|
||||
transform_inv: proj.inverse(),
|
||||
dimensions: dimensions.cast(),
|
||||
offset: offset as u32,
|
||||
};
|
||||
let updates = [ArrBufUpdate {
|
||||
offset: self.voxel_groups.len(),
|
||||
data: &[group],
|
||||
}];
|
||||
let size = self.voxel_groups.len() + 1;
|
||||
self.voxel_groups
|
||||
.update(device, encoder, belt, size, &updates);
|
||||
|
||||
self.bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &self.bind_group_layout,
|
||||
entries: &[
|
||||
self.view.bind_group_entry(),
|
||||
self.voxels.bind_group_entry(),
|
||||
self.voxel_groups.bind_group_entry(),
|
||||
],
|
||||
label: Some("tile_bind_group"),
|
||||
});
|
||||
}
|
||||
|
||||
pub fn update_view(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
belt: &mut wgpu::util::StagingBelt,
|
||||
size: Vector2<u32>,
|
||||
camera: &Camera,
|
||||
) {
|
||||
let transform =
|
||||
Transform3::identity() * Translation3::from(camera.pos) * camera.orientation;
|
||||
let data = View {
|
||||
width: size.x,
|
||||
height: size.y,
|
||||
zoom: camera.scale,
|
||||
padding: 0,
|
||||
transform,
|
||||
};
|
||||
self.view.update(device, encoder, belt, data)
|
||||
}
|
||||
|
||||
pub fn draw<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||
render_pass.draw(0..4, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user