moved renderer to separate thread, add evenio and start structure, make it so you can add stuff
This commit is contained in:
@@ -1,8 +1,183 @@
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mod buf;
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mod instance;
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mod renderer;
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mod storage;
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mod thread;
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mod util;
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pub mod voxel;
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mod uniform;
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pub use renderer::*;
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pub use thread::*;
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use super::camera::Camera;
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use crate::client::rsc::{CLEAR_COLOR, FRAME_TIME};
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use nalgebra::Vector2;
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use smaa::{SmaaMode, SmaaTarget};
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use std::{
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sync::Arc,
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time::{Duration, Instant},
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};
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use voxel::VoxelPipeline;
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use winit::{
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dpi::PhysicalSize,
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window::{Fullscreen, Window},
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};
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pub struct Renderer<'a> {
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size: Vector2<u32>,
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surface: wgpu::Surface<'a>,
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device: wgpu::Device,
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queue: wgpu::Queue,
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config: wgpu::SurfaceConfiguration,
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staging_belt: wgpu::util::StagingBelt,
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voxel_pipeline: VoxelPipeline,
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smaa_target: SmaaTarget,
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camera: Camera,
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frame_time: Duration,
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target: Instant,
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}
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impl<'a> Renderer<'a> {
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pub fn new(window: Arc<Window>) -> Self {
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let fullscreen = false;
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if fullscreen {
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window.set_fullscreen(Some(Fullscreen::Borderless(None)));
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}
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let size = window.inner_size();
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: wgpu::Backends::PRIMARY,
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..Default::default()
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});
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let surface = instance
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.create_surface(window)
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.expect("Could not create window surface!");
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let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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}))
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.expect("Could not get adapter!");
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let (device, queue) = pollster::block_on(adapter.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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},
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None, // Trace path
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))
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.expect("Could not get device!");
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// TODO: use a logger
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let info = adapter.get_info();
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println!("Adapter: {}", info.name);
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println!("Backend: {:?}", info.backend);
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let surface_caps = surface.get_capabilities(&adapter);
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// Set surface format to srbg
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let surface_format = surface_caps
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.formats
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.iter()
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.copied()
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.find(|f| f.is_srgb())
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.unwrap_or(surface_caps.formats[0]);
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// create surface config
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface_format,
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width: size.width,
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height: size.height,
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present_mode: surface_caps.present_modes[0],
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alpha_mode: surface_caps.alpha_modes[0],
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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};
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surface.configure(&device, &config);
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// not exactly sure what this number should be,
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// doesn't affect performance much and depends on "normal" zoom
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let staging_belt = wgpu::util::StagingBelt::new(4096 * 4);
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let smaa_target = SmaaTarget::new(
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&device,
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&queue,
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size.width,
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size.height,
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surface_format,
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SmaaMode::Smaa1X,
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);
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Self {
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camera: Camera::default(),
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size: Vector2::new(size.width, size.height),
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voxel_pipeline: VoxelPipeline::new(&device, &config.format),
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staging_belt,
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surface,
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device,
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config,
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queue,
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smaa_target,
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frame_time: FRAME_TIME,
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target: Instant::now(),
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}
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}
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fn create_encoder(&mut self) -> wgpu::CommandEncoder {
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self.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Render Encoder"),
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})
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}
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pub fn draw(&mut self, encoder: &mut wgpu::CommandEncoder) {
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let mut encoder = std::mem::replace(encoder, self.create_encoder());
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let output = self.surface.get_current_texture().unwrap();
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let view = output
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let smaa_frame = self
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.smaa_target
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.start_frame(&self.device, &self.queue, &view);
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{
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let render_pass = &mut encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("Render Pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &smaa_frame,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(CLEAR_COLOR),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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timestamp_writes: None,
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occlusion_query_set: None,
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});
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self.voxel_pipeline.draw(render_pass);
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}
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smaa_frame.resolve();
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self.staging_belt.finish();
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self.queue.submit(std::iter::once(encoder.finish()));
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output.present();
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self.staging_belt.recall();
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}
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pub fn resize(&mut self, size: PhysicalSize<u32>, encoder: &mut wgpu::CommandEncoder) {
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self.size = Vector2::new(size.width, size.height);
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self.config.width = size.width;
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self.config.height = size.height;
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self.surface.configure(&self.device, &self.config);
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self.smaa_target
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.resize(&self.device, size.width, size.height);
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self.voxel_pipeline.update_view(
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&self.device,
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encoder,
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&mut self.staging_belt,
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self.size,
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&self.camera,
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);
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}
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}
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