moved renderer to separate thread, add evenio and start structure, make it so you can add stuff
This commit is contained in:
@@ -1,8 +1,183 @@
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mod buf;
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mod instance;
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mod renderer;
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mod storage;
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mod thread;
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mod util;
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pub mod voxel;
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mod uniform;
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pub use renderer::*;
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pub use thread::*;
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use super::camera::Camera;
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use crate::client::rsc::{CLEAR_COLOR, FRAME_TIME};
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use nalgebra::Vector2;
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use smaa::{SmaaMode, SmaaTarget};
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use std::{
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sync::Arc,
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time::{Duration, Instant},
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};
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use voxel::VoxelPipeline;
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use winit::{
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dpi::PhysicalSize,
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window::{Fullscreen, Window},
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};
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pub struct Renderer<'a> {
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size: Vector2<u32>,
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surface: wgpu::Surface<'a>,
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device: wgpu::Device,
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queue: wgpu::Queue,
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config: wgpu::SurfaceConfiguration,
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staging_belt: wgpu::util::StagingBelt,
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voxel_pipeline: VoxelPipeline,
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smaa_target: SmaaTarget,
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camera: Camera,
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frame_time: Duration,
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target: Instant,
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}
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impl<'a> Renderer<'a> {
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pub fn new(window: Arc<Window>) -> Self {
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let fullscreen = false;
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if fullscreen {
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window.set_fullscreen(Some(Fullscreen::Borderless(None)));
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}
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let size = window.inner_size();
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: wgpu::Backends::PRIMARY,
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..Default::default()
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});
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let surface = instance
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.create_surface(window)
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.expect("Could not create window surface!");
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let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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}))
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.expect("Could not get adapter!");
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let (device, queue) = pollster::block_on(adapter.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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},
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None, // Trace path
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))
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.expect("Could not get device!");
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// TODO: use a logger
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let info = adapter.get_info();
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println!("Adapter: {}", info.name);
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println!("Backend: {:?}", info.backend);
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let surface_caps = surface.get_capabilities(&adapter);
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// Set surface format to srbg
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let surface_format = surface_caps
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.formats
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.iter()
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.copied()
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.find(|f| f.is_srgb())
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.unwrap_or(surface_caps.formats[0]);
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// create surface config
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface_format,
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width: size.width,
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height: size.height,
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present_mode: surface_caps.present_modes[0],
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alpha_mode: surface_caps.alpha_modes[0],
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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};
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surface.configure(&device, &config);
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// not exactly sure what this number should be,
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// doesn't affect performance much and depends on "normal" zoom
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let staging_belt = wgpu::util::StagingBelt::new(4096 * 4);
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let smaa_target = SmaaTarget::new(
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&device,
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&queue,
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size.width,
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size.height,
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surface_format,
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SmaaMode::Smaa1X,
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);
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Self {
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camera: Camera::default(),
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size: Vector2::new(size.width, size.height),
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voxel_pipeline: VoxelPipeline::new(&device, &config.format),
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staging_belt,
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surface,
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device,
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config,
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queue,
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smaa_target,
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frame_time: FRAME_TIME,
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target: Instant::now(),
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}
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}
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fn create_encoder(&mut self) -> wgpu::CommandEncoder {
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self.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Render Encoder"),
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})
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}
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pub fn draw(&mut self, encoder: &mut wgpu::CommandEncoder) {
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let mut encoder = std::mem::replace(encoder, self.create_encoder());
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let output = self.surface.get_current_texture().unwrap();
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let view = output
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let smaa_frame = self
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.smaa_target
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.start_frame(&self.device, &self.queue, &view);
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{
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let render_pass = &mut encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("Render Pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &smaa_frame,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(CLEAR_COLOR),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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timestamp_writes: None,
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occlusion_query_set: None,
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});
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self.voxel_pipeline.draw(render_pass);
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}
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smaa_frame.resolve();
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self.staging_belt.finish();
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self.queue.submit(std::iter::once(encoder.finish()));
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output.present();
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self.staging_belt.recall();
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}
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pub fn resize(&mut self, size: PhysicalSize<u32>, encoder: &mut wgpu::CommandEncoder) {
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self.size = Vector2::new(size.width, size.height);
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self.config.width = size.width;
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self.config.height = size.height;
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self.surface.configure(&self.device, &self.config);
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self.smaa_target
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.resize(&self.device, size.width, size.height);
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self.voxel_pipeline.update_view(
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&self.device,
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encoder,
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&mut self.staging_belt,
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self.size,
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&self.camera,
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);
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}
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}
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@@ -1,184 +0,0 @@
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use smaa::{SmaaTarget, SmaaMode};
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use super::voxel::VoxelPipeline;
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use crate::client::{rsc::CLEAR_COLOR, ClientState};
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use std::sync::Arc;
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use winit::{
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dpi::PhysicalSize,
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window::{Fullscreen, Window},
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};
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pub struct Renderer<'a> {
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size: PhysicalSize<u32>,
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surface: wgpu::Surface<'a>,
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device: wgpu::Device,
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queue: wgpu::Queue,
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config: wgpu::SurfaceConfiguration,
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adapter: wgpu::Adapter,
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encoder: Option<wgpu::CommandEncoder>,
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staging_belt: wgpu::util::StagingBelt,
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voxel_pipeline: VoxelPipeline,
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smaa_target: SmaaTarget,
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}
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impl<'a> Renderer<'a> {
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pub fn new(window: Arc<Window>, fullscreen: bool) -> Self {
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if fullscreen {
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window.set_fullscreen(Some(Fullscreen::Borderless(None)));
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}
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let size = window.inner_size();
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: wgpu::Backends::PRIMARY,
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..Default::default()
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});
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let surface = instance
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.create_surface(window)
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.expect("Could not create window surface!");
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let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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}))
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.expect("Could not get adapter!");
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let (device, queue) = pollster::block_on(adapter.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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},
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None, // Trace path
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))
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.expect("Could not get device!");
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// TODO: use a logger
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let info = adapter.get_info();
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println!("Adapter: {}", info.name);
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println!("Backend: {:?}", info.backend);
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let surface_caps = surface.get_capabilities(&adapter);
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// Set surface format to srbg
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let surface_format = surface_caps
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.formats
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.iter()
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.copied()
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.find(|f| f.is_srgb())
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.unwrap_or(surface_caps.formats[0]);
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// create surface config
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface_format,
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width: size.width,
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height: size.height,
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present_mode: surface_caps.present_modes[0],
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alpha_mode: surface_caps.alpha_modes[0],
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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};
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surface.configure(&device, &config);
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// not exactly sure what this number should be,
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// doesn't affect performance much and depends on "normal" zoom
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let staging_belt = wgpu::util::StagingBelt::new(4096 * 4);
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let smaa_target = SmaaTarget::new(
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&device,
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&queue,
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size.width,
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size.height,
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surface_format,
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SmaaMode::Smaa1X,
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);
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Self {
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size,
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voxel_pipeline: VoxelPipeline::new(&device, &config.format),
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encoder: None,
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staging_belt,
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surface,
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device,
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adapter,
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config,
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queue,
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smaa_target,
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}
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}
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fn create_encoder(&mut self) -> wgpu::CommandEncoder {
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self.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Render Encoder"),
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})
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}
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pub fn draw(&mut self) {
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let output = self.surface.get_current_texture().unwrap();
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let view = output
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder = self.encoder.take().unwrap_or(self.create_encoder());
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let smaa_frame = self.smaa_target.start_frame(&self.device, &self.queue, &view);
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{
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let render_pass = &mut encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("Render Pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &smaa_frame,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(CLEAR_COLOR),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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timestamp_writes: None,
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occlusion_query_set: None,
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});
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self.voxel_pipeline.draw(render_pass);
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}
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smaa_frame.resolve();
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self.staging_belt.finish();
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self.queue.submit(std::iter::once(encoder.finish()));
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output.present();
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self.staging_belt.recall();
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}
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pub fn update(&mut self, state: &ClientState) {
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let mut encoder = self
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Render Encoder"),
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});
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self.voxel_pipeline.update(
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&self.device,
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&mut encoder,
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&mut self.staging_belt,
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&RenderUpdateData {
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state,
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size: &self.size,
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},
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);
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self.encoder = Some(encoder);
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}
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pub fn resize(&mut self, size: PhysicalSize<u32>) {
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self.size = size;
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self.config.width = size.width;
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self.config.height = size.height;
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self.surface.configure(&self.device, &self.config);
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self.smaa_target.resize(&self.device, size.width, size.height);
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}
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pub fn size(&self) -> &PhysicalSize<u32> {
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&self.size
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}
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}
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pub struct RenderUpdateData<'a> {
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pub state: &'a ClientState,
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pub size: &'a PhysicalSize<u32>,
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}
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91
src/client/render/thread.rs
Normal file
91
src/client/render/thread.rs
Normal file
@@ -0,0 +1,91 @@
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use crate::client::camera::Camera;
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use super::{voxel::VoxelColor, Renderer};
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use nalgebra::{Rotation3, Vector3};
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use std::{
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sync::{
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mpsc::{channel, Receiver, Sender},
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Arc,
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},
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thread::JoinHandle,
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time::Instant,
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};
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use winit::{dpi::PhysicalSize, window::Window};
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#[derive(Debug)]
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pub enum RenderMessage {
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Resize(PhysicalSize<u32>),
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Draw,
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CreateVoxelGrid(CreateVoxelGrid),
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ViewUpdate(Camera),
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Exit,
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}
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pub type RendererChannel = Sender<RenderMessage>;
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#[derive(Debug)]
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pub struct CreateVoxelGrid {
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pub pos: Vector3<f32>,
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pub orientation: Rotation3<f32>,
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pub dimensions: Vector3<usize>,
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pub grid: Vec<VoxelColor>,
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}
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impl Renderer<'_> {
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pub fn spawn(window: Arc<Window>) -> (RendererChannel, JoinHandle<()>) {
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let (s, mut r) = channel();
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(
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s,
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std::thread::spawn(move || {
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Self::new(window.clone()).start(&mut r);
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}),
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)
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}
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pub fn start(&mut self, reciever: &mut Receiver<RenderMessage>) {
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let mut encoder = self.create_encoder();
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let mut new_camera = false;
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'main: loop {
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let now = Instant::now();
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while let Ok(msg) = reciever.try_recv() {
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match msg {
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RenderMessage::CreateVoxelGrid(desc) => {
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self.voxel_pipeline.add_group(
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&self.device,
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&mut encoder,
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&mut self.staging_belt,
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desc,
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);
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}
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RenderMessage::Draw => {
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self.draw(&mut encoder);
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}
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RenderMessage::Resize(size) => {
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self.resize(size, &mut encoder);
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}
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RenderMessage::Exit => {
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break 'main;
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}
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RenderMessage::ViewUpdate(camera) => {
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new_camera = true;
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self.camera = camera;
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}
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}
|
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}
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if now >= self.target {
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self.target = now + self.frame_time;
|
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if new_camera {
|
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self.voxel_pipeline.update_view(
|
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&self.device,
|
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&mut encoder,
|
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&mut self.staging_belt,
|
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self.size,
|
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&self.camera,
|
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);
|
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new_camera = false;
|
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}
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self.draw(&mut encoder);
|
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}
|
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}
|
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}
|
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}
|
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@@ -53,13 +53,11 @@ impl<T: bytemuck::Pod> ArrBuf<T> {
|
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&self.buffer,
|
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(update.offset * std::mem::size_of::<T>()) as BufferAddress,
|
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unsafe {
|
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std::num::NonZeroU64::new_unchecked(
|
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(update.data.len() * std::mem::size_of::<T>()) as u64,
|
||||
)
|
||||
std::num::NonZeroU64::new_unchecked(std::mem::size_of_val(update.data) as u64)
|
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},
|
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device,
|
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);
|
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view.copy_from_slice(bytemuck::cast_slice(&update.data));
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view.copy_from_slice(bytemuck::cast_slice(update.data));
|
||||
}
|
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resized
|
||||
}
|
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@@ -100,11 +98,15 @@ impl<T: bytemuck::Pod> ArrBuf<T> {
|
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pub fn mov(&mut self, mov: BufMove) {
|
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self.moves.push(mov);
|
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}
|
||||
|
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pub fn len(&self) -> usize {
|
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self.len
|
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}
|
||||
}
|
||||
|
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pub struct ArrBufUpdate<T> {
|
||||
pub struct ArrBufUpdate<'a, T> {
|
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pub offset: usize,
|
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pub data: Vec<T>,
|
||||
pub data: &'a [T],
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
9
src/client/render/util/mod.rs
Normal file
9
src/client/render/util/mod.rs
Normal file
@@ -0,0 +1,9 @@
|
||||
mod buf;
|
||||
mod instance;
|
||||
mod storage;
|
||||
mod uniform;
|
||||
|
||||
pub use buf::*;
|
||||
pub use instance::*;
|
||||
pub use storage::*;
|
||||
pub use uniform::*;
|
||||
@@ -52,4 +52,8 @@ impl<T: PartialEq + bytemuck::Pod> Storage<T> {
|
||||
pub fn mov(&mut self, mov: BufMove) {
|
||||
self.buf.mov(mov);
|
||||
}
|
||||
|
||||
pub fn len(&mut self) -> usize {
|
||||
self.buf.len()
|
||||
}
|
||||
}
|
||||
@@ -1,33 +1,28 @@
|
||||
use std::marker::PhantomData;
|
||||
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
use super::RenderUpdateData;
|
||||
|
||||
pub trait UniformData {
|
||||
fn update(&mut self, data: &RenderUpdateData) -> bool;
|
||||
}
|
||||
|
||||
pub struct Uniform<T: bytemuck::Pod + PartialEq + UniformData> {
|
||||
data: T,
|
||||
pub struct Uniform<T: bytemuck::Pod> {
|
||||
buffer: wgpu::Buffer,
|
||||
binding: u32,
|
||||
ty: PhantomData<T>,
|
||||
}
|
||||
|
||||
impl<T: Default + PartialEq + bytemuck::Pod + UniformData> Uniform<T> {
|
||||
impl<T: Default + bytemuck::Pod> Uniform<T> {
|
||||
pub fn init(device: &wgpu::Device, name: &str, binding: u32) -> Self {
|
||||
let data = T::default();
|
||||
Self {
|
||||
data,
|
||||
buffer: device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(&(name.to_owned() + " Uniform Buf")),
|
||||
contents: bytemuck::cast_slice(&[data]),
|
||||
contents: bytemuck::cast_slice(&[T::default()]),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
}),
|
||||
binding,
|
||||
ty: PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: PartialEq + bytemuck::Pod + UniformData> Uniform<T> {
|
||||
impl<T: PartialEq + bytemuck::Pod> Uniform<T> {
|
||||
pub fn bind_group_layout_entry(&self) -> wgpu::BindGroupLayoutEntry {
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: self.binding,
|
||||
@@ -51,22 +46,18 @@ impl<T: PartialEq + bytemuck::Pod + UniformData> Uniform<T> {
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
belt: &mut wgpu::util::StagingBelt,
|
||||
update_data: &RenderUpdateData,
|
||||
data: T,
|
||||
) {
|
||||
if self.data.update(update_data) {
|
||||
let slice = &[self.data];
|
||||
let mut view = belt.write_buffer(
|
||||
encoder,
|
||||
&self.buffer,
|
||||
0,
|
||||
unsafe {
|
||||
std::num::NonZeroU64::new_unchecked(
|
||||
(slice.len() * std::mem::size_of::<T>()) as u64,
|
||||
)
|
||||
},
|
||||
device,
|
||||
);
|
||||
view.copy_from_slice(bytemuck::cast_slice(slice));
|
||||
}
|
||||
let slice = &[data];
|
||||
let mut view = belt.write_buffer(
|
||||
encoder,
|
||||
&self.buffer,
|
||||
0,
|
||||
unsafe {
|
||||
std::num::NonZeroU64::new_unchecked((slice.len() * std::mem::size_of::<T>()) as u64)
|
||||
},
|
||||
device,
|
||||
);
|
||||
view.copy_from_slice(bytemuck::cast_slice(slice));
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,189 @@
|
||||
mod grid;
|
||||
mod view;
|
||||
mod pipeline;
|
||||
mod color;
|
||||
mod group;
|
||||
|
||||
pub use pipeline::*;
|
||||
pub use color::*;
|
||||
|
||||
use nalgebra::{Projective3, Transform3, Translation3, Vector2};
|
||||
|
||||
use {group::VoxelGroup, view::View};
|
||||
use crate::client::{
|
||||
camera::Camera,
|
||||
render::{
|
||||
util::{ArrBufUpdate, Storage, Uniform},
|
||||
CreateVoxelGrid,
|
||||
},
|
||||
};
|
||||
|
||||
pub struct VoxelPipeline {
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
view: Uniform<View>,
|
||||
bind_group_layout: wgpu::BindGroupLayout,
|
||||
bind_group: wgpu::BindGroup,
|
||||
voxel_groups: Storage<VoxelGroup>,
|
||||
voxels: Storage<VoxelColor>,
|
||||
}
|
||||
|
||||
impl VoxelPipeline {
|
||||
pub fn new(device: &wgpu::Device, format: &wgpu::TextureFormat) -> Self {
|
||||
// shaders
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("Tile Shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
|
||||
});
|
||||
|
||||
let view = Uniform::<View>::init(device, "view", 0);
|
||||
let voxels = Storage::init(device, "voxels", 1);
|
||||
let voxel_groups = Storage::init(device, "voxel groups", 2);
|
||||
|
||||
// bind groups
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
view.bind_group_layout_entry(),
|
||||
voxels.bind_group_layout_entry(),
|
||||
voxel_groups.bind_group_layout_entry(),
|
||||
],
|
||||
label: Some("tile_bind_group_layout"),
|
||||
});
|
||||
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &bind_group_layout,
|
||||
entries: &[
|
||||
view.bind_group_entry(),
|
||||
voxels.bind_group_entry(),
|
||||
voxel_groups.bind_group_entry(),
|
||||
],
|
||||
label: Some("tile_bind_group"),
|
||||
});
|
||||
|
||||
// pipeline
|
||||
let render_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Tile Pipeline Layout"),
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Voxel Pipeline"),
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: *format,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleStrip,
|
||||
strip_index_format: None,
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: None,
|
||||
polygon_mode: wgpu::PolygonMode::Fill,
|
||||
unclipped_depth: false,
|
||||
conservative: false,
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: true,
|
||||
},
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
Self {
|
||||
pipeline: render_pipeline,
|
||||
view,
|
||||
bind_group,
|
||||
bind_group_layout,
|
||||
voxels,
|
||||
voxel_groups,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_group(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
belt: &mut wgpu::util::StagingBelt,
|
||||
CreateVoxelGrid {
|
||||
pos,
|
||||
orientation,
|
||||
dimensions,
|
||||
grid,
|
||||
}: CreateVoxelGrid,
|
||||
) {
|
||||
let offset = self.voxels.len();
|
||||
let updates = [ArrBufUpdate {
|
||||
offset,
|
||||
data: &grid,
|
||||
}];
|
||||
let size = offset + grid.len();
|
||||
self.voxels.update(device, encoder, belt, size, &updates);
|
||||
|
||||
let proj = Projective3::identity()
|
||||
* Translation3::from(pos)
|
||||
* orientation
|
||||
* Translation3::from(-dimensions.cast() / 2.0);
|
||||
let group = VoxelGroup {
|
||||
transform: proj,
|
||||
transform_inv: proj.inverse(),
|
||||
dimensions: dimensions.cast(),
|
||||
offset: offset as u32,
|
||||
};
|
||||
let updates = [ArrBufUpdate {
|
||||
offset: self.voxel_groups.len(),
|
||||
data: &[group],
|
||||
}];
|
||||
let size = self.voxel_groups.len() + 1;
|
||||
self.voxel_groups
|
||||
.update(device, encoder, belt, size, &updates);
|
||||
|
||||
self.bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &self.bind_group_layout,
|
||||
entries: &[
|
||||
self.view.bind_group_entry(),
|
||||
self.voxels.bind_group_entry(),
|
||||
self.voxel_groups.bind_group_entry(),
|
||||
],
|
||||
label: Some("tile_bind_group"),
|
||||
});
|
||||
}
|
||||
|
||||
pub fn update_view(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
belt: &mut wgpu::util::StagingBelt,
|
||||
size: Vector2<u32>,
|
||||
camera: &Camera,
|
||||
) {
|
||||
let transform =
|
||||
Transform3::identity() * Translation3::from(camera.pos) * camera.orientation;
|
||||
let data = View {
|
||||
width: size.x,
|
||||
height: size.y,
|
||||
zoom: camera.scale,
|
||||
padding: 0,
|
||||
transform,
|
||||
};
|
||||
self.view.update(device, encoder, belt, data)
|
||||
}
|
||||
|
||||
pub fn draw<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||
render_pass.draw(0..4, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,7 +167,7 @@ fn apply_group(
|
||||
var depth = 0u;
|
||||
var prev_a = 0.0;
|
||||
loop {
|
||||
let i = u32(vox_pos.x + vox_pos.y * dim_i.x + vox_pos.z * dim_i.x * dim_i.y) + group.offset;
|
||||
let i = u32(vox_pos.x * dim_i.y * dim_i.z + vox_pos.y * dim_i.z + vox_pos.z) + group.offset;
|
||||
var vcolor = unpack4x8unorm(voxels[i]);
|
||||
let normal = next_normal;
|
||||
|
||||
@@ -204,7 +204,7 @@ fn apply_group(
|
||||
|
||||
// lighting
|
||||
let light = trace_light(full_pos);
|
||||
let diffuse = max(dot(norm_light, normal) * 1.3 + 0.1, 0.0);
|
||||
let diffuse = max(dot(norm_light, normal) * ((dot(dir_view.xyz, normal) + 1.0) / 2.0 * .7 + .3) * 1.3 + 0.1, 0.0);
|
||||
let ambient = 0.2;
|
||||
let specular = (exp(max(
|
||||
-(dot(reflect(dir_view.xyz, normal), norm_light) + 0.90) * 4.0, 0.0
|
||||
@@ -297,7 +297,7 @@ fn trace_one(gi: u32, pos_view: vec4<f32>, dir_view: vec4<f32>) -> vec4<f32> {
|
||||
var next_t = inc_t * abs(pos - corner);
|
||||
var color = vec4<f32>(0.0);
|
||||
loop {
|
||||
let i = u32(vox_pos.x + vox_pos.y * dim_i.x + vox_pos.z * dim_i.x * dim_i.y) + group.offset;
|
||||
let i = u32(vox_pos.x * dim_i.y * dim_i.z + vox_pos.y * dim_i.z + vox_pos.z) + group.offset;
|
||||
var vcolor = unpack4x8unorm(voxels[i]);
|
||||
|
||||
// select next voxel to move to next based on least time
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
use nalgebra::{Transform3, Translation3};
|
||||
|
||||
use crate::client::render::uniform::UniformData;
|
||||
use nalgebra::Transform3;
|
||||
|
||||
#[repr(C, align(16))]
|
||||
#[derive(Clone, Copy, PartialEq, bytemuck::Zeroable)]
|
||||
@@ -25,26 +23,3 @@ impl Default for View {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl UniformData for View {
|
||||
fn update(&mut self, data: &crate::client::render::RenderUpdateData) -> bool {
|
||||
let camera = data.state.camera;
|
||||
let new = Transform3::identity() * Translation3::from(camera.pos) * camera.orientation;
|
||||
if new == self.transform
|
||||
&& data.size.width == self.width
|
||||
&& data.size.height == self.height
|
||||
&& camera.scale == self.zoom
|
||||
{
|
||||
false
|
||||
} else {
|
||||
*self = Self {
|
||||
width: data.size.width,
|
||||
height: data.size.height,
|
||||
zoom: camera.scale,
|
||||
padding: 0,
|
||||
transform: new,
|
||||
};
|
||||
true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
48
src/client/render/voxel_poly/color.rs
Normal file
48
src/client/render/voxel_poly/color.rs
Normal file
@@ -0,0 +1,48 @@
|
||||
use rand::distributions::{Distribution, Standard};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, bytemuck::Zeroable, bytemuck::Pod)]
|
||||
pub struct VoxelColor {
|
||||
pub r: u8,
|
||||
pub g: u8,
|
||||
pub b: u8,
|
||||
pub a: u8,
|
||||
}
|
||||
|
||||
impl VoxelColor {
|
||||
pub fn none() -> Self {
|
||||
Self {
|
||||
r: 0,
|
||||
g: 0,
|
||||
b: 0,
|
||||
a: 0,
|
||||
}
|
||||
}
|
||||
pub fn black() -> Self {
|
||||
Self {
|
||||
r: 0,
|
||||
g: 0,
|
||||
b: 0,
|
||||
a: 255,
|
||||
}
|
||||
}
|
||||
pub fn white() -> Self {
|
||||
Self {
|
||||
r: 255,
|
||||
g: 255,
|
||||
b: 255,
|
||||
a: 255,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Distribution<VoxelColor> for Standard {
|
||||
fn sample<R: rand::prelude::Rng + ?Sized>(&self, rng: &mut R) -> VoxelColor {
|
||||
VoxelColor {
|
||||
r: rng.gen(),
|
||||
g: rng.gen(),
|
||||
b: rng.gen(),
|
||||
a: rng.gen(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,10 @@
|
||||
use nalgebra::{Projective3, Rotation3, Transform3, Translation3, UnitVector3, Vector3};
|
||||
use super::uniform::Uniform;
|
||||
use nalgebra::{Projective3, Translation3, Rotation3};
|
||||
|
||||
use super::{color::VoxelColor, group::VoxelGroup, view::View};
|
||||
use crate::client::render::{
|
||||
buf::ArrBufUpdate, storage::Storage, uniform::Uniform, RenderUpdateData,
|
||||
};
|
||||
mod view;
|
||||
mod color;
|
||||
mod vertex;
|
||||
mod square;
|
||||
|
||||
pub struct VoxelPipeline {
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
69
src/client/render/voxel_poly/shader.wgsl
Normal file
69
src/client/render/voxel_poly/shader.wgsl
Normal file
@@ -0,0 +1,69 @@
|
||||
// Vertex shader
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
@location(0) tex_coords: vec2<f32>,
|
||||
};
|
||||
|
||||
struct View {
|
||||
transform: mat4x4<f32>,
|
||||
width: u32,
|
||||
height: u32,
|
||||
zoom: f32,
|
||||
};
|
||||
|
||||
struct VoxelGroup {
|
||||
transform: mat4x4<f32>,
|
||||
transform_inv: mat4x4<f32>,
|
||||
dimensions: vec3<u32>,
|
||||
offset: u32,
|
||||
};
|
||||
|
||||
@group(0) @binding(0)
|
||||
var<uniform> view: View;
|
||||
@group(0) @binding(1)
|
||||
var<storage, read> voxels: array<u32>;
|
||||
@group(0) @binding(2)
|
||||
var<storage, read> voxel_groups: array<VoxelGroup>;
|
||||
|
||||
@vertex
|
||||
fn vs_main(
|
||||
@builtin(vertex_index) vi: u32,
|
||||
@builtin(instance_index) ii: u32,
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
var pos = vec2<f32>(
|
||||
f32(vi % 2u) * 2.0 - 1.0,
|
||||
f32(vi / 2u) * 2.0 - 1.0,
|
||||
) ;
|
||||
out.clip_position = vec4<f32>(pos.x, pos.y, 0.0, 1.0);
|
||||
out.tex_coords = pos;
|
||||
return out;
|
||||
}
|
||||
|
||||
// Fragment shader
|
||||
|
||||
@fragment
|
||||
fn fs_main(
|
||||
in: VertexOutput,
|
||||
) -> @location(0) vec4<f32> {
|
||||
// get position of the pixel; eye at origin, pixel on plane z = 1
|
||||
let win_dim = vec2<f32>(f32(view.width), f32(view.height));
|
||||
let aspect = win_dim.y / win_dim.x;
|
||||
let pixel_pos = vec3<f32>(
|
||||
(in.clip_position.xy / win_dim - vec2<f32>(0.5)) * vec2<f32>(2.0, -2.0 * aspect),
|
||||
1.0
|
||||
);
|
||||
|
||||
// move to position in world
|
||||
let pos = view.transform * vec4<f32>(pixel_pos, 1.0);
|
||||
let dir = view.transform * vec4<f32>(normalize(pixel_pos), 0.0);
|
||||
|
||||
var color = trace_full(pos, dir);
|
||||
let light_mult = clamp((-dot(dir.xyz, normalize(GLOBAL_LIGHT)) - 0.99) * 200.0, 0.0, 1.0);
|
||||
let sky_color = light_mult * vec3<f32>(1.0, 1.0, 1.0);
|
||||
color += vec4<f32>(sky_color * (1.0 - color.a), 1.0 - color.a);
|
||||
color.a = 1.0;
|
||||
return color;
|
||||
}
|
||||
0
src/client/render/voxel_poly/square.rs
Normal file
0
src/client/render/voxel_poly/square.rs
Normal file
6
src/client/render/voxel_poly/vertex.rs
Normal file
6
src/client/render/voxel_poly/vertex.rs
Normal file
@@ -0,0 +1,6 @@
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
struct Vertex {
|
||||
position: [f32; 3],
|
||||
color: [f32; 3],
|
||||
}
|
||||
47
src/client/render/voxel_poly/view.rs
Normal file
47
src/client/render/voxel_poly/view.rs
Normal file
@@ -0,0 +1,47 @@
|
||||
use nalgebra::{Transform3, Translation3};
|
||||
|
||||
use crate::client::render::uniform::UniformData;
|
||||
|
||||
#[repr(C, align(16))]
|
||||
#[derive(Clone, Copy, PartialEq, bytemuck::Zeroable)]
|
||||
pub struct View {
|
||||
pub transform: Transform3<f32>,
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
pub zoom: f32,
|
||||
}
|
||||
|
||||
unsafe impl bytemuck::Pod for View {}
|
||||
|
||||
impl Default for View {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
width: 1,
|
||||
height: 1,
|
||||
zoom: 1.0,
|
||||
transform: Transform3::identity(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl UniformData for View {
|
||||
fn update(&mut self, data: &crate::client::render::RenderUpdateData) -> bool {
|
||||
let camera = data.state.camera;
|
||||
let new = Transform3::identity() * Translation3::from(camera.pos) * camera.orientation;
|
||||
if new == self.transform
|
||||
&& data.size.width == self.width
|
||||
&& data.size.height == self.height
|
||||
&& camera.scale == self.zoom
|
||||
{
|
||||
false
|
||||
} else {
|
||||
*self = Self {
|
||||
width: data.size.width,
|
||||
height: data.size.height,
|
||||
zoom: camera.scale,
|
||||
transform: new,
|
||||
};
|
||||
true
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user