clean up shader
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@@ -155,6 +155,7 @@ impl VoxelPipeline {
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let group = VoxelGroup {
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transform: Transform3::identity() * thing.inverse(),
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dimensions: Vector3::new(lx as u32, ly as u32, lz as u32),
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offset: 0,
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};
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self.voxel_groups.update(
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device,
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