structs r a lot more sane in code, can now actually assign & stuff

This commit is contained in:
2025-04-08 20:00:16 -04:00
parent cb9a366f43
commit 26e7a4da4a
21 changed files with 405 additions and 197 deletions

View File

@@ -80,8 +80,8 @@ impl IRUProgram {
}
IRUInstruction::Construct { dest, fields } => {
let dest_def = self.get_var(dest.id);
let tyid = match dest_def.ty {
Type::Concrete(id) => id,
let tyid = match &dest_def.ty {
Type::Struct { id, args } => *id,
_ => {
output.err(CompilerMsg {
msg: "uhh type is not struct".to_string(),
@@ -91,44 +91,17 @@ impl IRUProgram {
}
};
let def = self.get_struct(tyid);
for (name, field) in &def.fields {
if let Some(var) = fields.get(name) {
for (id, field) in def.iter_fields() {
if let Some(var) = fields.get(&id) {
let ety = &self.get_var(var.id).ty;
output.check_assign(self, &field.ty, ety, var.span);
} else {
output.err(CompilerMsg {
msg: format!("field '{name}' missing from struct"),
msg: format!("field '{}' missing from struct", field.name),
spans: vec![dest.span],
});
}
}
for name in fields.keys() {
if !def.fields.contains_key(name) {
output.err(CompilerMsg {
msg: format!("field '{name}' not in struct"),
spans: vec![dest.span],
});
}
}
}
IRUInstruction::Access { dest, src, field } => {
let dest_def = self.get_var(dest.id);
let src_def = self.get_var(src.id);
let tyid = match src_def.ty {
Type::Concrete(id) => id,
_ => {
output.err(CompilerMsg {
msg: "uhh type is not struct".to_string(),
spans: vec![dest.span],
});
continue;
}
};
let def = self.get_struct(tyid);
let field = def.fields.get(field).expect(
"already validated during parse lowering... probably shouldn't be?",
);
output.check_assign(self, &field.ty, &dest_def.ty, i.span);
}
IRUInstruction::If { cond, body } => {
let cond = self.get_var(cond.id);
@@ -147,6 +120,15 @@ impl IRUProgram {
}
// TODO
}
IRUInstruction::Continue => {
if !breakable {
output.err(CompilerMsg {
msg: "Can't continue here (outside of loop)".to_string(),
spans: vec![i.span],
});
}
// TODO
}
}
}
if needs_ret && no_ret && *ret != Type::Unit {