Files
iris/src/layout/ui.rs

245 lines
6.0 KiB
Rust

use image::DynamicImage;
use crate::{
core::{TextEdit, TextEditCtx},
layout::{
Layers, Modules, PainterCtx, StaticWidgetId, TextData, TextureHandle, Textures, Vec2,
Widget, WidgetId, WidgetInstance, WidgetLike, Widgets,
},
util::{HashMap, Id},
};
use std::{
any::{Any, TypeId},
ops::{Index, IndexMut},
sync::mpsc::{Receiver, Sender, channel},
};
pub struct Ui {
root: Option<WidgetId>,
pub(super) widgets: Widgets,
updates: Vec<Id>,
recv: Receiver<Id>,
pub(super) send: Sender<Id>,
size: Vec2,
// TODO: make these non pub(crate)
pub(crate) layers: Layers,
pub(crate) textures: Textures,
pub(crate) text: TextData,
full_redraw: bool,
pub(crate) active: ActiveWidgets,
pub modules: Modules,
}
impl Ui {
pub fn add<W: Widget, Tag>(&mut self, w: impl WidgetLike<Tag, Widget = W>) -> WidgetId<W> {
w.add(self)
}
pub fn add_static<W: Widget, Tag>(
&mut self,
w: impl WidgetLike<Tag, Widget = W>,
) -> StaticWidgetId<W> {
let id = w.add(self);
id.into_static()
}
/// useful for debugging
pub fn set_label<W>(&mut self, id: &WidgetId<W>, label: String) {
self.widgets.data_mut(&id.id).unwrap().label = label;
}
pub fn label<W>(&self, id: &WidgetId<W>) -> &String {
&self.widgets.data(&id.id).unwrap().label
}
pub fn add_widget<W: Widget>(&mut self, w: W) -> WidgetId<W> {
self.push(w)
}
pub fn push<W: Widget>(&mut self, w: W) -> WidgetId<W> {
let id = self.id();
self.widgets.insert(id.id, w);
id
}
pub fn set<W: Widget>(&mut self, id: &WidgetId<W>, w: W) {
self.widgets.insert(id.id, w);
}
pub fn set_root<Tag>(&mut self, w: impl WidgetLike<Tag>) {
self.root = Some(w.add(self).any());
self.full_redraw = true;
}
pub fn new() -> Self {
Self::default()
}
pub fn get<W: Widget>(&self, id: &WidgetId<W>) -> Option<&W> {
self.widgets.get(id)
}
pub fn get_mut<W: Widget>(&mut self, id: &WidgetId<W>) -> Option<&mut W> {
self.widgets.get_mut(id)
}
pub fn id<W: Widget>(&mut self) -> WidgetId<W> {
WidgetId::new(
self.widgets.reserve(),
TypeId::of::<W>(),
self.send.clone(),
false,
)
}
pub fn id_static<W: Widget>(&mut self) -> StaticWidgetId<W> {
let id = self.id();
id.into_static()
}
pub fn add_texture(&mut self, image: DynamicImage) -> TextureHandle {
self.textures.add(image)
}
pub fn resize(&mut self, size: impl Into<Vec2>) {
self.size = size.into();
}
pub fn redraw_all(&mut self) {
self.active.clear();
// free before bc nothing should exist
self.free();
let mut ctx = PainterCtx::new(
&self.widgets,
&mut self.layers,
&mut self.active,
&mut self.modules,
&mut self.textures,
&mut self.text,
self.size,
);
if let Some(root) = &self.root {
ctx.draw(root.id);
}
}
pub fn update(&mut self) {
if self.full_redraw {
self.redraw_all();
self.full_redraw = false;
} else if !self.updates.is_empty() {
self.redraw_updates();
}
}
fn redraw_updates(&mut self) {
let mut ctx = PainterCtx::new(
&self.widgets,
&mut self.layers,
&mut self.active,
&mut self.modules,
&mut self.textures,
&mut self.text,
self.size,
);
for id in self.updates.drain(..) {
ctx.redraw(id);
}
self.free();
}
/// free any resources that don't have references anymore
fn free(&mut self) {
for id in self.recv.try_iter() {
for m in self.modules.iter_mut() {
m.on_remove(&id);
}
self.widgets.delete(id);
}
self.textures.free();
}
pub fn needs_redraw(&self) -> bool {
self.full_redraw || !self.updates.is_empty()
}
pub fn num_widgets(&self) -> usize {
self.widgets.len()
}
pub fn active_widgets(&self) -> usize {
self.active.len()
}
pub fn text(&mut self, id: &WidgetId<TextEdit>) -> TextEditCtx<'_> {
self.updates.push(id.id);
TextEditCtx {
text: self.widgets.get_mut(id).unwrap(),
font_system: &mut self.text.font_system,
}
}
}
impl<W: Widget> Index<&WidgetId<W>> for Ui {
type Output = W;
fn index(&self, id: &WidgetId<W>) -> &Self::Output {
self.get(id).unwrap()
}
}
impl<W: Widget> IndexMut<&WidgetId<W>> for Ui {
fn index_mut(&mut self, id: &WidgetId<W>) -> &mut Self::Output {
self.updates.push(id.id);
self.get_mut(id).unwrap()
}
}
impl<W: Widget> Index<StaticWidgetId<W>> for Ui {
type Output = W;
fn index(&self, id: StaticWidgetId<W>) -> &Self::Output {
self.widgets.get_static(&id).unwrap()
}
}
impl<W: Widget> IndexMut<StaticWidgetId<W>> for Ui {
fn index_mut(&mut self, id: StaticWidgetId<W>) -> &mut Self::Output {
self.updates.push(id.id);
self.widgets.get_static_mut(&id).unwrap()
}
}
impl dyn Widget {
pub fn as_any(&self) -> &dyn Any {
self
}
pub fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
}
impl Default for Ui {
fn default() -> Self {
let (send, recv) = channel();
Self {
root: Default::default(),
widgets: Widgets::new(),
updates: Default::default(),
layers: Default::default(),
textures: Textures::new(),
text: TextData::default(),
full_redraw: false,
active: Default::default(),
send,
recv,
size: Vec2::ZERO,
modules: Modules::default(),
}
}
}
pub type ActiveWidgets = HashMap<Id, WidgetInstance>;