Files
iris/src/layout/text.rs
2025-11-10 22:14:27 -05:00

148 lines
4.2 KiB
Rust

use cosmic_text::{Attrs, AttrsList, Buffer, Family, FontSystem, Metrics, SwashCache};
use image::{Rgba, RgbaImage};
use crate::{
layout::{Align, TextureHandle, Textures, UiColor, Vec2},
util::HashMap,
};
/// TODO: properly wrap this
pub mod text_lib {
pub use cosmic_text::*;
}
pub struct TextData {
pub font_system: FontSystem,
pub swash_cache: SwashCache,
}
impl Default for TextData {
fn default() -> Self {
Self {
font_system: FontSystem::new(),
swash_cache: SwashCache::new(),
}
}
}
#[derive(Clone, Copy)]
pub struct TextAttrs {
pub color: UiColor,
pub font_size: f32,
pub line_height: f32,
pub family: Family<'static>,
pub wrap: bool,
/// inner alignment of text region (within where its drawn)
pub align: Align,
}
impl TextAttrs {
pub fn apply(&self, font_system: &mut FontSystem, buf: &mut Buffer, width: Option<f32>) {
buf.set_metrics_and_size(
font_system,
Metrics::new(self.font_size, self.line_height),
width,
None,
);
let attrs = Attrs::new().family(self.family);
let list = AttrsList::new(&attrs);
for line in &mut buf.lines {
line.set_attrs_list(list.clone());
}
}
}
pub type TextBuffer = Buffer;
impl Default for TextAttrs {
fn default() -> Self {
let size = 14.0;
Self {
color: UiColor::WHITE,
font_size: size,
line_height: size * 1.2,
family: Family::SansSerif,
wrap: false,
align: Align::Center,
}
}
}
impl TextData {
pub fn draw(
&mut self,
buffer: &mut TextBuffer,
attrs: &TextAttrs,
textures: &mut Textures,
) -> TextTexture {
// TODO: either this or the layout stuff (or both) is super slow,
// should probably do texture packing and things if possible.
// very visible if you add just a couple of wrapping texts and resize window
// should also be timed to figure out exactly what points need to be sped up
let mut pixels = HashMap::default();
let mut min_x = 0;
let mut min_y = 0;
let mut max_x = 0;
let mut max_y = 0;
let cosmic_color = {
let c = attrs.color;
cosmic_text::Color::rgba(c.r, c.g, c.b, c.a)
};
let mut max_width = 0.0f32;
let mut height = 0.0;
for run in buffer.layout_runs() {
for glyph in run.glyphs.iter() {
let physical_glyph = glyph.physical((0., 0.), 1.0);
let glyph_color = match glyph.color_opt {
Some(some) => some,
None => cosmic_color,
};
self.swash_cache.with_pixels(
&mut self.font_system,
physical_glyph.cache_key,
glyph_color,
|x, y, color| {
let x = physical_glyph.x + x;
let y = run.line_y as i32 + physical_glyph.y + y;
min_x = min_x.min(x);
min_y = min_y.min(y);
max_x = max_x.max(x);
max_y = max_y.max(y);
pixels.insert((x, y), Rgba(color.as_rgba()));
},
);
}
max_width = max_width.max(run.line_w);
height += run.line_height;
}
let img_width = (max_x - min_x + 1) as u32;
let img_height = (max_y - min_y + 1) as u32;
let mut image = RgbaImage::new(img_width, img_height);
for ((x, y), color) in pixels {
let x = (x - min_x) as u32;
let y = (y - min_y) as u32;
image.put_pixel(x, y, color);
}
TextTexture {
handle: textures.add(image),
top_left: Vec2::new(min_x as f32, min_y as f32),
bot_right: Vec2::new(max_width - max_x as f32, height - max_y as f32),
}
}
}
#[derive(Clone)]
pub struct TextTexture {
pub handle: TextureHandle,
pub top_left: Vec2,
pub bot_right: Vec2,
}
impl TextTexture {
pub fn size(&self) -> Vec2 {
self.handle.size() - self.top_left + self.bot_right
}
}