275 lines
5.5 KiB
Rust
275 lines
5.5 KiB
Rust
use std::ops::Not;
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use crate::{
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layout::{UiNum, UiVec2, Vec2, vec2},
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util::impl_op,
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};
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#[derive(Copy, Clone, Eq, PartialEq)]
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pub enum Axis {
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X,
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Y,
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}
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impl Not for Axis {
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type Output = Self;
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fn not(self) -> Self::Output {
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match self {
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Self::X => Self::Y,
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Self::Y => Self::X,
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}
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}
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}
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#[derive(Clone, Copy, Eq, PartialEq)]
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pub struct Dir {
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pub axis: Axis,
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pub sign: Sign,
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}
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impl Dir {
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pub const fn new(axis: Axis, dir: Sign) -> Self {
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Self { axis, sign: dir }
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}
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pub const LEFT: Self = Self::new(Axis::X, Sign::Neg);
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pub const RIGHT: Self = Self::new(Axis::X, Sign::Pos);
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pub const UP: Self = Self::new(Axis::Y, Sign::Neg);
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pub const DOWN: Self = Self::new(Axis::Y, Sign::Pos);
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}
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#[derive(Clone, Copy, Eq, PartialEq)]
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pub enum Sign {
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Neg,
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Pos,
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}
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impl Vec2 {
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pub fn axis(&self, axis: Axis) -> f32 {
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match axis {
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Axis::X => self.x,
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Axis::Y => self.y,
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}
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}
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pub fn axis_mut(&mut self, axis: Axis) -> &mut f32 {
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match axis {
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Axis::X => &mut self.x,
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Axis::Y => &mut self.y,
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}
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}
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pub const fn from_axis(axis: Axis, aligned: f32, ortho: f32) -> Self {
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Self {
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x: match axis {
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Axis::X => aligned,
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Axis::Y => ortho,
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},
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y: match axis {
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Axis::Y => aligned,
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Axis::X => ortho,
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},
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}
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}
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}
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub enum Align {
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TopLeft,
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Top,
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TopRight,
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Left,
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Center,
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Right,
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BotLeft,
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Bot,
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BotRight,
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}
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impl Align {
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pub const fn rel(&self) -> Vec2 {
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match self {
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Self::TopLeft => vec2(0.0, 0.0),
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Self::Top => vec2(0.5, 0.0),
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Self::TopRight => vec2(1.0, 0.0),
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Self::Left => vec2(0.0, 0.5),
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Self::Center => vec2(0.5, 0.5),
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Self::Right => vec2(1.0, 0.5),
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Self::BotLeft => vec2(0.0, 1.0),
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Self::Bot => vec2(0.5, 1.0),
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Self::BotRight => vec2(1.0, 1.0),
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}
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}
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}
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#[derive(Default, Clone, Copy, PartialEq)]
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pub struct Size {
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pub x: Len,
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pub y: Len,
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}
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#[derive(Clone, Copy, PartialEq)]
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pub struct Len {
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pub abs: f32,
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pub rel: f32,
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pub rest: f32,
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}
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impl<N: UiNum> From<N> for Len {
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fn from(value: N) -> Self {
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Len::abs(value.to_f32())
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}
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}
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impl<Nx: UiNum, Ny: UiNum> From<(Nx, Ny)> for Size {
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fn from((x, y): (Nx, Ny)) -> Self {
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Self {
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x: x.into(),
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y: y.into(),
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}
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}
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}
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impl Size {
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pub const ZERO: Self = Self {
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x: Len::ZERO,
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y: Len::ZERO,
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};
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pub fn abs(v: Vec2) -> Self {
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Self {
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x: Len::abs(v.x),
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y: Len::abs(v.y),
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}
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}
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pub fn to_uivec2(self) -> UiVec2 {
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UiVec2 {
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rel: Vec2 {
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x: self.x.total_rel(),
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y: self.y.total_rel(),
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},
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abs: Vec2 {
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x: self.x.abs,
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y: self.y.abs,
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},
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}
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}
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pub fn from_axis(axis: Axis, aligned: Len, ortho: Len) -> Self {
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match axis {
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Axis::X => Self {
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x: aligned,
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y: ortho,
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},
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Axis::Y => Self {
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x: ortho,
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y: aligned,
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},
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}
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}
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pub fn axis(&self, axis: Axis) -> Len {
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match axis {
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Axis::X => self.x,
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Axis::Y => self.y,
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}
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}
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}
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impl Len {
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pub const ZERO: Self = Self {
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abs: 0.0,
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rel: 0.0,
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rest: 0.0,
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};
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pub fn total_rel(&self) -> f32 {
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if self.rest > 0.0 {
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self.rel.max(1.0)
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} else {
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self.rel
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}
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}
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pub fn abs(abs: impl UiNum) -> Self {
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Self {
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abs: abs.to_f32(),
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rel: 0.0,
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rest: 0.0,
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}
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}
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pub fn rel(rel: impl UiNum) -> Self {
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Self {
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abs: 0.0,
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rel: rel.to_f32(),
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rest: 0.0,
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}
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}
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pub fn rest(ratio: impl UiNum) -> Self {
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Self {
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abs: 0.0,
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rel: 0.0,
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rest: ratio.to_f32(),
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}
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}
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}
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pub mod len_fns {
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use super::*;
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pub fn abs(abs: impl UiNum) -> Len {
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Len {
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abs: abs.to_f32(),
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rel: 0.0,
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rest: 0.0,
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}
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}
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pub fn rel(rel: impl UiNum) -> Len {
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Len {
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abs: 0.0,
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rel: rel.to_f32(),
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rest: 0.0,
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}
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}
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pub fn rest(ratio: impl UiNum) -> Len {
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Len {
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abs: 0.0,
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rel: 0.0,
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rest: ratio.to_f32(),
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}
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}
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}
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impl_op!(Len Add add; abs rel rest);
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impl_op!(Len Sub sub; abs rel rest);
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impl_op!(Size Add add; x y);
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impl_op!(Size Sub sub; x y);
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impl Default for Len {
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fn default() -> Self {
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Self::rest(1.0)
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}
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}
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impl std::fmt::Display for Size {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "({}, {})", self.x, self.y)
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}
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}
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impl std::fmt::Display for Len {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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if self.abs != 0.0 {
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write!(f, "{} abs;", self.abs)?;
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}
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if self.rel != 0.0 {
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write!(f, "{} rel;", self.abs)?;
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}
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if self.rest != 0.0 {
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write!(f, "{} leftover;", self.abs)?;
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}
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Ok(())
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}
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}
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