59 lines
1.6 KiB
Rust
59 lines
1.6 KiB
Rust
use std::sync::Arc;
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use app::App;
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use gui::{primitive::Axis, NodeArrayUtil, NodeUtil, RoundedRect, UIColor};
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use render::Renderer;
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use winit::{event::WindowEvent, event_loop::ActiveEventLoop, window::Window};
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mod app;
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mod render;
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pub fn main() {
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App::run();
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}
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pub struct Client {
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renderer: Renderer,
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}
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impl Client {
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pub fn new(window: Arc<Window>) -> Self {
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let mut renderer = Renderer::new(window);
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let rect = RoundedRect {
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color: UIColor::WHITE,
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radius: 10.0,
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thickness: 0.0,
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inner_radius: 0.0,
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};
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let ui = (
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(
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rect.color(UIColor::BLUE),
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(
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rect.color(UIColor::RED),
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(rect.color(UIColor::ORANGE), rect.color(UIColor::LIME))
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.proportioned(Axis::Y, [1, 1]),
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rect.color(UIColor::YELLOW),
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)
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.proportioned(Axis::X, [2, 2, 1])
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.pad(10),
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)
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.proportioned(Axis::X, [1, 3]),
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rect.color(UIColor::GREEN),
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)
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.proportioned(Axis::Y, [3, 1])
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.pad(10)
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.into();
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renderer.update(&ui);
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Self { renderer }
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}
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pub fn event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
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match event {
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::RedrawRequested => self.renderer.draw(),
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WindowEvent::Resized(size) => self.renderer.resize(&size),
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_ => (),
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}
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}
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}
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