236 lines
6.7 KiB
Rust
236 lines
6.7 KiB
Rust
use crate::{
|
|
ActiveData, Axis, EventsLike, Painter, SizeCtx, Ui, UiRegion, UiVec2, WidgetId,
|
|
render::MaskIdx,
|
|
util::{HashSet, forget_ref},
|
|
};
|
|
use std::ops::{Deref, DerefMut};
|
|
|
|
/// state maintained between widgets during painting
|
|
pub struct DrawState<'a> {
|
|
pub(super) ui: &'a mut Ui,
|
|
pub(super) events: &'a mut dyn EventsLike,
|
|
draw_started: HashSet<WidgetId>,
|
|
}
|
|
|
|
impl<'a> DrawState<'a> {
|
|
pub fn new(ui: &'a mut Ui, events: &'a mut dyn EventsLike) -> Self {
|
|
Self {
|
|
ui,
|
|
events,
|
|
draw_started: Default::default(),
|
|
}
|
|
}
|
|
|
|
pub fn redraw_updates(&mut self) {
|
|
while let Some(&id) = self.widgets.needs_redraw.iter().next() {
|
|
self.redraw(id);
|
|
}
|
|
self.ui.free(self.events);
|
|
}
|
|
|
|
/// redraws a widget that's currently active (drawn)
|
|
pub fn redraw(&mut self, id: WidgetId) {
|
|
self.widgets.needs_redraw.remove(&id);
|
|
self.draw_started.remove(&id);
|
|
// check if parent depends on the desired size of this, if so then redraw it first
|
|
for axis in [Axis::X, Axis::Y] {
|
|
if let Some(&(outer, old)) = self.cache.size.axis_dyn(axis).get(&id)
|
|
&& let Some(current) = self.active.get(&id)
|
|
&& let Some(pid) = current.parent
|
|
{
|
|
self.cache.size.axis_dyn(axis).remove(&id);
|
|
let new = self.size_ctx(id, outer).len_axis(id, axis);
|
|
self.cache.size.axis_dyn(axis).insert(id, (outer, new));
|
|
if new != old {
|
|
self.redraw(pid);
|
|
}
|
|
}
|
|
}
|
|
|
|
if self.draw_started.contains(&id) {
|
|
return;
|
|
}
|
|
|
|
let Some(active) = self.remove(id, false) else {
|
|
return;
|
|
};
|
|
|
|
self.draw_inner(
|
|
active.layer,
|
|
id,
|
|
active.region,
|
|
active.parent,
|
|
active.mask,
|
|
Some(active.children),
|
|
);
|
|
}
|
|
|
|
pub(super) fn size_ctx<'b>(&'b mut self, source: WidgetId, outer: UiVec2) -> SizeCtx<'b> {
|
|
SizeCtx {
|
|
source,
|
|
cache: &mut self.ui.cache,
|
|
text: &mut self.ui.text,
|
|
textures: &mut self.ui.textures,
|
|
widgets: &self.ui.widgets,
|
|
outer,
|
|
output_size: self.ui.output_size,
|
|
id: source,
|
|
}
|
|
}
|
|
|
|
pub fn redraw_all(&mut self) {
|
|
// free all resources & cache
|
|
for (id, active) in self.ui.active.drain() {
|
|
let data = self.ui.widgets.data(id).unwrap();
|
|
self.events.undraw(data, &active);
|
|
}
|
|
self.ui.cache.clear();
|
|
self.ui.free(self.events);
|
|
self.layers.clear();
|
|
self.widgets.needs_redraw.clear();
|
|
|
|
if let Some(id) = &self.ui.root {
|
|
self.draw_inner(0, id.id(), UiRegion::FULL, None, MaskIdx::NONE, None);
|
|
}
|
|
}
|
|
|
|
pub(super) fn draw_inner(
|
|
&mut self,
|
|
layer: usize,
|
|
id: WidgetId,
|
|
region: UiRegion,
|
|
parent: Option<WidgetId>,
|
|
mask: MaskIdx,
|
|
old_children: Option<Vec<WidgetId>>,
|
|
) {
|
|
let mut old_children = old_children.unwrap_or_default();
|
|
if let Some(active) = self.ui.active.get_mut(&id)
|
|
&& !self.ui.widgets.needs_redraw.contains(&id)
|
|
{
|
|
// check to see if we can skip drawing first
|
|
if active.region == region {
|
|
return;
|
|
} else if active.region.size() == region.size() {
|
|
// TODO: epsilon?
|
|
let from = active.region;
|
|
self.mov(id, from, region);
|
|
return;
|
|
}
|
|
// if not, then maintain resize and track old children to remove unneeded
|
|
let active = self.remove(id, false).unwrap();
|
|
old_children = active.children;
|
|
}
|
|
|
|
// draw widget
|
|
self.draw_started.insert(id);
|
|
|
|
let mut painter = Painter {
|
|
state: self,
|
|
region,
|
|
mask,
|
|
layer,
|
|
id,
|
|
textures: Vec::new(),
|
|
primitives: Vec::new(),
|
|
children: Vec::new(),
|
|
};
|
|
|
|
let mut widget = painter.state.widgets.get_dyn_dynamic(id);
|
|
widget.draw(&mut painter);
|
|
drop(widget);
|
|
|
|
let Painter {
|
|
state: _,
|
|
region,
|
|
mask,
|
|
textures,
|
|
primitives,
|
|
children,
|
|
layer,
|
|
id,
|
|
} = painter;
|
|
|
|
// add to active
|
|
let active = ActiveData {
|
|
id,
|
|
region,
|
|
parent,
|
|
textures,
|
|
primitives,
|
|
children,
|
|
mask,
|
|
layer,
|
|
};
|
|
|
|
// remove old children that weren't kept
|
|
for c in &old_children {
|
|
if !active.children.contains(c) {
|
|
self.remove_rec(*c);
|
|
}
|
|
}
|
|
|
|
// update modules
|
|
let data = self.ui.widgets.data(id).unwrap();
|
|
self.events.draw(data, &active);
|
|
self.active.insert(id, active);
|
|
}
|
|
|
|
fn mov(&mut self, id: WidgetId, from: UiRegion, to: UiRegion) {
|
|
let active = self.ui.active.get_mut(&id).unwrap();
|
|
for h in &active.primitives {
|
|
let region = self.ui.layers[h.layer].region_mut(h);
|
|
*region = region.outside(&from).within(&to);
|
|
}
|
|
active.region = active.region.outside(&from).within(&to);
|
|
// SAFETY: children cannot be recursive
|
|
let children = unsafe { forget_ref(&active.children) };
|
|
for child in children {
|
|
self.mov(*child, from, to);
|
|
}
|
|
}
|
|
|
|
/// NOTE: instance textures are cleared and self.textures freed
|
|
fn remove(&mut self, id: WidgetId, undraw: bool) -> Option<ActiveData> {
|
|
let mut active = self.active.remove(&id);
|
|
if let Some(active) = &mut active {
|
|
for h in &active.primitives {
|
|
let mask = self.layers.free(h);
|
|
if mask != MaskIdx::NONE {
|
|
self.masks.remove(mask);
|
|
}
|
|
}
|
|
active.textures.clear();
|
|
self.textures.free();
|
|
if undraw {
|
|
let data = self.ui.widgets.data(id).unwrap();
|
|
self.events.undraw(data, active);
|
|
}
|
|
}
|
|
active
|
|
}
|
|
|
|
fn remove_rec(&mut self, id: WidgetId) -> Option<ActiveData> {
|
|
self.cache.remove(id);
|
|
let inst = self.remove(id, true);
|
|
if let Some(inst) = &inst {
|
|
for c in &inst.children {
|
|
self.remove_rec(*c);
|
|
}
|
|
}
|
|
inst
|
|
}
|
|
}
|
|
|
|
impl Deref for DrawState<'_> {
|
|
type Target = Ui;
|
|
|
|
fn deref(&self) -> &Self::Target {
|
|
self.ui
|
|
}
|
|
}
|
|
impl DerefMut for DrawState<'_> {
|
|
fn deref_mut(&mut self) -> &mut Self::Target {
|
|
self.ui
|
|
}
|
|
}
|