218 lines
5.6 KiB
Rust
218 lines
5.6 KiB
Rust
use crate::{
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Event, EventFn, EventLike, EventManager, IdLike, Mask, PixelRegion, PrimitiveLayers, TextData,
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TextureHandle, Textures, Widget, WidgetHandle, WidgetId, WidgetLike, Widgets,
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ui::draw_state::DrawState,
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util::{HashMap, TrackedArena, Vec2},
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};
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use image::DynamicImage;
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use std::{
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ops::{Index, IndexMut},
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sync::mpsc::{Receiver, Sender, channel},
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};
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mod active;
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mod cache;
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mod draw_state;
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mod painter;
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mod size;
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mod state;
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pub use active::*;
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use cache::*;
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pub use painter::Painter;
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pub use size::*;
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pub struct Ui<State> {
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// TODO: edit visibilities
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pub widgets: Widgets<State>,
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pub events: EventManager<State>,
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// retained painter state
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pub active: HashMap<WidgetId, ActiveData>,
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pub layers: PrimitiveLayers,
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pub textures: Textures,
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pub text: TextData,
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output_size: Vec2,
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pub masks: TrackedArena<Mask, u32>,
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pub cache: Cache,
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root: Option<WidgetHandle<State>>,
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recv: Receiver<WidgetId>,
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send: Sender<WidgetId>,
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full_redraw: bool,
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resized: bool,
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}
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pub trait HasUi: Sized {
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fn ui_ref(&self) -> &Ui<Self>;
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fn ui(&mut self) -> &mut Ui<Self>;
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}
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impl<State: 'static> Ui<State> {
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pub fn add<W: Widget<State>, Tag>(
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&mut self,
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w: impl WidgetLike<State, Tag, Widget = W>,
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) -> WidgetHandle<State, W> {
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w.add(self)
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}
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/// useful for debugging
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pub fn set_label(&mut self, id: impl IdLike<State>, label: String) {
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self.widgets.data_mut(id.id()).unwrap().label = label;
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}
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pub fn label(&self, id: impl IdLike<State>) -> &String {
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&self.widgets.data(id.id()).unwrap().label
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}
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pub fn add_widget<W: Widget<State>>(&mut self, w: W) -> WidgetHandle<State, W> {
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WidgetHandle::new(self.widgets.add(w), self.send.clone())
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}
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pub fn set_root<Tag>(&mut self, w: impl WidgetLike<State, Tag>) {
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self.root = Some(w.add(self));
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self.full_redraw = true;
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}
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pub fn new() -> Self {
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Self::default()
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}
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pub fn get<I: IdLike<State>>(&self, id: &I) -> Option<&I::Widget>
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where
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I::Widget: Sized,
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{
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self.widgets.get(id)
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}
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pub fn get_mut<I: IdLike<State>>(&mut self, id: &I) -> Option<&mut I::Widget>
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where
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I::Widget: Sized,
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{
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self.widgets.get_mut(id)
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}
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pub fn add_texture(&mut self, image: DynamicImage) -> TextureHandle {
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self.textures.add(image)
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}
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pub fn register_event<E: EventLike>(
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&mut self,
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id: impl IdLike<State>,
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event: E,
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f: impl for<'a> EventFn<State, <E::Event as Event>::Data<'a>>,
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) {
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self.events.register(id.id(), event, f);
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self.widgets
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.data_mut(id)
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.unwrap()
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.event_mgrs
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.insert(EventManager::<State>::type_key::<E>());
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}
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pub fn resize(&mut self, size: impl Into<Vec2>) {
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self.output_size = size.into();
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self.resized = true;
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}
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pub fn update(&mut self) {
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if self.full_redraw {
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DrawState::new(self).redraw_all();
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self.full_redraw = false;
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} else if self.widgets.has_updates() {
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DrawState::new(self).redraw_updates();
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}
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if self.resized {
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self.resized = false;
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DrawState::new(self).redraw_all();
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}
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}
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/// free any resources that don't have references anymore
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fn free(&mut self) {
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for id in self.recv.try_iter() {
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self.events.remove(id);
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self.widgets.delete(id);
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}
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self.textures.free();
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}
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pub fn needs_redraw(&self) -> bool {
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self.full_redraw || self.widgets.has_updates()
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}
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pub fn num_widgets(&self) -> usize {
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self.widgets.len()
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}
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pub fn active_widgets(&self) -> usize {
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self.active.len()
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}
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pub fn debug_layers(&self) {
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for ((idx, depth), primitives) in self.layers.iter_depth() {
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let indent = " ".repeat(depth * 2);
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let len = primitives.instances().len();
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print!("{indent}{idx}: {len} primitives");
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if len >= 1 {
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print!(" ({})", primitives.instances()[0].binding);
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}
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println!();
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}
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}
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pub fn window_region(&self, id: &impl IdLike<State>) -> Option<PixelRegion> {
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let region = self.active.get(&id.id())?.region;
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Some(region.to_px(self.output_size))
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}
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pub fn debug(&self, label: &str) -> impl Iterator<Item = &ActiveData> {
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self.active.iter().filter_map(move |(&id, inst)| {
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let l = self.widgets.label(id);
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if l == label { Some(inst) } else { None }
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})
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}
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}
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impl<State: 'static, I: IdLike<State>> Index<I> for Ui<State>
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where
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I::Widget: Sized,
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{
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type Output = I::Widget;
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fn index(&self, id: I) -> &Self::Output {
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self.get(&id).unwrap()
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}
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}
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impl<State: 'static, I: IdLike<State>> IndexMut<I> for Ui<State>
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where
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I::Widget: Sized,
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{
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fn index_mut(&mut self, id: I) -> &mut Self::Output {
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self.get_mut(&id).unwrap()
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}
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}
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impl<State: 'static> Default for Ui<State> {
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fn default() -> Self {
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let (send, recv) = channel();
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Self {
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widgets: Default::default(),
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events: Default::default(),
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active: Default::default(),
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layers: Default::default(),
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masks: Default::default(),
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text: Default::default(),
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textures: Default::default(),
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cache: Default::default(),
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output_size: Vec2::ZERO,
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root: Default::default(),
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full_redraw: false,
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send,
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recv,
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resized: false,
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}
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}
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}
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