197 lines
5.8 KiB
Rust
197 lines
5.8 KiB
Rust
use crate::{
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ActiveData, Axis, EventsLike, Painter, SizeCtx, StrongWidget, UiRegion, UiRenderState, UiVec2,
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WidgetId, Widgets,
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render::MaskIdx,
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util::{HashSet, forget_ref},
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};
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/// state maintained between widgets during painting
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pub struct Drawer<'a> {
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pub(super) widgets: &'a mut Widgets,
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pub(super) data: &'a mut PainterData,
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pub(super) events: &'a mut dyn EventsLike,
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pub(super) render: &'a mut UiRenderState,
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root: Option<&'a StrongWidget>,
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draw_started: HashSet<WidgetId>,
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}
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impl<'a> Drawer<'a> {
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/// redraws a widget that's currently active (drawn)
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pub fn redraw(&mut self, id: WidgetId) {
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self.widgets.needs_redraw.remove(&id);
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self.draw_started.remove(&id);
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// check if parent depends on the desired size of this, if so then redraw it first
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for axis in [Axis::X, Axis::Y] {
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if let Some(&(outer, old)) = self.render.cache.size.axis_dyn(axis).get(&id)
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&& let Some(current) = self.render.active.get(&id)
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&& let Some(pid) = current.parent
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{
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self.render.cache.size.axis_dyn(axis).remove(&id);
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let new = self.size_ctx(id, outer).len_axis(id, axis);
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self.render
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.cache
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.size
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.axis_dyn(axis)
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.insert(id, (outer, new));
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if new != old {
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self.redraw(pid);
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}
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}
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}
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if self.draw_started.contains(&id) {
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return;
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}
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let Some(active) = self.remove(id, false) else {
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return;
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};
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self.draw_inner(
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active.layer,
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id,
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active.region,
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active.parent,
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active.mask,
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Some(active.children),
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);
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}
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pub(super) fn size_ctx<'b>(&'b mut self, source: WidgetId, outer: UiVec2) -> SizeCtx<'b> {
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SizeCtx {
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source,
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cache: &mut self.render.cache,
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text: &mut self.data.text,
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textures: &mut self.data.textures,
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widgets: &self.widgets,
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outer,
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output_size: self.render.output_size,
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id: source,
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}
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}
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pub(super) fn draw_inner(
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&mut self,
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layer: usize,
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id: WidgetId,
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region: UiRegion,
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parent: Option<WidgetId>,
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mask: MaskIdx,
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old_children: Option<Vec<WidgetId>>,
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) {
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let mut old_children = old_children.unwrap_or_default();
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if let Some(active) = self.render.active.get_mut(&id)
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&& !self.widgets.needs_redraw.contains(&id)
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{
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// check to see if we can skip drawing first
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if active.region == region {
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return;
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} else if active.region.size() == region.size() {
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// TODO: epsilon?
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let from = active.region;
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self.mov(id, from, region);
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return;
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}
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// if not, then maintain resize and track old children to remove unneeded
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let active = self.remove(id, false).unwrap();
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old_children = active.children;
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}
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// draw widget
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self.draw_started.insert(id);
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let mut painter = Painter {
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drawer: self,
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region,
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mask,
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layer,
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id,
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textures: Vec::new(),
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primitives: Vec::new(),
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children: Vec::new(),
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};
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let mut widget = painter.drawer.widgets.get_dyn_dynamic(id);
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widget.draw(&mut painter);
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drop(widget);
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let Painter {
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drawer: _,
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region,
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mask,
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textures,
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primitives,
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children,
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layer,
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id,
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} = painter;
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// add to active
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let active = ActiveData {
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id,
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region,
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parent,
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textures,
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primitives,
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children,
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mask,
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layer,
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};
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// remove old children that weren't kept
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for c in &old_children {
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if !active.children.contains(c) {
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self.remove_rec(*c);
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}
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}
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// update modules
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self.events.draw(&active);
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self.render.active.insert(id, active);
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}
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fn mov(&mut self, id: WidgetId, from: UiRegion, to: UiRegion) {
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let active = self.render.active.get_mut(&id).unwrap();
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for h in &active.primitives {
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let region = self.render.layers[h.layer].region_mut(h);
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*region = region.outside(&from).within(&to);
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}
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active.region = active.region.outside(&from).within(&to);
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// SAFETY: children cannot be recursive
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let children = unsafe { forget_ref(&active.children) };
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for child in children {
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self.mov(*child, from, to);
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}
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}
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/// NOTE: instance textures are cleared and self.textures freed
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fn remove(&mut self, id: WidgetId, undraw: bool) -> Option<ActiveData> {
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let mut active = self.render.active.remove(&id);
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if let Some(active) = &mut active {
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for h in &active.primitives {
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let mask = self.render.layers.free(h);
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if mask != MaskIdx::NONE {
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self.data.masks.remove(mask);
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}
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}
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active.textures.clear();
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self.data.textures.free();
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if undraw {
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self.events.undraw(active);
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}
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}
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active
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}
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fn remove_rec(&mut self, id: WidgetId) -> Option<ActiveData> {
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self.render.cache.remove(id);
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let inst = self.remove(id, true);
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if let Some(inst) = &inst {
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for c in &inst.children {
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self.remove_rec(*c);
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}
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}
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inst
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}
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}
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