use crate::{LayerId, MaskIdx, PrimitiveHandle, TextureHandle, UiRegion, WidgetId}; /// important non rendering data for retained drawing #[derive(Debug)] pub struct ActiveData { pub id: WidgetId, pub region: UiRegion, pub parent: Option, pub textures: Vec, pub primitives: Vec, pub children: Vec, pub mask: MaskIdx, pub layer: LayerId, }