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deaf730901
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app work
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2025-11-11 13:55:36 -05:00 |
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1c49db1b89
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initial mask impl
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2025-11-10 14:45:22 -05:00 |
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db0d11cacb
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ing prefix gives off bad vibes
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2025-09-29 14:01:34 -04:00 |
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337af3e18c
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positioning dir in core
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2025-09-29 14:00:54 -04:00 |
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628840d5cd
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text update for more code reuse + much better caching
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2025-09-29 13:45:48 -04:00 |
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c98a43f94d
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update px dependent on resize + move painter data into struct in ui
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2025-09-28 13:14:51 -04:00 |
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61df088cc7
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initial text wrapping impl (resizing will break)
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2025-09-28 01:32:10 -04:00 |
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b2950566af
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add axis to flip so spans w negative sign work correctly
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2025-09-27 23:47:42 -04:00 |
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dc9340b26c
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renaming & comments
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2025-09-27 22:16:42 -04:00 |
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8afe2c68e8
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add scroll fn to traits
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2025-09-27 21:32:27 -04:00 |
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5445008528
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add offset / scrolling + clipboard support
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2025-09-27 21:13:00 -04:00 |
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95f049acb4
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move widgets on draw if region size is same
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2025-09-27 16:11:30 -04:00 |
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5f2dffc189
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unleash the sizes
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2025-09-25 21:30:26 -04:00 |
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06cfeaac6b
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no branching allowed
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2025-09-25 21:19:47 -04:00 |
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6d829dbe81
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stack & padding fix sorta, preparing for scroll areas
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2025-09-25 19:59:18 -04:00 |
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273a92d1f7
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decide it's better to leave them separate
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2025-09-25 14:32:20 -04:00 |
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552d66d90f
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move ctx in event to be on module so run event and stuff can be used easily
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2025-09-25 13:59:39 -04:00 |
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cfd5cda0b2
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clean up a bit
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2025-09-25 12:43:11 -04:00 |
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21f15fb9c5
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event system!!!
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2025-09-25 12:37:06 -04:00 |
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b14aafca30
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indices iterator for layers
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2025-09-25 00:26:02 -04:00 |
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8829878f2e
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sanity
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2025-09-25 00:07:53 -04:00 |
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57bfd2d348
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make layer iter reversible
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2025-09-25 00:04:01 -04:00 |
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443e13f094
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make run sensors sane and adjust on_edit to just use ui as ctx (so two run calls needed)
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2025-09-24 22:46:55 -04:00 |
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3463682d62
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delete old run_sensors
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2025-09-24 17:42:31 -04:00 |
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719bee4b31
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remove context from ui (again) and create weird trait for it
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2025-09-24 17:41:25 -04:00 |
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26c248dcba
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add module system and move sensor into core with it
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2025-09-24 16:11:39 -04:00 |
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2adf7a43a1
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preload text by default
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2025-09-24 12:33:02 -04:00 |
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949c9df0a0
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cache text buf
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2025-09-20 12:49:55 -04:00 |
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8ecd8bb171
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layers initial impl (no sensors)
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2025-09-20 00:50:58 -04:00 |
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f9097807a2
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sizing actually working correctly now
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2025-09-16 17:31:54 -04:00 |
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b48acccb8d
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sense specific buttons
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2025-09-15 22:22:52 -04:00 |
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90cbc2524a
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sensors now run in correct order
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2025-09-15 21:13:23 -04:00 |
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2700c31c13
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cursor finally working properly and removed from render_text
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2025-09-15 20:30:26 -04:00 |
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9d659b6afd
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actually use the text library for text editing (fully working I think but code isn't cleanest)
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2025-09-15 14:34:57 -04:00 |
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e9853120ce
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sort of fix text editing (better but still bad)
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2025-09-11 17:12:11 -04:00 |
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242c3b992e
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IDC FINALLY OH MY GOD (I think like ctx + resize propagation + some other stuff)
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2025-09-11 00:59:26 -04:00 |
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709a2d0e17
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preparation
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2025-09-09 21:53:32 -04:00 |
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09f4de619e
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better & more fine grained redraw system (should allow movement)
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2025-09-07 23:33:36 -04:00 |
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d4690401eb
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rename widget fn macros
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2025-08-29 00:11:41 -04:00 |
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4b1ee21e94
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text new fn
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2025-08-28 22:51:58 -04:00 |
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55bee4b25e
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rect fn
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2025-08-28 22:49:58 -04:00 |
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3df76d926c
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rename a bit
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2025-08-28 22:21:43 -04:00 |
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1204e3728e
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alignment!!!
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2025-08-28 21:55:34 -04:00 |
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46c7d8ba26
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maybe fix relative len for sized span
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2025-08-28 18:28:14 -04:00 |
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a0e6623abe
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sized spans!
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2025-08-28 18:25:59 -04:00 |
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d7d67e4ed3
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more test stuff
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2025-08-28 01:52:00 -04:00 |
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834182ffe8
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sized widgets!
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2025-08-28 01:35:43 -04:00 |
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94a3ba5837
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make name longer 😔
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2025-08-25 22:51:33 -04:00 |
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9780724126
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senses are now bitflags
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2025-08-25 22:36:38 -04:00 |
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e9037cdc14
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contextless gaming
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2025-08-25 19:21:39 -04:00 |
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