Commit Graph

56 Commits

Author SHA1 Message Date
b3d0dc3871 more retained size fixes 2025-11-17 14:11:33 -05:00
b6ece4a5ee back to retained... 2025-11-17 13:55:49 -05:00
448f348356 remove debug prints 2025-11-14 14:44:16 -05:00
b4947db850 I give up on retained for now lmao 2025-11-14 14:39:08 -05:00
218b3f14ed app work? 2025-11-14 13:49:01 -05:00
73afea8c35 switch to element defined span lens + better size fn 2025-11-13 14:27:31 -05:00
8755c04feb sort of bandaid patch over resizing 2025-11-11 14:45:06 -05:00
deaf730901 app work 2025-11-11 13:55:36 -05:00
1c49db1b89 initial mask impl 2025-11-10 14:45:22 -05:00
628840d5cd text update for more code reuse + much better caching 2025-09-29 13:45:48 -04:00
c98a43f94d update px dependent on resize + move painter data into struct in ui 2025-09-28 13:14:51 -04:00
61df088cc7 initial text wrapping impl (resizing will break) 2025-09-28 01:32:10 -04:00
5445008528 add offset / scrolling + clipboard support 2025-09-27 21:13:00 -04:00
95f049acb4 move widgets on draw if region size is same 2025-09-27 16:11:30 -04:00
06cfeaac6b no branching allowed 2025-09-25 21:19:47 -04:00
6d829dbe81 stack & padding fix sorta, preparing for scroll areas 2025-09-25 19:59:18 -04:00
26c248dcba add module system and move sensor into core with it 2025-09-24 16:11:39 -04:00
c1f0b16f20 switch to fxhash 2025-09-21 16:27:36 -04:00
fee03fddc8 sensors are now normal 2025-09-20 01:46:55 -04:00
8ecd8bb171 layers initial impl (no sensors) 2025-09-20 00:50:58 -04:00
7651699743 actually use drawing 2025-09-17 12:52:08 -04:00
e880acca66 clear textures in remove so not needed outside 2025-09-17 12:49:41 -04:00
1162ba4c10 Option<Id>.duplicate 2025-09-16 17:34:19 -04:00
f9097807a2 sizing actually working correctly now 2025-09-16 17:31:54 -04:00
2700c31c13 cursor finally working properly and removed from render_text 2025-09-15 20:30:26 -04:00
9d659b6afd actually use the text library for text editing (fully working I think but code isn't cleanest) 2025-09-15 14:34:57 -04:00
242c3b992e IDC FINALLY OH MY GOD (I think like ctx + resize propagation + some other stuff) 2025-09-11 00:59:26 -04:00
709a2d0e17 preparation 2025-09-09 21:53:32 -04:00
09f4de619e better & more fine grained redraw system (should allow movement) 2025-09-07 23:33:36 -04:00
3df76d926c rename a bit 2025-08-28 22:21:43 -04:00
1204e3728e alignment!!! 2025-08-28 21:55:34 -04:00
46c7d8ba26 maybe fix relative len for sized span 2025-08-28 18:28:14 -04:00
a0e6623abe sized spans! 2025-08-28 18:25:59 -04:00
834182ffe8 sized widgets! 2025-08-28 01:35:43 -04:00
e8b255c8f9 remove context generic 2025-08-25 18:53:21 -04:00
d4b1a56467 comments 2025-08-25 16:30:06 -04:00
9e751d4161 clean up 2025-08-24 22:44:21 -04:00
880d7eca50 clean up after text fix 2025-08-24 22:40:33 -04:00
5cb84047b9 text fix? 2025-08-24 22:40:12 -04:00
44a8b1cbeb fix view leak and add view count 2025-08-24 22:13:02 -04:00
74d01d14d4 fix reactivity 😭 + visual widget counter 2025-08-24 22:02:50 -04:00
6bb6db32a6 REACTIVITY 2025-08-24 20:34:19 -04:00
50ccf7393d snap text on shader 2025-08-23 22:16:00 -04:00
5ce6fca275 initial text impl 2025-08-23 21:15:39 -04:00
abcbc267b5 I forgot why I did it the other way lol (revert) 2025-08-23 15:39:43 -04:00
2ffb09bef0 made painter actually how I wanted it (draw now takes in an owned painter) 2025-08-23 15:20:25 -04:00
7dbdcbba42 added underdeveloped but working image support (no freeing or samplers) 2025-08-22 23:07:31 -04:00
bde929b05a typed primitive buffers + macro for creation 2025-08-21 19:37:50 -04:00
11188f2951 actually sane sensor handling 2025-08-16 00:56:37 -04:00
f4aef3a983 idek stuff like stack 2025-08-15 22:59:58 -04:00