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273a92d1f7
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decide it's better to leave them separate
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2025-09-25 14:32:20 -04:00 |
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552d66d90f
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move ctx in event to be on module so run event and stuff can be used easily
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2025-09-25 13:59:39 -04:00 |
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cfd5cda0b2
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clean up a bit
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2025-09-25 12:43:11 -04:00 |
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21f15fb9c5
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event system!!!
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2025-09-25 12:37:06 -04:00 |
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b14aafca30
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indices iterator for layers
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2025-09-25 00:26:02 -04:00 |
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8829878f2e
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sanity
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2025-09-25 00:07:53 -04:00 |
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57bfd2d348
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make layer iter reversible
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2025-09-25 00:04:01 -04:00 |
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443e13f094
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make run sensors sane and adjust on_edit to just use ui as ctx (so two run calls needed)
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2025-09-24 22:46:55 -04:00 |
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3463682d62
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delete old run_sensors
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2025-09-24 17:42:31 -04:00 |
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719bee4b31
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remove context from ui (again) and create weird trait for it
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2025-09-24 17:41:25 -04:00 |
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26c248dcba
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add module system and move sensor into core with it
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2025-09-24 16:11:39 -04:00 |
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2adf7a43a1
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preload text by default
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2025-09-24 12:33:02 -04:00 |
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949c9df0a0
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cache text buf
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2025-09-20 12:49:55 -04:00 |
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8ecd8bb171
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layers initial impl (no sensors)
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2025-09-20 00:50:58 -04:00 |
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f9097807a2
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sizing actually working correctly now
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2025-09-16 17:31:54 -04:00 |
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b48acccb8d
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sense specific buttons
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2025-09-15 22:22:52 -04:00 |
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90cbc2524a
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sensors now run in correct order
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2025-09-15 21:13:23 -04:00 |
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2700c31c13
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cursor finally working properly and removed from render_text
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2025-09-15 20:30:26 -04:00 |
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9d659b6afd
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actually use the text library for text editing (fully working I think but code isn't cleanest)
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2025-09-15 14:34:57 -04:00 |
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e9853120ce
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sort of fix text editing (better but still bad)
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2025-09-11 17:12:11 -04:00 |
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242c3b992e
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IDC FINALLY OH MY GOD (I think like ctx + resize propagation + some other stuff)
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2025-09-11 00:59:26 -04:00 |
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709a2d0e17
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preparation
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2025-09-09 21:53:32 -04:00 |
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09f4de619e
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better & more fine grained redraw system (should allow movement)
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2025-09-07 23:33:36 -04:00 |
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d4690401eb
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rename widget fn macros
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2025-08-29 00:11:41 -04:00 |
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4b1ee21e94
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text new fn
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2025-08-28 22:51:58 -04:00 |
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55bee4b25e
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rect fn
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2025-08-28 22:49:58 -04:00 |
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3df76d926c
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rename a bit
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2025-08-28 22:21:43 -04:00 |
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1204e3728e
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alignment!!!
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2025-08-28 21:55:34 -04:00 |
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46c7d8ba26
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maybe fix relative len for sized span
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2025-08-28 18:28:14 -04:00 |
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a0e6623abe
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sized spans!
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2025-08-28 18:25:59 -04:00 |
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d7d67e4ed3
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more test stuff
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2025-08-28 01:52:00 -04:00 |
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834182ffe8
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sized widgets!
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2025-08-28 01:35:43 -04:00 |
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94a3ba5837
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make name longer 😔
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2025-08-25 22:51:33 -04:00 |
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9780724126
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senses are now bitflags
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2025-08-25 22:36:38 -04:00 |
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e9037cdc14
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contextless gaming
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2025-08-25 19:21:39 -04:00 |
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e8b255c8f9
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remove context generic
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2025-08-25 18:53:21 -04:00 |
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41103f2732
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comments
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2025-08-25 14:21:25 -04:00 |
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74d01d14d4
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fix reactivity 😭 + visual widget counter
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2025-08-24 22:02:50 -04:00 |
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50ccf7393d
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snap text on shader
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2025-08-23 22:16:00 -04:00 |
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5ce6fca275
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initial text impl
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2025-08-23 21:15:39 -04:00 |
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abcbc267b5
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I forgot why I did it the other way lol (revert)
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2025-08-23 15:39:43 -04:00 |
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2ffb09bef0
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made painter actually how I wanted it (draw now takes in an owned painter)
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2025-08-23 15:20:25 -04:00 |
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7dbdcbba42
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added underdeveloped but working image support (no freeing or samplers)
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2025-08-22 23:07:31 -04:00 |
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b7f83b58a9
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sensor ctx
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2025-08-20 13:09:03 -04:00 |
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1482e5d67c
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comments
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2025-08-20 12:18:44 -04:00 |
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368826fe05
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refcount ids and delete unused
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2025-08-16 19:15:21 -04:00 |
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b0fe7310eb
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please rust analyzer with macros
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2025-08-16 02:34:44 -04:00 |
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166394d8d9
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remove comment
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2025-08-16 01:53:02 -04:00 |
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dd39db847c
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bruh rust analyzer sucks
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2025-08-16 01:52:44 -04:00 |
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11188f2951
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actually sane sensor handling
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2025-08-16 00:56:37 -04:00 |
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