sensors are now normal
This commit is contained in:
@@ -1,16 +1,16 @@
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use std::ops::{Index, IndexMut};
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use std::ops::{Index, IndexMut};
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use crate::{
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use crate::{
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layout::UiRegion,
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layout::{SenseShape, UiRegion},
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render::{Primitive, PrimitiveHandle, Primitives},
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render::{Primitive, PrimitiveHandle, Primitives},
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util::Id,
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util::{HashMap, Id},
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};
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};
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struct LayerNode<T> {
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struct LayerNode {
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prev: Option<usize>,
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prev: Option<usize>,
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next: Next,
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next: Next,
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child: Option<usize>,
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child: Option<usize>,
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data: T,
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data: Layer,
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}
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}
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#[derive(Clone, Copy)]
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#[derive(Clone, Copy)]
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@@ -23,29 +23,29 @@ enum Next {
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None,
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None,
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}
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}
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pub struct Layers<T> {
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pub struct Layers {
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vec: Vec<LayerNode<T>>,
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vec: Vec<LayerNode>,
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}
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}
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impl<T: Default> Layers<T> {
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#[derive(Default)]
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pub fn new() -> Layers<T>
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pub struct Layer {
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where
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pub primitives: Primitives,
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T: Default,
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pub sensors: HashMap<Id, SenseShape>,
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{
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}
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impl Layers {
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pub fn new() -> Layers {
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Self {
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Self {
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vec: vec![LayerNode::head()],
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vec: vec![LayerNode::head()],
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}
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}
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}
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}
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pub fn clear(&mut self)
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pub fn clear(&mut self) {
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where
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T: Default,
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{
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self.vec.clear();
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self.vec.clear();
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self.vec.push(LayerNode::head());
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self.vec.push(LayerNode::head());
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}
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}
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fn push(&mut self, node: LayerNode<T>) -> usize {
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fn push(&mut self, node: LayerNode) -> usize {
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let i = self.vec.len();
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let i = self.vec.len();
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self.vec.push(node);
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self.vec.push(node);
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i
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i
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@@ -55,7 +55,7 @@ impl<T: Default> Layers<T> {
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if let Next::Same(i) = self.vec[i].next {
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if let Next::Same(i) = self.vec[i].next {
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return i;
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return i;
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}
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}
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let i_next = self.push(LayerNode::new(T::default(), self.vec[i].next));
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let i_next = self.push(LayerNode::new(Layer::default(), self.vec[i].next));
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self.vec[i].next = Next::Same(i_next);
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self.vec[i].next = Next::Same(i_next);
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self.vec[i_next].prev = Some(i);
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self.vec[i_next].prev = Some(i);
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i_next
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i_next
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@@ -65,42 +65,56 @@ impl<T: Default> Layers<T> {
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if let Some(i) = self.vec[i].child {
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if let Some(i) = self.vec[i].child {
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return i;
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return i;
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}
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}
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let i_next = self.push(LayerNode::new(T::default(), Next::Parent(i)));
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let i_next = self.push(LayerNode::new(Layer::default(), Next::Parent(i)));
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self.vec[i].child = Some(i_next);
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self.vec[i].child = Some(i_next);
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self.vec[i_next].prev = Some(i);
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self.vec[i_next].prev = Some(i);
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i_next
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i_next
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}
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}
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pub fn iter_mut(&mut self) -> LayerIteratorMut<'_, T> {
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pub fn iter_mut(&mut self) -> LayerIteratorMut<'_> {
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LayerIteratorMut {
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LayerIteratorMut {
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next: Some(0),
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next: Some(0),
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vec: &mut self.vec,
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vec: &mut self.vec,
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}
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}
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}
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}
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pub fn write<P: Primitive>(
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&mut self,
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layer: usize,
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id: Id,
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primitive: P,
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region: UiRegion,
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) -> PrimitiveHandle {
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self[layer].primitives.write(layer, id, primitive, region)
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}
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pub fn free(&mut self, h: &PrimitiveHandle) {
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self[h.layer].primitives.free(h)
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}
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}
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}
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impl<T: Default> Default for Layers<T> {
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impl Default for Layers {
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fn default() -> Self {
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fn default() -> Self {
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Self::new()
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Self::new()
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}
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}
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}
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}
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impl<T> Index<usize> for Layers<T> {
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impl Index<usize> for Layers {
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type Output = T;
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type Output = Layer;
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fn index(&self, index: usize) -> &Self::Output {
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fn index(&self, index: usize) -> &Self::Output {
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&self.vec[index].data
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&self.vec[index].data
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}
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}
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}
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}
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impl<T> IndexMut<usize> for Layers<T> {
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impl IndexMut<usize> for Layers {
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fn index_mut(&mut self, index: usize) -> &mut Self::Output {
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fn index_mut(&mut self, index: usize) -> &mut Self::Output {
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&mut self.vec[index].data
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&mut self.vec[index].data
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}
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}
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}
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}
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impl<T> LayerNode<T> {
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impl LayerNode {
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pub fn new(data: T, next: Next) -> Self {
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pub fn new(data: Layer, next: Next) -> Self {
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Self {
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Self {
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prev: None,
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prev: None,
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next,
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next,
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@@ -109,26 +123,23 @@ impl<T> LayerNode<T> {
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}
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}
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}
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}
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pub fn head() -> Self
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pub fn head() -> Self {
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where
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Self::new(Layer::default(), Next::None)
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T: Default,
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{
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Self::new(T::default(), Next::None)
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}
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}
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}
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}
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pub struct LayerIteratorMut<'a, T> {
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pub struct LayerIteratorMut<'a> {
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next: Option<usize>,
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next: Option<usize>,
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vec: &'a mut Vec<LayerNode<T>>,
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vec: &'a mut Vec<LayerNode>,
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}
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}
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impl<'a, T> Iterator for LayerIteratorMut<'a, T> {
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impl<'a> Iterator for LayerIteratorMut<'a> {
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type Item = (usize, &'a mut T);
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type Item = (usize, &'a mut Layer);
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fn next(&mut self) -> Option<Self::Item> {
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fn next(&mut self) -> Option<Self::Item> {
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// chat are we cooked? (if it's not set up correctly this could be catastrophic)
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// chat are we cooked? (if it's not set up correctly this could be catastrophic)
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let ret_i = self.next?;
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let ret_i = self.next?;
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let node: &mut LayerNode<T> = unsafe { std::mem::transmute(&mut self.vec[ret_i]) };
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let node: &mut LayerNode = unsafe { std::mem::transmute(&mut self.vec[ret_i]) };
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self.next = if let Some(i) = node.child {
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self.next = if let Some(i) = node.child {
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Some(i)
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Some(i)
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} else if let Next::Same(i) = node.next {
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} else if let Next::Same(i) = node.next {
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@@ -146,19 +157,3 @@ impl<'a, T> Iterator for LayerIteratorMut<'a, T> {
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Some((ret_i, &mut node.data))
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Some((ret_i, &mut node.data))
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}
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}
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}
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}
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impl Layers<Primitives> {
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pub fn write<P: Primitive>(
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&mut self,
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layer: usize,
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id: Id,
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primitive: P,
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region: UiRegion,
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) -> PrimitiveHandle {
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self[layer].write(layer, id, primitive, region)
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}
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pub fn free(&mut self, h: &PrimitiveHandle) {
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self[h.layer].free(h)
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}
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}
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@@ -1,9 +1,9 @@
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use crate::{
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use crate::{
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layout::{
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layout::{
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Active, Layers, TextAttrs, TextBuffer, TextData, TextOffset, TextureHandle, Textures,
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ActiveWidgets, Layers, TextAttrs, TextBuffer, TextData, TextOffset, TextureHandle,
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UiRegion, UiVec2, Vec2, WidgetId, Widgets,
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Textures, UiRegion, UiVec2, Vec2, WidgetId, Widgets,
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},
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},
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render::{Primitive, PrimitiveHandle, Primitives},
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render::{Primitive, PrimitiveHandle},
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util::{HashMap, HashSet, Id, IdUtil},
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util::{HashMap, HashSet, Id, IdUtil},
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};
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};
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@@ -20,8 +20,8 @@ pub struct Painter<'a, 'c> {
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pub struct PainterCtx<'a> {
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pub struct PainterCtx<'a> {
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pub widgets: &'a Widgets,
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pub widgets: &'a Widgets,
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pub active: &'a mut Active,
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pub active: &'a mut ActiveWidgets,
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pub layers: &'a mut Layers<Primitives>,
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pub layers: &'a mut Layers,
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pub textures: &'a mut Textures,
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pub textures: &'a mut Textures,
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pub text: &'a mut TextData,
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pub text: &'a mut TextData,
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pub screen_size: Vec2,
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pub screen_size: Vec2,
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@@ -42,8 +42,8 @@ pub struct WidgetInstance {
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impl<'a> PainterCtx<'a> {
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impl<'a> PainterCtx<'a> {
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pub fn new(
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pub fn new(
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widgets: &'a Widgets,
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widgets: &'a Widgets,
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layers: &'a mut Layers<Primitives>,
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layers: &'a mut Layers,
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active: &'a mut Active,
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active: &'a mut ActiveWidgets,
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textures: &'a mut Textures,
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textures: &'a mut Textures,
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text: &'a mut TextData,
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text: &'a mut TextData,
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screen_size: Vec2,
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screen_size: Vec2,
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@@ -61,7 +61,7 @@ impl<'a> PainterCtx<'a> {
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pub fn redraw(&mut self, id: &Id) {
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pub fn redraw(&mut self, id: &Id) {
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self.drawing.clear();
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self.drawing.clear();
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let Some(active) = self.active.widgets.get(id) else {
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let Some(active) = self.active.get(id) else {
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return;
|
return;
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};
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};
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@@ -83,7 +83,7 @@ impl<'a> PainterCtx<'a> {
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active.parent.duplicate(),
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active.parent.duplicate(),
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Some(active.children),
|
Some(active.children),
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);
|
);
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self.active.widgets.get_mut(id).unwrap().resize = active.resize;
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self.active.get_mut(id).unwrap().resize = active.resize;
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}
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}
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|
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pub fn draw(&mut self, id: &Id) {
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pub fn draw(&mut self, id: &Id) {
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@@ -111,7 +111,7 @@ impl<'a> PainterCtx<'a> {
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}
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}
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let mut old_children = old_children.unwrap_or_default();
|
let mut old_children = old_children.unwrap_or_default();
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let mut resize = None;
|
let mut resize = None;
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if let Some(active) = self.active.widgets.get_mut(id) {
|
if let Some(active) = self.active.get_mut(id) {
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if active.parent != parent {
|
if active.parent != parent {
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panic!("Cannot draw the same widget twice (2)");
|
panic!("Cannot draw the same widget twice (2)");
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}
|
}
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@@ -155,7 +155,7 @@ impl<'a> PainterCtx<'a> {
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layer,
|
layer,
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};
|
};
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for (cid, size) in sized_children {
|
for (cid, size) in sized_children {
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if let Some(w) = self.active.widgets.get_mut(&cid) {
|
if let Some(w) = self.active.get_mut(&cid) {
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w.resize = Some((id.duplicate(), size))
|
w.resize = Some((id.duplicate(), size))
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}
|
}
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}
|
}
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@@ -165,7 +165,12 @@ impl<'a> PainterCtx<'a> {
|
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}
|
}
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}
|
}
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|
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self.active.add(id, instance, self.widgets);
|
if self.widgets.data(id).is_some_and(|w| w.sensor) {
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|
self.layers[layer]
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|
.sensors
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|
.insert(id.duplicate(), instance.region);
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|
}
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|
self.active.insert(id.duplicate(), instance);
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}
|
}
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|
|
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/// NOTE: instance textures are cleared and self.textures freed
|
/// NOTE: instance textures are cleared and self.textures freed
|
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@@ -177,6 +182,7 @@ impl<'a> PainterCtx<'a> {
|
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}
|
}
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inst.textures.clear();
|
inst.textures.clear();
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self.textures.free();
|
self.textures.free();
|
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|
self.layers[inst.layer].sensors.remove(id);
|
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}
|
}
|
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inst
|
inst
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ use std::ops::{BitOr, Deref, DerefMut};
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
layout::{Ui, UiRegion, Vec2},
|
layout::{Ui, UiRegion, Vec2},
|
||||||
util::{HashMap, Id, IdVec},
|
util::{HashMap, Id},
|
||||||
};
|
};
|
||||||
|
|
||||||
pub trait CursorCtx {
|
pub trait CursorCtx {
|
||||||
@@ -80,7 +80,6 @@ pub struct Sensor<Ctx> {
|
|||||||
}
|
}
|
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|
|
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pub type SensorMap<Ctx> = HashMap<Id, SensorGroup<Ctx>>;
|
pub type SensorMap<Ctx> = HashMap<Id, SensorGroup<Ctx>>;
|
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pub type ActiveSensors = IdVec<SenseShape>;
|
|
||||||
pub type SenseShape = UiRegion;
|
pub type SenseShape = UiRegion;
|
||||||
pub struct SensorGroup<Ctx> {
|
pub struct SensorGroup<Ctx> {
|
||||||
pub hover: ActivationState,
|
pub hover: ActivationState,
|
||||||
@@ -105,26 +104,34 @@ pub trait UiCtx {
|
|||||||
/// it extends so you can add to it, but you can't actually index sensors with it
|
/// it extends so you can add to it, but you can't actually index sensors with it
|
||||||
/// should something be done about this?
|
/// should something be done about this?
|
||||||
pub fn run_sensors<Ctx: UiCtx>(ctx: &mut Ctx, cursor: &CursorState, window_size: Vec2) {
|
pub fn run_sensors<Ctx: UiCtx>(ctx: &mut Ctx, cursor: &CursorState, window_size: Vec2) {
|
||||||
let active = std::mem::take(&mut ctx.ui().active.sensors);
|
let mut layers = std::mem::take(&mut ctx.ui().layers);
|
||||||
let mut map = std::mem::take(&mut ctx.ui().sensor_map);
|
let mut map = std::mem::take(&mut ctx.ui().sensor_map);
|
||||||
for (id, shape) in active.iter().rev() {
|
// temp solution, should probably cache somewhere
|
||||||
let group = &mut map.get_mut(id).unwrap();
|
let mut bruh = Vec::new();
|
||||||
let region = shape.to_screen(window_size);
|
for (i, _) in layers.iter_mut() {
|
||||||
let in_shape = cursor.exists && region.contains(cursor.pos);
|
bruh.push(i)
|
||||||
group.hover.update(in_shape);
|
}
|
||||||
if group.hover == ActivationState::Off {
|
for i in bruh.into_iter().rev() {
|
||||||
continue;
|
let layer = &layers[i];
|
||||||
}
|
|
||||||
|
|
||||||
let mut ran = false;
|
let mut ran = false;
|
||||||
for sensor in &mut group.sensors {
|
for (id, shape) in &layer.sensors {
|
||||||
if should_run(&sensor.senses, &cursor.buttons, group.hover) {
|
let group = &mut map.get_mut(id).unwrap();
|
||||||
ran = true;
|
let region = shape.to_screen(window_size);
|
||||||
let sctx = SenseCtx {
|
let in_shape = cursor.exists && region.contains(cursor.pos);
|
||||||
cursor: cursor.pos - region.top_left,
|
group.hover.update(in_shape);
|
||||||
size: region.bot_right - region.top_left,
|
if group.hover == ActivationState::Off {
|
||||||
};
|
continue;
|
||||||
(sensor.f)(ctx, sctx);
|
}
|
||||||
|
|
||||||
|
for sensor in &mut group.sensors {
|
||||||
|
if should_run(&sensor.senses, &cursor.buttons, group.hover) {
|
||||||
|
ran = true;
|
||||||
|
let sctx = SenseCtx {
|
||||||
|
cursor: cursor.pos - region.top_left,
|
||||||
|
size: region.bot_right - region.top_left,
|
||||||
|
};
|
||||||
|
(sensor.f)(ctx, sctx);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ran {
|
if ran {
|
||||||
@@ -133,9 +140,10 @@ pub fn run_sensors<Ctx: UiCtx>(ctx: &mut Ctx, cursor: &CursorState, window_size:
|
|||||||
}
|
}
|
||||||
let ui = ctx.ui();
|
let ui = ctx.ui();
|
||||||
std::mem::swap(&mut ui.sensor_map, &mut map);
|
std::mem::swap(&mut ui.sensor_map, &mut map);
|
||||||
|
// TODO: this removes existing sensors (if a new one is added to an id) lol
|
||||||
|
// the proper code is easy but writing this comment is easier and I'm tired
|
||||||
ui.sensor_map.extend(map);
|
ui.sensor_map.extend(map);
|
||||||
assert!(ui.active.sensors.is_empty());
|
ui.layers = layers;
|
||||||
ui.active.sensors = active;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn should_run(senses: &Senses, cursor: &CursorButtons, hover: ActivationState) -> bool {
|
pub fn should_run(senses: &Senses, cursor: &CursorButtons, hover: ActivationState) -> bool {
|
||||||
|
|||||||
@@ -3,10 +3,9 @@ use image::DynamicImage;
|
|||||||
use crate::{
|
use crate::{
|
||||||
core::{TextEdit, TextEditCtx},
|
core::{TextEdit, TextEditCtx},
|
||||||
layout::{
|
layout::{
|
||||||
ActiveSensors, Layers, PainterCtx, Sensor, SensorMap, StaticWidgetId, TextData,
|
Layers, PainterCtx, Sensor, SensorMap, StaticWidgetId, TextData, TextureHandle, Textures,
|
||||||
TextureHandle, Textures, Vec2, Widget, WidgetId, WidgetInstance, WidgetLike,
|
Vec2, Widget, WidgetId, WidgetInstance, WidgetLike,
|
||||||
},
|
},
|
||||||
render::Primitives,
|
|
||||||
util::{DynBorrower, HashMap, HashSet, Id, IdTracker},
|
util::{DynBorrower, HashMap, HashSet, Id, IdTracker},
|
||||||
};
|
};
|
||||||
use std::{
|
use std::{
|
||||||
@@ -23,12 +22,12 @@ pub struct Ui<Ctx> {
|
|||||||
pub(super) send: Sender<Id>,
|
pub(super) send: Sender<Id>,
|
||||||
size: Vec2,
|
size: Vec2,
|
||||||
// TODO: make these non pub(crate)
|
// TODO: make these non pub(crate)
|
||||||
pub(crate) layers: Layers<Primitives>,
|
pub(crate) layers: Layers,
|
||||||
pub(crate) textures: Textures,
|
pub(crate) textures: Textures,
|
||||||
pub(crate) text: TextData,
|
pub(crate) text: TextData,
|
||||||
full_redraw: bool,
|
full_redraw: bool,
|
||||||
|
|
||||||
pub(crate) active: Active,
|
pub(crate) active: ActiveWidgets,
|
||||||
pub(super) sensor_map: SensorMap<Ctx>,
|
pub(super) sensor_map: SensorMap<Ctx>,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -182,7 +181,7 @@ impl<Ctx> Ui<Ctx> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn active_widgets(&self) -> usize {
|
pub fn active_widgets(&self) -> usize {
|
||||||
self.active.widgets.len()
|
self.active.len()
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn add_sensor<W>(&mut self, id: &WidgetId<W>, f: Sensor<Ctx>) {
|
pub fn add_sensor<W>(&mut self, id: &WidgetId<W>, f: Sensor<Ctx>) {
|
||||||
@@ -357,29 +356,3 @@ impl<Ctx> Default for Ui<Ctx> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub type ActiveWidgets = HashMap<Id, WidgetInstance>;
|
pub type ActiveWidgets = HashMap<Id, WidgetInstance>;
|
||||||
|
|
||||||
#[derive(Default)]
|
|
||||||
pub struct Active {
|
|
||||||
pub sensors: ActiveSensors,
|
|
||||||
pub widgets: ActiveWidgets,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Active {
|
|
||||||
pub fn clear(&mut self) {
|
|
||||||
self.sensors.clear();
|
|
||||||
self.widgets.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn remove(&mut self, id: &Id) -> Option<WidgetInstance> {
|
|
||||||
let instance = self.widgets.remove(id);
|
|
||||||
self.sensors.remove(id);
|
|
||||||
instance
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn add(&mut self, id: &Id, instance: WidgetInstance, widgets: &Widgets) {
|
|
||||||
if widgets.data(id).is_some_and(|w| w.sensor) {
|
|
||||||
self.sensors.insert(id.duplicate(), instance.region);
|
|
||||||
}
|
|
||||||
self.widgets.insert(id.duplicate(), instance);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -59,10 +59,11 @@ impl UiRenderer {
|
|||||||
|
|
||||||
pub fn update<Ctx>(&mut self, device: &Device, queue: &Queue, ui: &mut Ui<Ctx>) {
|
pub fn update<Ctx>(&mut self, device: &Device, queue: &Queue, ui: &mut Ui<Ctx>) {
|
||||||
self.active.clear();
|
self.active.clear();
|
||||||
for (i, primitives) in ui.layers.iter_mut() {
|
for (i, ulayer) in ui.layers.iter_mut() {
|
||||||
self.active.push(i);
|
self.active.push(i);
|
||||||
|
let primitives = &mut ulayer.primitives;
|
||||||
for change in primitives.apply_free() {
|
for change in primitives.apply_free() {
|
||||||
if let Some(inst) = ui.active.widgets.get_mut(&change.id) {
|
if let Some(inst) = ui.active.get_mut(&change.id) {
|
||||||
for h in &mut inst.primitives {
|
for h in &mut inst.primitives {
|
||||||
if h.inst_idx == change.old {
|
if h.inst_idx == change.old {
|
||||||
h.inst_idx = change.new;
|
h.inst_idx = change.new;
|
||||||
@@ -71,7 +72,7 @@ impl UiRenderer {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
let layer = self.layers.entry(i).or_insert_with(|| {
|
let rlayer = self.layers.entry(i).or_insert_with(|| {
|
||||||
let primitives = PrimitiveBuffers::new(device);
|
let primitives = PrimitiveBuffers::new(device);
|
||||||
let primitive_group =
|
let primitive_group =
|
||||||
Self::primitive_group(device, &self.primitive_layout, primitives.buffers());
|
Self::primitive_group(device, &self.primitive_layout, primitives.buffers());
|
||||||
@@ -86,12 +87,14 @@ impl UiRenderer {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
if primitives.updated {
|
if primitives.updated {
|
||||||
layer.instance.update(device, queue, primitives.instances());
|
rlayer
|
||||||
layer.primitives.update(device, queue, primitives.data());
|
.instance
|
||||||
layer.primitive_group = Self::primitive_group(
|
.update(device, queue, primitives.instances());
|
||||||
|
rlayer.primitives.update(device, queue, primitives.data());
|
||||||
|
rlayer.primitive_group = Self::primitive_group(
|
||||||
device,
|
device,
|
||||||
&self.primitive_layout,
|
&self.primitive_layout,
|
||||||
layer.primitives.buffers(),
|
rlayer.primitives.buffers(),
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,76 +0,0 @@
|
|||||||
use std::ops::{Deref, Index, IndexMut};
|
|
||||||
|
|
||||||
use crate::util::{HashMap, id::Id};
|
|
||||||
|
|
||||||
/// a vec that's indexed with permanent ids rather than an offset
|
|
||||||
pub struct IdVec<T> {
|
|
||||||
map: HashMap<Id, usize>,
|
|
||||||
vec: Vec<(Id, T)>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<T> IdVec<T> {
|
|
||||||
pub fn insert(&mut self, id: Id, v: T) {
|
|
||||||
let idx = self.vec.len();
|
|
||||||
self.map.insert(id.duplicate(), idx);
|
|
||||||
self.vec.push((id, v));
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn remove(&mut self, id: &Id) -> Option<T> {
|
|
||||||
let i = self.map.remove(id)?;
|
|
||||||
let v = self.vec.remove(i).1;
|
|
||||||
for (id, _) in &self.vec[i..] {
|
|
||||||
*self.map.get_mut(id).unwrap() -= 1;
|
|
||||||
}
|
|
||||||
Some(v)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn len(&self) -> usize {
|
|
||||||
self.map.len()
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn is_empty(&self) -> bool {
|
|
||||||
self.map.is_empty()
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn idx(&self, id: &Id) -> usize {
|
|
||||||
self.map[id]
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn clear(&mut self) {
|
|
||||||
self.map.clear();
|
|
||||||
self.vec.clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<T> Default for IdVec<T> {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self {
|
|
||||||
map: Default::default(),
|
|
||||||
vec: Default::default(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<T> Index<&Id> for IdVec<T> {
|
|
||||||
type Output = T;
|
|
||||||
|
|
||||||
fn index(&self, id: &Id) -> &Self::Output {
|
|
||||||
let i = self.idx(id);
|
|
||||||
&self.vec[i].1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<T> IndexMut<&Id> for IdVec<T> {
|
|
||||||
fn index_mut(&mut self, id: &Id) -> &mut Self::Output {
|
|
||||||
let i = self.idx(id);
|
|
||||||
&mut self.vec[i].1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<T> Deref for IdVec<T> {
|
|
||||||
type Target = Vec<(Id, T)>;
|
|
||||||
|
|
||||||
fn deref(&self) -> &Self::Target {
|
|
||||||
&self.vec
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,12 +1,10 @@
|
|||||||
mod borrow;
|
mod borrow;
|
||||||
mod id;
|
mod id;
|
||||||
mod idvec;
|
|
||||||
mod math;
|
mod math;
|
||||||
mod refcount;
|
mod refcount;
|
||||||
|
|
||||||
pub(crate) use borrow::*;
|
pub(crate) use borrow::*;
|
||||||
pub(crate) use id::*;
|
pub(crate) use id::*;
|
||||||
pub(crate) use idvec::*;
|
|
||||||
pub(crate) use math::*;
|
pub(crate) use math::*;
|
||||||
pub(crate) use refcount::*;
|
pub(crate) use refcount::*;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user