add default winit framework
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53
src/winit/app.rs
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53
src/winit/app.rs
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use winit::{
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application::ApplicationHandler,
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event::WindowEvent,
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event_loop::{ActiveEventLoop, EventLoop, EventLoopProxy},
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window::WindowId,
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};
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pub trait UiState {
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type Event: 'static;
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fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self;
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fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop);
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fn event(&mut self, event: Self::Event, event_loop: &ActiveEventLoop);
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fn exit(&mut self);
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}
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pub struct UiApp<State: UiState> {
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state: Option<State>,
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proxy: EventLoopProxy<State::Event>,
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}
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impl<State: UiState> UiApp<State> {
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pub fn run() {
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let event_loop = EventLoop::with_user_event().build().unwrap();
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let proxy = event_loop.create_proxy();
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event_loop
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.run_app(&mut UiApp::<State> { state: None, proxy })
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.unwrap();
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}
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}
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impl<State: UiState> ApplicationHandler<State::Event> for UiApp<State> {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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if self.state.is_none() {
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let state = State::new(event_loop, self.proxy.clone());
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self.state = Some(state);
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}
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}
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fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
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let state = self.state.as_mut().unwrap();
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state.window_event(event, event_loop);
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}
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fn user_event(&mut self, event_loop: &ActiveEventLoop, event: State::Event) {
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let state = self.state.as_mut().unwrap();
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state.event(event, event_loop);
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}
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fn exiting(&mut self, _: &ActiveEventLoop) {
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let state = self.state.as_mut().unwrap();
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state.exit();
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}
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}
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